SectrPrototype/code
Ed_ 9b3bc6fd68 Got this thing to compile and seem operable at runtime
There was quite a few errors with the hashtable (not suprised). I need to use it more to see if it fails to work properly.

For now it should be fine enough for prototyping
2024-02-22 23:15:29 -05:00
..
__Imgui_raddbg Preparing skeleton for proper imgui support. 2024-02-22 21:19:29 -05:00
gen Got project saving/loading initally working 2024-02-09 13:09:58 -05:00
host Preparing skeleton for proper imgui support. 2024-02-22 21:19:29 -05:00
api.odin Got this thing to compile and seem operable at runtime 2024-02-22 23:15:29 -05:00
app_startup.odin Preparing skeleton for proper imgui support. 2024-02-22 21:19:29 -05:00
assert.odin Got logging setup 2024-02-08 22:33:53 -05:00
collision.odin Starting to layout scaffolding for UI based on RAD Debugger/Ryan's UI Series 2024-02-12 20:52:56 -05:00
colors.odin Got initial box mouse select detection working 2024-02-12 00:35:22 -05:00
entity_box2.odin Starting to layout scaffolding for UI based on RAD Debugger/Ryan's UI Series 2024-02-12 20:52:56 -05:00
env.odin Got this thing to compile and seem operable at runtime 2024-02-22 23:15:29 -05:00
font_provider.odin Preparing skeleton for proper imgui support. 2024-02-22 21:19:29 -05:00
grime_array.odin Got this thing to compile and seem operable at runtime 2024-02-22 23:15:29 -05:00
grime_filesystem.odin Refactors, lots and lots of it... plus coodinate space 2024-02-11 23:00:06 -05:00
grime_hashtable.odin Got this thing to compile and seem operable at runtime 2024-02-22 23:15:29 -05:00
grime_memory.odin Font drawing is nice now 2024-02-13 17:16:39 -05:00
grime.odin Got this thing to compile and seem operable at runtime 2024-02-22 23:15:29 -05:00
input.odin Starting to layout scaffolding for UI based on RAD Debugger/Ryan's UI Series 2024-02-12 20:52:56 -05:00
logger.odin Got logging setup 2024-02-08 22:33:53 -05:00
math.odin Refactors, lots and lots of it... plus coodinate space 2024-02-11 23:00:06 -05:00
replay.odin Got project saving/loading initally working 2024-02-09 13:09:58 -05:00
serialize_manual_unmarshal.odin Refactors, lots and lots of it... plus coodinate space 2024-02-11 23:00:06 -05:00
serialize.odin Refactors, lots and lots of it... plus coodinate space 2024-02-11 23:00:06 -05:00
space.odin Preparing skeleton for proper imgui support. 2024-02-22 21:19:29 -05:00
text.odin We got decent text rendering in world now! 2024-02-13 18:50:22 -05:00
tick_render.odin Preparing skeleton for proper imgui support. 2024-02-22 21:19:29 -05:00
tick_update.odin Got this thing to compile and seem operable at runtime 2024-02-22 23:15:29 -05:00
ui_proto.odin Preparing skeleton for proper imgui support. 2024-02-22 21:19:29 -05:00
ui.odin Got this thing to compile and seem operable at runtime 2024-02-22 23:15:29 -05:00