SectrPrototype/code/font_provider.odin

190 lines
5.8 KiB
Odin

package sectr
import "core:fmt"
import "core:math"
import "core:mem"
import "core:path/filepath"
import "core:os"
import rl "vendor:raylib"
Font_Largest_Px_Size :: 96
// Font_Default :: ""
Font_Default :: FontID { 0, "" }
Font_Default_Point_Size :: 18.0
Font_TTF_Default_Chars_Padding :: 4
Font_Load_Use_Default_Size :: -1
Font_Load_Gen_ID :: ""
Font_Atlas_Packing_Method :: enum u32 {
Raylib_Basic = 0, // Basic packing algo
Skyeline_Rect = 1, // stb_pack_rect
}
// TODO(Ed) : These are currently i32, I wanted them to be string ids for debug ease of use.
// There is an issue with the hash map type preventing me from doing so. Its allocator reference breaks.
// FontID :: distinct string
FontID :: struct {
key : u64,
label : string,
}
FontTag :: struct {
key : FontID,
point_size : f32
}
FontGlyphsRender :: struct {
size : i32,
count : i32,
padding : i32,
texture : rl.Texture2D,
recs : [^]rl.Rectangle, // Characters rectangles in texture
glyphs : [^]rl.GlyphInfo, // Characters info data
}
FontDef :: struct {
path_file : string,
data : [] u8,
default_size : i32,
size_table : [Font_Largest_Px_Size / 2] FontGlyphsRender,
}
FontProviderData :: struct {
font_cache : HMapZPL(FontDef),
}
font_provider_startup :: proc()
{
state := get_state()
font_provider_data := & get_state().font_provider_data; using font_provider_data
font_cache_alloc_error : AllocatorError
font_cache, font_cache_alloc_error = zpl_hmap_init_reserve( FontDef, general_slab_allocator(), 8 )
verify( font_cache_alloc_error == AllocatorError.None, "Failed to allocate font_cache" )
log("font_cache created")
log("font_provider initialized")
}
font_provider_shutdown :: proc()
{
font_provider_data := & get_state().font_provider_data; using font_provider_data
for id in 0 ..< font_cache.entries.num
{
def := & font_cache.entries.data[id].value
for & px_render in def.size_table {
using px_render
rl.UnloadFontData( glyphs, count )
rl.UnloadTexture ( texture )
rl.MemFree( recs )
}
}
}
font_load :: proc( path_file : string,
default_size : f32 = Font_Load_Use_Default_Size,
desired_id : string = Font_Load_Gen_ID
) -> FontID
{
font_provider_data := & get_state().font_provider_data; using font_provider_data
font_data, read_succeded : = os.read_entire_file( path_file, general_slab_allocator() )
verify( b32(read_succeded), str_fmt_tmp("Failed to read font file for: %v", path_file) )
font_data_size := cast(i32) len(font_data)
desired_id := desired_id
// Use file name as key
if len(desired_id) == 0 {
// NOTE(Ed): This should never be used except for laziness so I'll be throwing a warning everytime.
log("desired_key not provided, using file name. Give it a proper name!", LogLevel.Warning)
// desired_id = cast(FontID) file_name_from_path(path_file)
desired_id = file_name_from_path(path_file)
}
default_size := default_size
if default_size == Font_Load_Use_Default_Size {
default_size = Font_Default_Point_Size
}
key := cast(u64) crc32( transmute([]byte) desired_id )
def, set_error := zpl_hmap_set( & font_cache, key,FontDef {} )
verify( set_error == AllocatorError.None, "Failed to add new font entry to cache" )
def.path_file = path_file
def.data = font_data
def.default_size = i32(points_to_pixels(default_size))
// TODO(Ed): this is slow & eats quite a bit of memory early on. Setup a more on demand load for a specific size.
// Also, we need to eventually switch to a SDF shader for rendering
// Render all sizes at once
// Note(Ed) : We only generate textures for even multiples of the font.
for font_size : i32 = 2; font_size <= Font_Largest_Px_Size; font_size += 2
{
id := (font_size / 2) + (font_size % 2)
px_render := & def.size_table[id - 1]
using px_render
size = font_size
count = 95 // This is the default codepoint count from raylib when loading a font.
padding = Font_TTF_Default_Chars_Padding
glyphs = rl.LoadFontData( raw_data(font_data), font_data_size,
fontSize = size,
codepoints = nil,
codepointCount = count,
type = rl.FontType.DEFAULT )
verify( glyphs != nil, str_fmt_tmp("Failed to load glyphs for font: %v at desired size: %v", desired_id, size ) )
atlas := rl.GenImageFontAtlas( glyphs, & recs, count, size, padding, i32(Font_Atlas_Packing_Method.Raylib_Basic) )
texture = rl.LoadTextureFromImage( atlas )
// glyphs_slice := slice_ptr( glyphs, count )
// for glyph in glyphs_slice {
// TODO(Ed) : See if above can properly reference
// NOTE(raylib): Update glyphs[i].image to use alpha, required to be used on image_draw_text()
for glyph_id : i32 = 0; glyph_id < count; glyph_id += 1 {
glyph := & glyphs[glyph_id]
rl.UnloadImage( glyph.image )
glyph.image = rl.ImageFromImage( atlas, recs[glyph_id] )
}
rl.UnloadImage( atlas )
}
return { key, desired_id }
}
Font_Use_Default_Size :: f32(0.0)
to_rl_Font :: proc( id : FontID, size := Font_Use_Default_Size ) -> rl.Font
{
font_provider_data := & get_state().font_provider_data; using font_provider_data
even_size := math.round(size * 0.5) * 2.0
size := clamp( i32( even_size), 8, Font_Largest_Px_Size )
def := zpl_hmap_get( & font_cache, id.key )
size = size if size != i32(Font_Use_Default_Size) else def.default_size
id := (size / 2) + (size % 2)
px_render := & def.size_table[ id - 1 ]
// This is free for now perf wise... may have to move this out to on a setting change later.
rl.SetTextureFilter( px_render.texture, rl.TextureFilter.TRILINEAR )
rl_font : rl.Font
rl_font.baseSize = px_render.size
rl_font.glyphCount = px_render.count
rl_font.glyphPadding = px_render.padding
rl_font.glyphs = px_render.glyphs
rl_font.recs = px_render.recs
rl_font.texture = px_render.texture
return rl_font
}