209 lines
6.4 KiB
Odin
209 lines
6.4 KiB
Odin
package sectr
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import "core:fmt"
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import "core:math"
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import "core:mem"
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import "core:path/filepath"
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import "core:os"
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import rl "vendor:raylib"
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Font_Largest_Px_Size :: 32
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Font_Size_Interval :: 2
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// Font_Default :: ""
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Font_Default :: FontID { 0, "" }
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Font_Default_Point_Size :: 18.0
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Font_TTF_Default_Chars_Padding :: 4
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Font_Load_Use_Default_Size :: -1
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Font_Load_Gen_ID :: ""
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Font_Atlas_Packing_Method :: enum u32 {
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Raylib_Basic = 0, // Basic packing algo
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Skyeline_Rect = 1, // stb_pack_rect
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}
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// TODO(Ed) : These are currently i32, I wanted them to be string ids for debug ease of use.
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// There is an issue with the hash map type preventing me from doing so. Its allocator reference breaks.
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// FontID :: distinct string
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FontID :: struct {
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key : u64,
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label : string,
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}
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FontTag :: struct {
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key : FontID,
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point_size : f32
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}
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FontGlyphsRender :: struct {
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size : i32,
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count : i32,
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padding : i32,
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texture : rl.Texture2D,
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recs : [^]rl.Rectangle, // Characters rectangles in texture
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glyphs : [^]rl.GlyphInfo, // Characters info data
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}
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FontDef :: struct {
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path_file : string,
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// TODO(Ed) : you may have to store font data in the future if we render on demand
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// data : []u8,
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default_size : i32,
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size_table : [Font_Largest_Px_Size / Font_Size_Interval] FontGlyphsRender,
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}
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FontProviderData :: struct {
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font_cache : HMapZPL(FontDef),
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}
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font_provider_startup :: proc()
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{
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profile(#procedure)
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state := get_state()
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font_provider_data := & get_state().font_provider_data; using font_provider_data
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font_cache_alloc_error : AllocatorError
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font_cache, font_cache_alloc_error = zpl_hmap_init_reserve( FontDef, persistent_slab_allocator(), 2 )
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verify( font_cache_alloc_error == AllocatorError.None, "Failed to allocate font_cache" )
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log("font_cache created")
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log("font_provider initialized")
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}
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font_provider_shutdown :: proc()
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{
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font_provider_data := & get_state().font_provider_data; using font_provider_data
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for id in 0 ..< font_cache.entries.num
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{
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def := & font_cache.entries.data[id].value
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for & px_render in def.size_table {
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using px_render
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rl.UnloadFontData( glyphs, count )
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rl.UnloadTexture ( texture )
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rl.MemFree( recs )
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}
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}
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}
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font_load :: proc( path_file : string,
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default_size : f32 = Font_Load_Use_Default_Size,
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desired_id : string = Font_Load_Gen_ID
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) -> FontID
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{
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profile(#procedure)
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font_provider_data := & get_state().font_provider_data; using font_provider_data
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font_data, read_succeded : = os.read_entire_file( path_file, context.temp_allocator )
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verify( b32(read_succeded), str_fmt_tmp("Failed to read font file for: %v", path_file) )
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font_data_size := cast(i32) len(font_data)
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desired_id := desired_id
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// Use file name as key
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if len(desired_id) == 0 {
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// NOTE(Ed): This should never be used except for laziness so I'll be throwing a warning everytime.
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log("desired_key not provided, using file name. Give it a proper name!", LogLevel.Warning)
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// desired_id = cast(FontID) file_name_from_path(path_file)
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desired_id = file_name_from_path(path_file)
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}
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default_size := default_size
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if default_size == Font_Load_Use_Default_Size {
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default_size = Font_Default_Point_Size
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}
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key := cast(u64) crc32( transmute([]byte) desired_id )
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def, set_error := zpl_hmap_set( & font_cache, key,FontDef {} )
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verify( set_error == AllocatorError.None, "Failed to add new font entry to cache" )
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def.path_file = path_file
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// def.data = font_data
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def.default_size = i32(points_to_pixels(default_size))
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// TODO(Ed): this is slow & eats quite a bit of memory early on. Setup a more on demand load for a specific size.
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// Also, we need to eventually switch to a SDF shader for rendering
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// Render all sizes at once
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// Note(Ed) : We only generate textures for even multiples of the font.
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for font_size : i32 = Font_Size_Interval; font_size <= Font_Largest_Px_Size; font_size += Font_Size_Interval
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{
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profile("font size render")
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id := (font_size / Font_Size_Interval) + (font_size % Font_Size_Interval)
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px_render := & def.size_table[id - 1]
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using px_render
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size = font_size
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count = 95 // This is the default codepoint count from raylib when loading a font.
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padding = Font_TTF_Default_Chars_Padding
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glyphs = rl.LoadFontData( raw_data(font_data), font_data_size,
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fontSize = size,
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codepoints = nil,
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codepointCount = count,
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type = rl.FontType.DEFAULT )
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verify( glyphs != nil, str_fmt_tmp("Failed to load glyphs for font: %v at desired size: %v", desired_id, size ) )
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atlas := rl.GenImageFontAtlas( glyphs, & recs, count, size, padding, i32(Font_Atlas_Packing_Method.Raylib_Basic) )
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texture = rl.LoadTextureFromImage( atlas )
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// glyphs_slice := slice_ptr( glyphs, count )
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// for glyph in glyphs_slice {
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// TODO(Ed) : See if above can properly reference
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// NOTE(raylib): Update glyphs[i].image to use alpha, required to be used on image_draw_text()
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for glyph_id : i32 = 0; glyph_id < count; glyph_id += 1 {
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glyph := & glyphs[glyph_id]
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rl.UnloadImage( glyph.image )
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glyph.image = rl.ImageFromImage( atlas, recs[glyph_id] )
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}
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rl.UnloadImage( atlas )
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}
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free_all( context.temp_allocator )
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return { key, desired_id }
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}
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Font_Use_Default_Size :: f32(0.0)
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to_rl_Font :: proc( id : FontID, size := Font_Use_Default_Size ) -> rl.Font
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{
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font_provider_data := & get_state().font_provider_data; using font_provider_data
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even_size := math.round(size * (1.0/f32(Font_Size_Interval))) * f32(Font_Size_Interval)
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size := clamp( i32( even_size), 4, Font_Largest_Px_Size )
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def := zpl_hmap_get( & font_cache, id.key )
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size = size if size != i32(Font_Use_Default_Size) else def.default_size
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id := (size / Font_Size_Interval) + (size % Font_Size_Interval)
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px_render := & def.size_table[ id - 1 ]
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// This is free for now perf wise... may have to move this out to on a setting change later.
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if id <= 8 {
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rl.SetTextureFilter( px_render.texture, rl.TextureFilter.POINT )
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}
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else if id <= 14 {
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rl.SetTextureFilter( px_render.texture, rl.TextureFilter.POINT )
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}
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else if id <= 48 {
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rl.SetTextureFilter( px_render.texture, rl.TextureFilter.POINT )
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}
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else if id > 48 {
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rl.SetTextureFilter( px_render.texture, rl.TextureFilter.POINT )
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}
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rl_font : rl.Font
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rl_font.baseSize = px_render.size
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rl_font.glyphCount = px_render.count
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rl_font.glyphPadding = px_render.padding
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rl_font.glyphs = px_render.glyphs
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rl_font.recs = px_render.recs
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rl_font.texture = px_render.texture
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return rl_font
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}
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