108 lines
2.6 KiB
Odin
108 lines
2.6 KiB
Odin
package sectr
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import "core:fmt"
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import rl "vendor:raylib"
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render :: proc()
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{
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state := get_state(); using state
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replay := & memory.replay
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cam := & project.workspace.cam
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win_extent := state.app_window.extent
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screen_top_left : Vec2 = {
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-win_extent.x + cam.target.x,
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-win_extent.y + cam.target.y,
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}
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rl.BeginDrawing()
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rl.ClearBackground( Color_BG )
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render_mode_2d()
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{
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fps_msg := fmt.tprint( "FPS:", rl.GetFPS() )
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fps_msg_width := measure_text_size( fps_msg, default_font, 16.0, 0.0 ).x
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fps_msg_pos := screen_get_corners().top_right - { fps_msg_width, 0 }
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debug_draw_text( fps_msg, fps_msg_pos, color = rl.GREEN )
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debug_text :: proc( format : string, args : ..any )
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{
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@static draw_text_scratch : [Kilobyte * 64]u8
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state := get_state(); using state
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if debug.draw_debug_text_y > 800 {
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debug.draw_debug_text_y = 50
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}
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cam := & project.workspace.cam
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screen_corners := screen_get_corners()
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position := screen_corners.top_right
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position.x -= 200
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position.y += debug.draw_debug_text_y
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content := fmt.bprintf( draw_text_scratch[:], format, ..args )
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debug_draw_text( content, position )
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debug.draw_debug_text_y += 16
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}
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// Debug Text
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{
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// debug_text( "Screen Width : %v", rl.GetScreenWidth () )
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// debug_text( "Screen Height: %v", rl.GetScreenHeight() )
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if replay.mode == ReplayMode.Record {
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debug_text( "Recording Input")
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}
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if replay.mode == ReplayMode.Playback {
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debug_text( "Replaying Input")
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}
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}
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if debug.mouse_vis {
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debug_text( "Position: %v", input.mouse.pos )
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cursor_pos := transmute(Vec2) state.app_window.extent + input.mouse.pos
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rl.DrawCircleV( cursor_pos, 10, Color_White_A125 )
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}
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debug.draw_debug_text_y = 50
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}
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rl.EndDrawing()
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}
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render_mode_2d :: proc() {
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state := get_state(); using state
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cam := & project.workspace.cam
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win_extent := state.app_window.extent
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rl.BeginMode2D( project.workspace.cam )
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// debug.frame_1_on_top = true
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boxes : [2]^Box2
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if debug.frame_1_on_top {
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boxes = { & project.workspace.frame_2, & project.workspace.frame_1 }
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}
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else {
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boxes = { & project.workspace.frame_1, & project.workspace.frame_2 }
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}
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for box in boxes {
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screen_pos := world_to_screen_pos(box.position) - Vec2(box.extent)
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size := transmute(Vec2) box.extent * 2.0
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rect : rl.Rectangle
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rect.x = screen_pos.x
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rect.y = screen_pos.y
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rect.width = size.x
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rect.height = size.y
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rl.DrawRectangleRec( rect, box.color )
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}
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if debug.mouse_vis {
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// rl.DrawCircleV( screen_to_world(input.mouse.pos), 10, Color_GreyRed )
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}
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rl.EndMode2D()
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}
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