SectrPrototype/code/api.odin
2024-03-02 20:22:28 -05:00

243 lines
7.2 KiB
Odin

package sectr
import "base:runtime"
import c "core:c/libc"
import "core:dynlib"
import "core:mem"
import "core:mem/virtual"
import "core:os"
import "core:slice"
import "core:strings"
import rl "vendor:raylib"
Path_Assets :: "../assets/"
Path_Input_Replay :: "scratch.sectr_replay"
ModuleAPI :: struct {
lib : dynlib.Library,
write_time : FileTime,
lib_version : i32,
startup : type_of( startup ),
shutdown : type_of( sectr_shutdown ),
reload : type_of( reload ),
tick : type_of( tick ),
clean_temp : type_of( clean_temp ),
}
@export
startup :: proc( live_mem : virtual.Arena, snapshot_mem : []u8, host_logger : ^ Logger )
{
logger_init( & Memory_App.logger, "Sectr", host_logger.file_path, host_logger.file )
context.logger = to_odin_logger( & Memory_App.logger )
// Setup memory for the first time
{
arena_size :: size_of( Arena)
internals_size :: 4 * Megabyte
using Memory_App;
block := live_mem.curr_block
live = live_mem
snapshot = snapshot_mem
persistent_slice := slice_ptr( block.base, Memory_Persistent_Size )
transient_slice := slice_ptr( memory_after( persistent_slice), Memory_Trans_Temp_Szie )
temp_slice := slice_ptr( memory_after( transient_slice), Memory_Trans_Temp_Szie )
when Use_TrackingAllocator {
// We assign the beginning of the block to be the host's persistent memory's arena.
// Then we offset past the arena and determine its slice to be the amount left after for the size of host's persistent.
persistent = tracked_allocator_init_vmem( persistent_slice, internals_size )
transient = tracked_allocator_init_vmem( transient_slice, internals_size )
temp = tracked_allocator_init_vmem( temp_slice , internals_size )
}
else {
persistent = arena_allocator_init_vmem( persistent_slice )
transient = arena_allocator_init_vmem( transient_slice )
temp = arena_allocator_init_vmem( temp_slice )
}
context.allocator = transient_allocator()
context.temp_allocator = temp_allocator()
}
state := new( State, persistent_allocator() )
using state
context.user_ptr = state
input = & input_data[1]
input_prev = & input_data[0]
// rl.Odin_SetMalloc( RL_MALLOC )
rl.SetConfigFlags( {
rl.ConfigFlag.WINDOW_RESIZABLE,
// rl.ConfigFlag.WINDOW_TOPMOST,
})
// Rough setup of window with rl stuff
window_width : i32 = 1000
window_height : i32 = 600
win_title : cstring = "Sectr Prototype"
rl.InitWindow( window_width, window_height, win_title )
log( "Raylib initialized and window opened" )
window := & state.app_window
window.extent.x = f32(window_width) * 0.5
window.extent.y = f32(window_height) * 0.5
// We do not support non-uniform DPI.
window.dpi_scale = rl.GetWindowScaleDPI().x
window.ppcm = os_default_ppcm * window.dpi_scale
// Determining current monitor and setting the target frametime based on it..
monitor_id = rl.GetCurrentMonitor()
monitor_refresh_hz = rl.GetMonitorRefreshRate( monitor_id )
rl.SetTargetFPS( monitor_refresh_hz )
log( str_fmt_tmp( "Set target FPS to: %v", monitor_refresh_hz ) )
// Basic Font Setup
{
font_provider_startup()
// path_rec_mono_semicasual_reg := strings.concatenate( { Path_Assets, "RecMonoSemicasual-Regular-1.084.ttf" })
// font_rec_mono_semicasual_reg = font_load( path_rec_mono_semicasual_reg, 24.0, "RecMonoSemiCasual_Regular" )
// path_squidgy_slimes := strings.concatenate( { Path_Assets, "Squidgy Slimes.ttf" } )
// font_squidgy_slimes = font_load( path_squidgy_slimes, 24.0, "Squidgy_Slime" )
path_firacode := strings.concatenate( { Path_Assets, "FiraCode-Regular.ttf" }, temp_allocator() )
font_firacode = font_load( path_firacode, 24.0, "FiraCode" )
// font_data, read_succeded : = os.read_entire_file( path_rec_mono_semicasual_reg )
// verify( read_succeded, fmt.tprintf("Failed to read font file for: %v", path_rec_mono_semicasual_reg) )
// cstr := strings.clone_to_cstring( path_rec_mono_semicasual_reg )
// font_rec_mono_semicasual_reg = rl.LoadFontEx( cstr, cast(i32) points_to_pixels(24.0), nil, 0 )
// delete( cstr)
// rl.GuiSetFont( font_rec_mono_semicasual_reg ) // TODO(Ed) : Does this do anything?
default_font = font_firacode
log( "Default font loaded" )
}
// Demo project setup
{
using project
path = "./"
name = "First Project"
workspace.name = "First Workspace"
{
using project.workspace
cam = {
target = { 0, 0 },
offset = transmute(Vec2) window.extent,
rotation = 0,
zoom = 1.0,
}
// cam = {
// position = { 0, 0, -100 },
// target = { 0, 0, 0 },
// up = { 0, 1, 0 },
// fovy = 90,
// projection = rl.CameraProjection.ORTHOGRAPHIC,
// }
// Setup workspace UI state
ui_startup( & workspace.ui, persistent_allocator() )
}
}
}
// For some reason odin's symbols conflict with native foreign symbols...
@export
sectr_shutdown :: proc()
{
if Memory_App.persistent == nil {
return
}
state := get_state()
// Replay
{
os.close( Memory_App.replay.active_file )
}
font_provider_shutdown()
log("Module shutdown complete")
}
@export
reload :: proc( live_mem : virtual.Arena, snapshot_mem : []u8, host_logger : ^ Logger )
{
using Memory_App;
block := live_mem.curr_block
live = live_mem
snapshot = snapshot_mem
// This is no longer necessary as we have proper base address setting
when true
{
persistent_slice := slice_ptr( block.base, Memory_Persistent_Size )
transient_slice := slice_ptr( memory_after( persistent_slice), Memory_Trans_Temp_Szie )
temp_slice := slice_ptr( memory_after( transient_slice), Memory_Trans_Temp_Szie )
when Use_TrackingAllocator {
persistent = cast( ^ TrackedAllocator ) & persistent_slice[0]
transient = cast( ^ TrackedAllocator ) & transient_slice[0]
temp = cast( ^ TrackedAllocator ) & temp_slice[0]
}
else {
persistent = cast( ^ Arena ) & persistent_slice[0]
transient = cast( ^ Arena ) & transient_slice[0]
temp = cast( ^ Arena ) & temp_slice[0]
}
}
context.allocator = transient_allocator()
context.temp_allocator = temp_allocator()
// Procedure Addresses are not preserved on hot-reload. They must be restored for persistent data.
// The only way to alleviate this is to either do custom handles to allocators
// Or as done below, correct containers using allocators on reload.
// Thankfully persistent dynamic allocations are rare, and thus we know exactly which ones they are.
// font_provider_data := & get_state().font_provider_data
// font_provider_data.font_cache.allocator = arena_allocator( & font_provider_data.font_arena )
ui_reload( & get_state().project.workspace.ui, persistent_allocator() )
log("Module reloaded")
}
// TODO(Ed) : This lang really not have a fucking swap?
swap :: proc( a, b : ^ $Type ) -> ( ^ Type, ^ Type ) {
return b, a
}
@export
tick :: proc( delta_time : f64, delta_ns : Duration ) -> b32
{
context.allocator = transient_allocator()
context.temp_allocator = temp_allocator()
get_state().frametime_delta_ns = delta_ns
result := update( delta_time )
render()
return result
}
@export
clean_temp :: proc() {
when Use_TrackingAllocator {
mem.tracking_allocator_clear( & Memory_App.temp.tracker )
}
else {
free_all( temp_allocator() )
}
}