SectrPrototype/code/font/VEFontCache
Ed_ 65be3eae03 More bug fixing, All latin characters don't look corrupt anymore
HMapChained causes memory corruption in VEFontCache (not sure why yet), so I switched temporarily over to HMapZPL.

Fixed bug with parser_get_glyph_shape from me tracking vertices as u16s instead of i16s.

Currently a bug with the frametime example:
text_test_str := str_fmt("frametime: %0.2f", frametime_avg_ms)

It doesn't handle per-frame updates properly compared to C++ source
2024-06-15 14:53:26 -04:00
..
atlas.odin More bug fixing, All latin characters don't look corrupt anymore 2024-06-15 14:53:26 -04:00
draw.odin More bug fixing, All latin characters don't look corrupt anymore 2024-06-15 14:53:26 -04:00
LRU.odin More bug fixing, All latin characters don't look corrupt anymore 2024-06-15 14:53:26 -04:00
mappings.odin More bug fixing, All latin characters don't look corrupt anymore 2024-06-15 14:53:26 -04:00
parser.odin More bug fixing, All latin characters don't look corrupt anymore 2024-06-15 14:53:26 -04:00
shaper.odin Finished first draft for VEFontCache font provider hookup for sokol_gfx (untested) 2024-06-09 21:39:49 -04:00
VEFontCache.odin More bug fixing, All latin characters don't look corrupt anymore 2024-06-15 14:53:26 -04:00