SectrPrototype/code/grime.odin
Ed_ a2b6325b5b coordinate space math fixes, got resize handles working in settings menu prototype
will eventually lift to its own generic widget

I still need to implement the corner resize..
2024-05-09 04:02:33 -04:00

280 lines
5.6 KiB
Odin

package sectr
import "base:builtin"
copy :: builtin.copy
import "base:intrinsics"
mem_zero :: intrinsics.mem_zero
ptr_sub :: intrinsics.ptr_sub
type_has_field :: intrinsics.type_has_field
type_elem_type :: intrinsics.type_elem_type
import "base:runtime"
Byte :: runtime.Byte
Kilobyte :: runtime.Kilobyte
Megabyte :: runtime.Megabyte
Gigabyte :: runtime.Gigabyte
Terabyte :: runtime.Terabyte
Petabyte :: runtime.Petabyte
Exabyte :: runtime.Exabyte
resize_non_zeroed :: runtime.non_zero_mem_resize
SourceCodeLocation :: runtime.Source_Code_Location
import c "core:c/libc"
import "core:dynlib"
import "core:hash"
crc32 :: hash.crc32
import "core:hash/xxhash"
xxh32 :: xxhash.XXH32
import fmt_io "core:fmt"
str_fmt :: fmt_io.printf
str_fmt_tmp :: fmt_io.tprintf
str_fmt_alloc :: fmt_io.aprintf
str_fmt_builder :: fmt_io.sbprintf
str_fmt_buffer :: fmt_io.bprintf
str_to_file_ln :: fmt_io.fprintln
str_tmp_from_any :: fmt_io.tprint
import "core:math"
import "core:mem"
align_forward_int :: mem.align_forward_int
align_forward_uint :: mem.align_forward_uint
align_forward_uintptr :: mem.align_forward_uintptr
Allocator :: mem.Allocator
AllocatorError :: mem.Allocator_Error
AllocatorMode :: mem.Allocator_Mode
AllocatorModeSet :: mem.Allocator_Mode_Set
alloc :: mem.alloc
alloc_bytes :: mem.alloc_bytes
alloc_bytes_non_zeroed :: mem.alloc_bytes_non_zeroed
Arena :: mem.Arena
arena_allocator :: mem.arena_allocator
arena_init :: mem.arena_init
byte_slice :: mem.byte_slice
copy_non_overlapping :: mem.copy_non_overlapping
free :: mem.free
is_power_of_two_uintptr :: mem.is_power_of_two
ptr_offset :: mem.ptr_offset
resize :: mem.resize
slice_ptr :: mem.slice_ptr
TrackingAllocator :: mem.Tracking_Allocator
tracking_allocator :: mem.tracking_allocator
tracking_allocator_init :: mem.tracking_allocator_init
import "core:mem/virtual"
VirtualProtectFlags :: virtual.Protect_Flags
// import "core:odin"
import "core:os"
FileFlag_Create :: os.O_CREATE
FileFlag_ReadWrite :: os.O_RDWR
FileTime :: os.File_Time
file_close :: os.close
file_open :: os.open
file_read :: os.read
file_remove :: os.remove
file_seek :: os.seek
file_status :: os.stat
file_write :: os.write
import "core:path/filepath"
file_name_from_path :: filepath.short_stem
import str "core:strings"
StringBuilder :: str.Builder
str_builder_from_bytes :: str.builder_from_bytes
str_builder_init :: str.builder_init
str_builder_to_writer :: str.to_writer
str_builder_to_string :: str.to_string
import "core:time"
Duration :: time.Duration
duration_seconds :: time.duration_seconds
duration_ms :: time.duration_milliseconds
thread_sleep :: time.sleep
import "core:unicode"
is_white_space :: unicode.is_white_space
import "core:unicode/utf8"
str_rune_count :: utf8.rune_count_in_string
runes_to_string :: utf8.runes_to_string
// string_to_runes :: utf8.string_to_runes
import "thirdparty:backtrace"
StackTraceData :: backtrace.Trace_Const
stacktrace :: backtrace.trace
stacktrace_lines :: backtrace.lines
OS_Type :: type_of(ODIN_OS)
swap :: proc( a, b : ^ $Type ) -> ( ^ Type, ^ Type ) {
return b, a
}
// Proc Name Overloads Alias table
// This has to be done on a per-module basis.
add :: proc {
add_range2,
}
bivec3 :: proc {
bivec3_via_f32s,
vec3_to_bivec3,
}
cm_to_pixels :: proc {
f32_cm_to_pixels,
vec2_cm_to_pixels,
range2_cm_to_pixels,
}
regress :: proc {
regress_bivec3,
}
cross :: proc {
cross_vec3,
}
dot :: proc {
dot_vec2,
dot_vec3,
dot_v3_unitv3,
dot_unitv3_vs,
}
ws_view_draw_text :: proc {
ws_view_draw_text_string,
ws_view_draw_text_StrRunesPair,
}
from_bytes :: proc {
str_builder_from_bytes,
}
get_bounds :: proc {
view_get_bounds,
}
inverse_mag :: proc {
inverse_mag_vec3,
// inverse_mag_rotor3,
}
is_power_of_two :: proc {
is_power_of_two_u32,
is_power_of_two_uintptr,
}
mov_avg_exp :: proc {
mov_avg_exp_f32,
mov_avg_exp_f64,
}
pixels_to_cm :: proc {
f32_pixels_to_cm,
vec2_pixels_to_cm,
range2_pixels_to_cm,
}
points_to_pixels :: proc {
f32_points_to_pixels,
vec2_points_to_pixels,
}
pop :: proc {
stack_pop,
stack_allocator_pop,
}
pow :: proc{
math.pow_f16,
math.pow_f16le,
math.pow_f16be,
math.pow_f32,
math.pow_f32le,
math.pow_f32be,
math.pow_f64,
math.pow_f64le,
math.pow_f64be,
}
pow2 :: proc {
pow2_vec3,
}
pressed :: proc {
btn_pressed,
}
push :: proc {
stack_push,
stack_allocator_push,
}
rotor3 :: proc {
rotor3_via_comps,
rotor3_via_bv_s,
rotor3_via_from_to,
}
released :: proc {
btn_released,
}
sqrt :: proc{
math.sqrt_f16,
math.sqrt_f16le,
math.sqrt_f16be,
math.sqrt_f32,
math.sqrt_f32le,
math.sqrt_f32be,
math.sqrt_f64,
math.sqrt_f64le,
math.sqrt_f64be,
}
inverse_sqrt :: proc {
inverse_sqrt_f32,
}
sub :: proc {
sub_point3,
sub_range2,
sub_bivec3,
}
to_quat128 :: proc {
rotor3_to_quat128,
}
to_rl_rect :: proc {
range2_to_rl_rect,
}
to_runes :: proc {
string_to_runes,
}
to_string :: proc {
runes_to_string,
str_builder_to_string,
}
vec3 :: proc {
vec3_via_f32s,
bivec3_to_vec3,
point3_to_vec3,
pointflat3_to_vec3,
unitvec3_to_vec3,
}
vec4 :: proc {
unitvec4_to_vec4,
}
to_writer :: proc {
str_builder_to_writer,
}
ui_set_layout :: proc {
ui_style_set_layout,
ui_style_theme_set_layout,
}
wedge :: proc {
wedge_vec3,
wedge_bivec3,
}