Ed_
595de438af
I wasn't expecting it to be this to bad to support it... Also: * I renamed some of the files to group better with the virtual codebase view
286 lines
9.3 KiB
Odin
286 lines
9.3 KiB
Odin
package sectr
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import "core:math"
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import "core:math/linalg"
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// The UI_Box's actual positioning and sizing
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// There is an excess of rectangles here for debug puproses.
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UI_Computed :: struct {
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fresh : b32, // If the auto-layout has been computed for the current frame
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// anchors : Range2, // Bounds for anchors within parent
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// margins : Range2, // Bounds for margins within parent
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bounds : Range2, // Bounds for box itself
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padding : Range2, // Bounds for padding's starting bounds (will be offset by border if there is one)
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content : Range2, // Bounds for content (text or children)
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text_pos : Vec2, // Position of text within content
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text_size : Vec2, // Size of text within content
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}
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UI_LayoutDirectionX :: enum(i32) {
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Left_To_Right,
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Right_To_Left,
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}
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UI_LayoutDirectionY :: enum(i32) {
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Top_To_Bottom,
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Bottom_To_Top,
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}
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UI_LayoutSide :: struct {
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// using _ : struct {
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top, bottom : UI_Scalar,
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left, right : UI_Scalar,
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// }
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}
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UI_LayoutFlag :: enum u32 {
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// Will perform scissor pass on children to their parent's bounds
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// (Specified in the parent)
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Clip_Children_To_Bounds,
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// Enforces the box will always remain in a specific position relative to the parent.
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// Overriding the anchors and margins.
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Fixed_Position_X,
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Fixed_Position_Y,
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// Enforces box will always be within the bounds of the parent box.
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Clamp_Position_X,
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Clamp_Position_Y,
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// Enroces the widget will maintain its size reguardless of any constraints
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// Will override parent constraints (use the size.min.xy to specify the width & height)
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Fixed_Width,
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Fixed_Height,
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// TODO(Ed): Implement this!
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// Enforces the widget will have a width specified as a ratio of its height (use the size.min/max.x to specify the scalar)
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// If you wish for the width to stay fixed couple with the Fixed_Width flag
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Scale_Width_By_Height_Ratio,
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// Enforces the widget will have a height specified as a ratio of its width (use the size.min/max.y to specify the scalar)
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// If you wish for the height to stay fixed couple with the Fixed_Height flag
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Scale_Height_By_Width_Ratio,
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// Sets the (0, 0) position of the child box to the parents anchor's center (post-margins bounds)
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// By Default, the origin is at the top left of the anchor's bounds
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Origin_At_Anchor_Center,
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// TODO(Ed): Implement this!
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// For this to work, the children must have a minimum size set & their size overall must be greater than the parent's minimum size
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Size_To_Content,
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// Will size the box to its text.
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Size_To_Text,
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// TODO(Ed): Implement this!
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Text_Wrap,
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Count,
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}
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UI_LayoutFlags :: bit_set[UI_LayoutFlag; u32]
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// Used within UI_Box, provides the layout (spacial constraints & specification) of the widget and
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UI_Layout :: struct {
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flags : UI_LayoutFlags,
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anchor : Range2,
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alignment : Vec2,
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text_alignment : Vec2,
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font_size : f32,
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margins : UI_LayoutSide,
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padding : UI_LayoutSide,
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border_width : UI_Scalar,
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// Position in relative coordinate space.
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// If the box's flags has Fixed_Position, then this will be its aboslute position in the relative coordinate space
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pos : Vec2,
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size : Range2,
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// TODO(Ed) : Should thsi just always be WS_Pos for workspace UI?
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// (We can union either varient and just know based on checking if its the screenspace UI)
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// If the box is a child of the root parent, its automatically in world space and thus will use the tile_pos.
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// tile_pos : WS_Pos,
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transition_time : f32,
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}
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UI_LayoutCombo :: struct #raw_union {
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array : [UI_StylePreset.Count] UI_Layout,
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using layouts : struct {
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default, disabled, hot, active : UI_Layout,
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}
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}
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to_ui_layout_side :: #force_inline proc( pixels : f32 ) -> UI_LayoutSide { return { pixels, pixels, pixels, pixels } }
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to_ui_layout_combo :: #force_inline proc( layout : UI_Layout ) -> UI_LayoutCombo { return { layouts = {layout, layout, layout, layout} } }
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/*
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Layout Interface
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Layout for UI_Boxes in the state graph is stored on a per-graph UI_State basis in the fixed sized stack called layout_combo_stack.
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The following provides a convient way to manipulate this stack from the assuption of the program's state.ui_context
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The following procedure overloads are available from grime.odin:
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* ui_layout
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* ui_layout_push
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*/
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ui_layout_peek :: #force_inline proc() -> UI_LayoutCombo { return stack_peek( & get_state().ui_context.layout_combo_stack) }
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ui_layout_ref :: #force_inline proc() -> ^UI_LayoutCombo { return stack_peek_ref( & get_state().ui_context.layout_combo_stack) }
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ui_layout_push_layout :: #force_inline proc( layout : UI_Layout ) { push( & get_state().ui_context.layout_combo_stack, to_ui_layout_combo(layout)) }
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ui_layout_push_theme :: #force_inline proc( combo : UI_LayoutCombo ) { push( & get_state().ui_context.layout_combo_stack, combo ) }
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ui_layout_pop :: #force_inline proc() { pop( & get_state().ui_context.layout_combo_stack ) }
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@(deferred_none = ui_layout_pop) ui_layout_via_layout :: #force_inline proc( layout : UI_Layout ) { ui_layout_push( layout) }
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@(deferred_none = ui_layout_pop) ui_layout_via_combo :: #force_inline proc( combo : UI_LayoutCombo ) { ui_layout_push( combo) }
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ui_set_layout :: #force_inline proc( layout : UI_Layout, preset : UI_StylePreset ) { stack_peek_ref( & get_state().ui_context.layout_combo_stack).array[preset] = layout }
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/*
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Widget Layout Ops
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*/
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ui_layout_children_horizontally :: proc( container : ^UI_Box, direction : UI_LayoutDirectionX, width_ref : ^f32 )
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{
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container_width : f32
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if width_ref != nil {
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container_width = width_ref ^
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}
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else {
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container_width = container.computed.content.max.x - container.computed.content.min.x
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}
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// do layout calculations for the children
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total_stretch_ratio : f32 = 0.0
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size_req_children : f32 = 0
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for child := container.first; child != nil; child = child.next
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{
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using child.layout
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scaled_width_by_height : b32 = b32(.Scale_Width_By_Height_Ratio in flags)
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if .Fixed_Width in flags
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{
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if scaled_width_by_height {
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height := size.max.y != 0 ? size.max.y : container_width
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width := height * size.min.x
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size_req_children += width
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continue
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}
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size_req_children += size.min.x
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continue
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}
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total_stretch_ratio += anchor.ratio.x
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}
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avail_flex_space := container_width - size_req_children
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allocate_space :: proc( child : ^UI_Box, total_stretch_ratio, avail_flex_space : f32 )
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{
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using child.layout
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if ! (.Fixed_Width in flags) {
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size.min.x = anchor.ratio.x * (1 / total_stretch_ratio) * avail_flex_space
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}
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flags |= {.Fixed_Width}
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}
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space_used : f32 = 0.0
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switch direction{
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case .Right_To_Left:
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for child := container.last; child != nil; child = child.prev {
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allocate_space(child, total_stretch_ratio, avail_flex_space)
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using child.layout
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anchor = range2({0, 0}, {0, 0})
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alignment = { 0, 1 }// - hbox.layout.alignment
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pos.x = space_used
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space_used += size.min.x
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size.min.y = container.computed.content.max.y - container.computed.content.min.y
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}
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case .Left_To_Right:
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for child := container.first; child != nil; child = child.next {
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allocate_space(child, total_stretch_ratio, avail_flex_space)
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using child.layout
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anchor = range2({0, 0}, {0, 0})
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alignment = { 0, 1 }
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pos.x = space_used
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space_used += size.min.x
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size.min.y = container.computed.content.max.y - container.computed.content.min.y
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}
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}
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}
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ui_layout_children_vertically :: proc( container : ^UI_Box, direction : UI_LayoutDirectionY, height_ref : ^f32 )
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{
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container_height : f32
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if height_ref != nil {
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container_height = height_ref ^
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}
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else {
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container_height = container.computed.content.max.y - container.computed.content.min.y
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}
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// do layout calculations for the children
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total_stretch_ratio : f32 = 0.0
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size_req_children : f32 = 0
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for child := container.first; child != nil; child = child.next
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{
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using child.layout
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scaled_width_by_height : b32 = b32(.Scale_Width_By_Height_Ratio in flags)
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if .Fixed_Height in flags
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{
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if scaled_width_by_height {
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width := size.max.x != 0 ? size.max.x : container_height
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height := width * size.min.y
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size_req_children += height
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continue
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}
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size_req_children += size.min.y
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continue
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}
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total_stretch_ratio += anchor.ratio.y
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}
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avail_flex_space := container_height - size_req_children
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allocate_space :: proc( child : ^UI_Box, total_stretch_ratio, avail_flex_space : f32 )
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{
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using child.layout
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if ! (.Fixed_Height in flags) {
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size.min.y = anchor.ratio.y * (1 / total_stretch_ratio) * avail_flex_space
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}
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flags |= {.Fixed_Height}
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alignment = {0, 0}
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}
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space_used : f32 = 0.0
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switch direction {
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case .Top_To_Bottom:
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for child := container.last; child != nil; child = child.prev {
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allocate_space(child, total_stretch_ratio, avail_flex_space)
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using child.layout
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anchor = range2({0, 0}, {0, 1})
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// alignment = {0, 1}
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pos.y = space_used
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space_used += size.min.y
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size.min.x = container.computed.content.max.x - container.computed.content.min.x
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}
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case .Bottom_To_Top:
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for child := container.first; child != nil; child = child.next {
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allocate_space(child, total_stretch_ratio, avail_flex_space)
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using child.layout
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anchor = range2({0, 0}, {0, 1})
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// alignment = {0, 1}
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pos.y = space_used
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space_used += size.min.y
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size.min.x = container.computed.content.max.x - container.computed.content.min.x
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}
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}
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}
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