Ed_
af757cfdaa
Going with dark mode at first, I'll also be making a lightmode, but I want to have a post-processing shader for tonemapping the app screen's tone by the user before doing so.
197 lines
4.4 KiB
Odin
197 lines
4.4 KiB
Odin
package sectr
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UI_BoxFlag :: enum u64 {
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Disabled,
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Focusable,
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Click_To_Focus,
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Mouse_Clickable,
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Keyboard_Clickable,
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// Pan_X,
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// Pan_Y,
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// Scroll_X,
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// Scroll_Y,
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// Screenspace,
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Count,
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}
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UI_BoxFlags :: bit_set[UI_BoxFlag; u64]
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// UI_BoxFlag_Scroll :: UI_BoxFlags { .Scroll_X, .Scroll_Y }
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UI_RenderBoxInfo :: struct {
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using computed : UI_Computed,
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using style : UI_Style,
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text : StrRunesPair,
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font_size : UI_Scalar,
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border_width : UI_Scalar,
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}
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UI_Box :: struct {
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// Cache ID
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key : UI_Key,
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// label : string,
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label : StrRunesPair,
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text : StrRunesPair,
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// Regenerated per frame.
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// first, last : The first and last child of this box
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// prev, next : The adjacent neighboring boxes who are children of to the same parent
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using links : DLL_NodeFull( UI_Box ),
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parent : ^UI_Box,
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num_children : i32,
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ancestors : i32, // This value for rooted widgets gets set to -1 after rendering see ui_box_make() for the reason.
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parent_index : i32,
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flags : UI_BoxFlags,
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computed : UI_Computed,
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layout : UI_Layout,
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style : UI_Style,
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// Persistent Data
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hot_delta : f32,
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active_delta : f32,
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disabled_delta : f32,
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style_delta : f32,
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first_frame : b8,
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// root_order_id : i16,
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// prev_computed : UI_Computed,
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// prev_style : UI_Style,v
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// mouse : UI_InteractState,
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// keyboard : UI_InteractState,
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}
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ui_box_equal :: #force_inline proc "contextless" ( a, b : ^ UI_Box ) -> b32 {
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BoxSize :: size_of(UI_Box)
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result : b32 = true
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result &= a.key == b.key // We assume for now the label is the same as the key, if not something is terribly wrong.
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result &= a.flags == b.flags
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return result
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}
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ui_box_from_key :: #force_inline proc ( cache : ^HMapZPL(UI_Box), key : UI_Key ) -> (^UI_Box) {
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return zpl_hmap_get( cache, cast(u64) key )
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}
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ui_box_make :: proc( flags : UI_BoxFlags, label : string ) -> (^ UI_Box)
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{
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// profile(#procedure)
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using ui := get_state().ui_context
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key := ui_key_from_string( label )
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curr_box : (^ UI_Box)
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prev_box := zpl_hmap_get( prev_cache, cast(u64) key )
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{
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// profile("Assigning current box")
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set_result : ^ UI_Box
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set_error : AllocatorError
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if prev_box != nil
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{
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// Previous history was found, copy over previous state.
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set_result, set_error = zpl_hmap_set( curr_cache, cast(u64) key, (prev_box ^) )
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}
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else {
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box : UI_Box
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box.key = key
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box.label = str_intern( label )
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// set_result, set_error = zpl_hmap_set( prev_cache, cast(u64) key, box )
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set_result, set_error = zpl_hmap_set( curr_cache, cast(u64) key, box )
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}
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verify( set_error == AllocatorError.None, "Failed to set zpl_hmap due to allocator error" )
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curr_box = set_result
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curr_box.first_frame = prev_box == nil
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}
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curr_box.flags = flags
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// Clear non-persistent data
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curr_box.computed.fresh = false
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curr_box.links = {}
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curr_box.num_children = 0
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// If there is a parent, setup the relevant references
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parent := stack_peek( & parent_stack )
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if parent != nil
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{
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when false {
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dll_full_push_back( parent, curr_box, nil )
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}
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else
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{
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// |
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// v
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// parent.first <nil>
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if parent.first == nil {
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parent.first = curr_box
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parent.last = curr_box
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curr_box.next = nil
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curr_box.prev = nil
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}
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else {
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// Positin is set to last, insert at end
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// <parent.last.prev> <parent.last> curr_box
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parent.last.next = curr_box
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curr_box.prev = parent.last
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parent.last = curr_box
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curr_box.next = nil
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}
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}
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curr_box.parent_index = parent.num_children
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parent.num_children += 1
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curr_box.parent = parent
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curr_box.ancestors = parent.ancestors + 1
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}
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ui.built_box_count += 1
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return curr_box
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}
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ui_box_tranverse_next :: proc "contextless" ( box : ^ UI_Box ) -> (^ UI_Box)
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{
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// Check to make sure parent is present on the screen, if its not don't bother.
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// If current has children, do them first
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using state := get_state()
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if box.first != nil
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{
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is_app_ui := ui_context == & screen_ui
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if is_app_ui || intersects_range2( view_get_bounds(), box.computed.bounds)
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{
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return box.first
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}
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}
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if box.next == nil
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{
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// There is no more adjacent nodes
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if box.parent != nil
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{
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parent := box.parent
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// Attempt to find a parent with a next, otherwise we just return a parent with nil
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for ; parent.parent != nil;
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{
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if parent.next != nil {
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break
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}
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parent = parent.parent
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}
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// Lift back up to parent, and set it to its next.
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return parent.next
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}
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}
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return box.next
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}
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