Ed_
40ffed9538
I now generate the layout the compiler wants, eventually I'll just have a custom policy so that the compiler can accept the non-idiomatic layout See scripts/build.ps1 & gen_staged_compiler_codebase.ps1 for how this is handled.
37 lines
815 B
Odin
37 lines
815 B
Odin
package sectr
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/*
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Vec2 : 2D Vector 4D Extension (x, y, z : 0, w : 0)
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Bivec2 : 2D Bivector
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Transform2 : 3x3 Matrix where 3rd row is always (0, 0, 1)
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*/
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Vec2 :: [2]f32
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Bivec2 :: distinct f32
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Tansform2 :: matrix [3, 3] f32
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UnitVec2 :: distinct Vec2
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Rotor2 :: struct {
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bv : Bivec2,
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s : f32, // Scalar
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}
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rotor2_to_complex64 :: #force_inline proc( rotor : Rotor2 ) -> complex64 { return transmute(complex64) rotor; }
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vec2 :: #force_inline proc "contextless" ( x, y : f32 ) -> Vec2 { return {x, y} }
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dot_vec2 :: proc "contextless" ( a, b : Vec2 ) -> (s : f32) {
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x := a.x * b.x
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y := a.y + b.y
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s = x + y
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return
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}
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/*
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PointFlat2 : CGA: 2D flat point (x, y, z)
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Line : PGA: 2D line (x, y, z)
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*/
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Point2 :: distinct Vec2
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PointFlat2 :: distinct Vec3
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Line2 :: distinct Vec3
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