50 lines
1.6 KiB
Odin
50 lines
1.6 KiB
Odin
package sectr
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import "core:math/linalg"
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box_is_within :: proc ( box : ^ Box2, pos : Vec2 ) -> b32 {
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bounds := box_get_bounds( box )
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within_x_bounds : b32 = pos.x >= bounds.top_left.x && pos.x <= bounds.bottom_right.x
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within_y_bounds : b32 = pos.y >= bounds.bottom_right.y && pos.y <= bounds.top_left.y
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return within_x_bounds && within_y_bounds
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}
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// Not sure if I should in the future not do the radius check,
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// As it maybe be better off as a general proc used in an iteration...
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box_is_within_view :: proc( box : ^ Box2 ) -> b32
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{
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state := get_state(); using state
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screen_extent := app_window.extent
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screen_bounds_radius := max(screen_extent.x, screen_extent.y)
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box_bounds_radius := max(box.extent.x, box.extent.y)
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cam := project.workspace.cam
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cam_box_distance := linalg.distance(cam.target, box.position)
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acceptable_distance := box_bounds_radius + screen_bounds_radius
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if cam_box_distance > acceptable_distance {
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return false
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}
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screen_bounds := view_get_bounds()
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bounds := box_get_bounds( box )
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within_bounds : b32 = false
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// within_x_bounds : b32 = pos.x >= bounds.top_left.x && pos.x <= bounds.bottom_right.x
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// within_y_bounds : b32 = pos.y >= bounds.bottom_right.y && pos.y <= bounds.top_left.y
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return within_bounds
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}
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is_within_screenspace :: proc( pos : Vec2 ) -> b32 {
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state := get_state(); using state
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screen_extent := state.app_window.extent
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cam := & project.workspace.cam
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within_x_bounds : b32 = pos.x >= -screen_extent.x && pos.x <= screen_extent.x
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within_y_bounds : b32 = pos.y >= -screen_extent.y && pos.y <= screen_extent.y
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return within_x_bounds && within_y_bounds
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}
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