SectrPrototype/code
Ed_ 40ffed9538 Changed codebase to be foldered (breaking compiler's conventions)
I now generate the layout the compiler wants, eventually I'll just have a custom policy so that the compiler can accept the non-idiomatic layout

See scripts/build.ps1 & gen_staged_compiler_codebase.ps1 for how this is handled.
2024-05-16 13:18:27 -04:00
..
app Changed codebase to be foldered (breaking compiler's conventions) 2024-05-16 13:18:27 -04:00
engine Changed codebase to be foldered (breaking compiler's conventions) 2024-05-16 13:18:27 -04:00
font Changed codebase to be foldered (breaking compiler's conventions) 2024-05-16 13:18:27 -04:00
gen Some general refactors and compaction 2024-05-16 11:21:07 -04:00
grime Changed codebase to be foldered (breaking compiler's conventions) 2024-05-16 13:18:27 -04:00
host Bug fixes to allocators and containers 2024-05-06 23:29:47 -04:00
input Changed codebase to be foldered (breaking compiler's conventions) 2024-05-16 13:18:27 -04:00
math Changed codebase to be foldered (breaking compiler's conventions) 2024-05-16 13:18:27 -04:00
parser Changed codebase to be foldered (breaking compiler's conventions) 2024-05-16 13:18:27 -04:00
project Changed codebase to be foldered (breaking compiler's conventions) 2024-05-16 13:18:27 -04:00
ui Changed codebase to be foldered (breaking compiler's conventions) 2024-05-16 13:18:27 -04:00
chrono.odin Started to do manual control of the frame timing (no longer using raylib) 2024-03-08 18:45:08 -05:00
collision.odin very minor tidying 2024-03-19 08:36:58 -04:00
colors.odin More progress on themes + workspace resize handles support 2024-05-15 18:48:20 -04:00
space.odin small refactors for organization 2024-05-10 19:50:37 -04:00