SectrPrototype/code/grime_stack.odin
Ed_ 7162c5a14d last state of the prototype.
* Still has memory issue
* Was last using it to learn some PGA from Lengyel's books
2024-04-08 01:35:53 -04:00

276 lines
7.8 KiB
Odin

package sectr
import "core:mem"
import "core:slice"
//region Fixed Stack
StackFixed :: struct ( $ Type : typeid, $ Size : u32 ) {
idx : u32,
items : [ Size ] Type,
}
stack_push :: proc( using stack : ^ StackFixed( $ Type, $ Size ), value : Type ) {
verify( idx < len( items ), "Attempted to push on a full stack" )
items[ idx ] = value
idx += 1
}
stack_pop :: proc( using stack : ^StackFixed( $ Type, $ Size ) ) {
verify( idx > 0, "Attempted to pop an empty stack" )
idx -= 1
if idx == 0 {
items[idx] = {}
}
}
stack_peek_ref :: proc( using stack : ^StackFixed( $ Type, $ Size ) ) -> ( ^Type) {
last_idx := max( 0, idx - 1 ) if idx > 0 else 0
last := & items[last_idx]
return last
}
stack_peek :: proc ( using stack : ^StackFixed( $ Type, $ Size ) ) -> Type {
last := max( 0, idx - 1 ) if idx > 0 else 0
return items[last]
}
//endregion Fixed Stack
//region Stack Allocator
// TODO(Ed) : This is untested and problably filled with bugs.
/* Growing Stack allocator
This implementation can support growing if the backing allocator supports
it without fragmenting the backing allocator.
Each block in the stack is tracked with a doubly-linked list to have debug stats.
(It could be removed for non-debug builds)
*/
StackAllocatorBase :: struct {
backing : Allocator,
using links : DLL_NodeFL(StackAllocatorHeader),
peak_used : int,
size : int,
data : [^]byte,
}
StackAllocator :: struct {
using base : ^StackAllocatorBase,
}
StackAllocatorHeader :: struct {
using links : DLL_NodePN(StackAllocatorHeader),
block_size : int,
padding : int,
}
stack_allocator :: proc( using self : StackAllocator ) -> ( allocator : Allocator ) {
allocator.procedure = stack_allocator_proc
allocator.data = self.base
return
}
stack_allocator_init :: proc( size : int, allocator := context.allocator ) -> ( stack : StackAllocator, alloc_error : AllocatorError )
{
header_size := size_of(StackAllocatorBase)
raw_mem : rawptr
raw_mem, alloc_error = alloc( header_size + size, mem.DEFAULT_ALIGNMENT )
if alloc_error != AllocatorError.None do return
stack.base = cast( ^StackAllocatorBase) raw_mem
stack.size = size
stack.data = cast( [^]byte) (cast( [^]StackAllocatorBase) stack.base)[ 1:]
stack.top = cast(^StackAllocatorHeader) stack.data
stack.bottom = stack.top
return
}
stack_allocator_destroy :: proc( using self : StackAllocator )
{
free( self.base, backing )
}
stack_allocator_init_via_memory :: proc( memory : []byte ) -> ( stack : StackAllocator )
{
header_size := size_of(StackAllocatorBase)
if len(memory) < (header_size + Kilobyte) {
verify(false, "Assigning a stack allocator less than a kilobyte of space")
return
}
stack.base = cast( ^StackAllocatorBase) & memory[0]
stack.size = len(memory) - header_size
stack.data = cast( [^]byte ) (cast( [^]StackAllocatorBase) stack.base)[ 1:]
stack.top = cast( ^StackAllocatorHeader) stack.data
stack.bottom = stack.top
return
}
stack_allocator_push :: proc( using self : StackAllocator, block_size, alignment : int, zero_memory : bool ) -> ( []byte, AllocatorError )
{
// TODO(Ed): Make sure first push is fine.
verify( block_size > Kilobyte, "Attempted to push onto the stack less than a Kilobyte")
top_block_ptr := memory_after_header( top )
theoretical_size := cast(int) (uintptr(top_block_ptr) + uintptr(block_size) - uintptr(bottom))
if theoretical_size > size {
// TODO(Ed) : Check if backing allocator supports resize, if it does attempt to grow.
return nil, .Out_Of_Memory
}
top_block_slice := slice_ptr( top_block_ptr, top.block_size )
next_spot := uintptr( top_block_ptr) + uintptr(top.block_size)
header_offset_pad := calc_padding_with_header( uintptr(next_spot), uintptr(alignment), size_of(StackAllocatorHeader) )
header := cast( ^StackAllocatorHeader) (next_spot + uintptr(header_offset_pad) - uintptr(size_of( StackAllocatorHeader)))
header.padding = header_offset_pad
header.prev = last
header.block_size = block_size
curr_block_ptr := memory_after_header( header )
curr_block := slice_ptr( curr_block_ptr, block_size )
curr_used := cast(int) (uintptr(curr_block_ptr) + uintptr(block_size) - uintptr(self.top))
self.peak_used += max( peak_used, curr_used )
dll_push_back( & base.links.last, header )
if zero_memory {
slice.zero( curr_block )
}
return curr_block, .None
}
stack_allocator_resize_top :: proc( using self : StackAllocator, new_block_size, alignment : int, zero_memory : bool ) -> AllocatorError
{
verify( new_block_size > Kilobyte, "Attempted to resize the last pushed on the stack to less than a Kilobyte")
top_block_ptr := memory_after_header( top )
theoretical_size := cast(int) (uintptr(top_block_ptr) + uintptr(top.block_size) - uintptr(bottom))
if theoretical_size > size {
// TODO(Ed) : Check if backing allocator supports resize, if it does attempt to grow.
return .Out_Of_Memory
}
if zero_memory && new_block_size > top.block_size {
added_ptr := top_block_ptr[ top.block_size:]
added_slice := slice_ptr( added_ptr, new_block_size - top.block_size )
slice.zero( added_slice )
}
top.block_size = new_block_size
return .None
}
stack_allocator_pop :: proc( using self : StackAllocator ) {
base.links.top = top.prev
base.links.top.next = nil
}
stack_allocator_proc :: proc(
allocator_data : rawptr,
mode : AllocatorMode,
block_size : int,
alignment : int,
old_memory : rawptr,
old_size : int,
location : SourceCodeLocation = #caller_location
) -> ([]byte, AllocatorError)
{
stack := StackAllocator { cast( ^StackAllocatorBase) allocator_data }
if stack.data == nil {
return nil, AllocatorError.Invalid_Argument
}
switch mode
{
case .Alloc, .Alloc_Non_Zeroed:
{
return stack_allocator_push( stack, block_size, alignment, mode == .Alloc )
}
case .Free:
{
if old_memory == nil {
return nil, .None
}
start := uintptr(stack.data)
end := start + uintptr(block_size)
curr_addr := uintptr(old_memory)
verify( start <= curr_addr && curr_addr < end, "Out of bounds memory address passed to stack allocator (free)" )
block_ptr := memory_after_header( stack.last )
if curr_addr >= start + uintptr(block_ptr) {
return nil, .None
}
dll_pop_back( & stack.last )
}
case .Free_All:
// TODO(Ed) : Review that we don't have any header issues with the reset.
stack.bottom = stack.top
stack.top.next = nil
stack.top.block_size = 0
case .Resize, .Resize_Non_Zeroed:
{
// Check if old_memory is at the first on the stack, if it is, just grow its size
// Otherwise, log that the user cannot resize stack items that are not at the top of the stack allocated.
if old_memory == nil {
return stack_allocator_push(stack, block_size, alignment, mode == .Resize )
}
if block_size == 0 {
return nil, .None
}
start := uintptr(stack.data)
end := start + uintptr(block_size)
curr_addr := uintptr(old_memory)
verify( start <= curr_addr && curr_addr < end, "Out of bounds memory address passed to stack allocator (resize)" )
block_ptr := memory_after_header( stack.top )
if block_ptr != old_memory {
ensure( false, "Attempted to reszie a block of memory on the stack other than top most" )
return nil, .None
}
if old_size == block_size {
return byte_slice( old_memory, block_size ), .None
}
stack_allocator_resize_top( stack, block_size, alignment, mode == .Resize )
return byte_slice( block_ptr, block_size ), .None
}
case .Query_Features:
{
feature_flags := ( ^AllocatorModeSet)(old_memory)
if feature_flags != nil {
(feature_flags ^) = {.Alloc, .Alloc_Non_Zeroed, .Free, .Free_All, .Resize, .Resize_Non_Zeroed, .Query_Features}
}
return nil, .None
}
case .Query_Info:
{
return nil, .Mode_Not_Implemented
}
}
return nil, .None
}
//endregion Stack Allocator