Ed_
597c88c6b7
Trying to get digital zoom to closer target levels that would match specific even font sizes Various other changes from iterating on VEFontCache
2979 lines
126 KiB
C++
2979 lines
126 KiB
C++
/*
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Minimal efficient cross platform 2D graphics painter for Sokol GFX.
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sokol_gp - v0.5.0 - 22/Mar/2024
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Eduardo Bart - edub4rt@gmail.com
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https://github.com/edubart/sokol_gp
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# Sokol GP
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Minimal efficient cross platform 2D graphics painter in pure C
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using modern graphics API through the excellent [Sokol GFX](https://github.com/floooh/sokol) library.
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Sokol GP, or in short SGP, stands for Sokol Graphics Painter.
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![sample-primitives](https://raw.githubusercontent.com/edubart/sokol_gp/master/screenshots/sample-primitives.png)
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## Features
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* Made and optimized only for **2D rendering only**, no 3D support.
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* Minimal, in a pure single C header.
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* Use modern unfixed pipeline graphics APIs for more efficiency.
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* Cross platform (backed by Sokol GFX).
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* D3D11/OpenGL 3.3/Metal/WebGPU graphics backends (through Sokol GFX).
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* **Automatic batching** (merge recent draw calls into batches automatically).
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* **Batch optimizer** (rearranges the ordering of draw calls to batch more).
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* Uses preallocated memory (no allocations at runtime).
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* Supports drawing basic 2D primitives (rectangles, triangles, lines and points).
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* Supports the classic 2D color blending modes (color blend, add, modulate, multiply).
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* Supports 2D space transformations and changing 2D space coordinate systems.
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* Supports drawing the basic primitives (rectangles, triangles, lines and points).
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* Supports multiple texture bindings.
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* Supports custom fragment shaders with 2D primitives.
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* Can be mixed with projects that are already using Sokol GFX.
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## Why?
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Sokol GFX is an excellent library for rendering using unfixed pipelines
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of modern graphics cards, but it is too complex to use for simple 2D drawing,
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and it's API is too generic and specialized for 3D rendering. To draw 2D stuff, the programmer
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usually needs to setup custom shaders when using Sokol GFX, or use its Sokol GL
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extra library, but Sokol GL also has an API with 3D design in mind, which
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incurs some costs and limitations.
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This library was created to draw 2D primitives through Sokol GFX with ease,
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and by not considering 3D usage it is optimized for 2D rendering only,
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furthermore it features an **automatic batch optimizer**, more details of it will be described below.
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## Automatic batch optimizer
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When drawing the library creates a draw command queue of all primitives yet to be drawn,
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every time a new draw command is added the batch optimizer looks back up to the last
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8 recent draw commands (this is adjustable), and try to rearrange and merge drawing commands
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if it finds a previous draw command that meets the following criteria:
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* The new draw command and previous command uses the *same primitive pipeline*
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* The new draw command and previous command uses the *same shader uniforms*
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* The new draw command and previous command uses the *same texture bindings*
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* The new draw command and previous command does not have another intermediary
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draw command *that overlaps* in-between them.
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By doing this the batch optimizer is able for example to merge textured draw calls,
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even if they were drawn with other intermediary different textures draws between them.
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The effect is more efficiency when drawing, because less draw calls will be dispatched
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to the GPU,
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This library can avoid a lot of work of making an efficient 2D drawing batching system,
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by automatically merging draw calls behind the scenes at runtime,
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thus the programmer does not need to manage batched draw calls manually,
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nor he needs to sort batched texture draw calls,
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the library will do this seamlessly behind the scenes.
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The batching algorithm is fast, but it has `O(n)` CPU complexity for every new draw command added,
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where `n` is the `SGP_BATCH_OPTIMIZER_DEPTH` configuration.
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In experiments using `8` as the default is a good default,
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but you may want to try out different values depending on your case.
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Using values that are too high is not recommended, because the algorithm may take too long
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scanning previous draw commands, and that may consume more CPU resources.
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The batch optimizer can be disabled by setting `SGP_BATCH_OPTIMIZER_DEPTH` to 0,
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you can use that to measure its impact.
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In the samples directory of this repository there is a
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benchmark example that tests drawing with the bath optimizer enabled/disabled.
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On my machine that benchmark was able to increase performance in a 2.2x factor when it is enabled.
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In some private game projects the gains of the batch optimizer proved to increase FPS performance
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above 1.5x by just replacing the graphics backend with this library, with no internal
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changes to the game itself.
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## Design choices
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The library has some design choices with performance in mind that will be discussed briefly here.
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Like Sokol GFX, Sokol GP will never do any allocation in the draw loop,
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so when initializing you must configure beforehand the maximum size of the
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draw command queue buffer and the vertices buffer.
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All the 2D space transformation (functions like `sgp_rotate`) are done by the CPU and not by the GPU,
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this is intentionally to avoid adding extra overhead in the GPU, because typically the number
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of vertices of 2D applications are not that large, and it is more efficient to perform
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all the transformation with the CPU right away rather than pushing extra buffers to the GPU
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that ends up using more bandwidth of the CPU<->GPU bus.
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In contrast 3D applications usually dispatches vertex transformations to the GPU using a vertex shader,
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they do this because the amount of vertices of 3D objects can be very large
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and it is usually the best choice, but this is not true for 2D rendering.
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Many APIs to transform the 2D space before drawing a primitive are available, such as
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translate, rotate and scale. They can be used as similarly as the ones available in 3D graphics APIs,
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but they are crafted for 2D only, for example when using 2D we don't need to use a 4x4 or 3x3 matrix
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to perform vertex transformation, instead the code is specialized for 2D and can use a 2x3 matrix,
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saving extra CPU float computations.
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All pipelines always use a texture associated with it, even when drawing non textured primitives,
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because this minimizes graphics pipeline changes when mixing textured calls and non textured calls,
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improving efficiency.
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The library is coded in the style of Sokol GFX headers, reusing many macros from there,
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you can change some of its semantics such as custom allocator, custom log function, and some
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other details, read `sokol_gfx.h` documentation for more on that.
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## Usage
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Copy `sokol_gp.h` along with other Sokol headers to the same folder. Setup Sokol GFX
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as you usually would, then add call to `sgp_setup(desc)` just after `sg_setup(desc)`, and
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call to `sgp_shutdown()` just before `sg_shutdown()`. Note that you should usually check if
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SGP is valid after its creation with `sgp_is_valid()` and exit gracefully with an error if not.
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In your frame draw function add `sgp_begin(width, height)` before calling any SGP
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draw function, then draw your primitives. At the end of the frame (or framebuffer) you
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should **ALWAYS call** `sgp_flush()` between a Sokol GFX begin/end render pass,
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the `sgp_flush()` will dispatch all draw commands to Sokol GFX. Then call `sgp_end()` immediately
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to discard the draw command queue.
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An actual example of this setup will be shown below.
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## Quick usage example
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The following is a quick example on how to this library with Sokol GFX and Sokol APP:
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```c
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// This is an example on how to set up and use Sokol GP to draw a filled rectangle.
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// Includes Sokol GFX, Sokol GP and Sokol APP, doing all implementations.
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#define SOKOL_IMPL
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#include "sokol_gfx.h"
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#include "sokol_gp.h"
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#include "sokol_app.h"
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#include "sokol_glue.h"
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#include "sokol_log.h"
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#include <stdio.h> // for fprintf()
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#include <stdlib.h> // for exit()
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#include <math.h> // for sinf() and cosf()
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// Called on every frame of the application.
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static void frame(void) {
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// Get current window size.
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int width = sapp_width(), height = sapp_height();
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float ratio = width/(float)height;
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// Begin recording draw commands for a frame buffer of size (width, height).
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sgp_begin(width, height);
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// Set frame buffer drawing region to (0,0,width,height).
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sgp_viewport(0, 0, width, height);
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// Set drawing coordinate space to (left=-ratio, right=ratio, top=1, bottom=-1).
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sgp_project(-ratio, ratio, 1.0f, -1.0f);
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// Clear the frame buffer.
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sgp_set_color(0.1f, 0.1f, 0.1f, 1.0f);
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sgp_clear();
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// Draw an animated rectangle that rotates and changes its colors.
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float time = sapp_frame_count() * sapp_frame_duration();
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float r = sinf(time)*0.5+0.5, g = cosf(time)*0.5+0.5;
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sgp_set_color(r, g, 0.3f, 1.0f);
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sgp_rotate_at(time, 0.0f, 0.0f);
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sgp_draw_filled_rect(-0.5f, -0.5f, 1.0f, 1.0f);
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// Begin a render pass.
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sg_pass pass = {.swapchain = sglue_swapchain()};
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sg_begin_pass(&pass);
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// Dispatch all draw commands to Sokol GFX.
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sgp_flush();
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// Finish a draw command queue, clearing it.
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sgp_end();
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// End render pass.
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sg_end_pass();
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// Commit Sokol render.
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sg_commit();
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}
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// Called when the application is initializing.
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static void init(void) {
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// Initialize Sokol GFX.
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sg_desc sgdesc = {
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.environment = sglue_environment(),
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.logger.func = slog_func
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};
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sg_setup(&sgdesc);
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if (!sg_isvalid()) {
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fprintf(stderr, "Failed to create Sokol GFX context!\n");
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exit(-1);
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}
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// Initialize Sokol GP, adjust the size of command buffers for your own use.
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sgp_desc sgpdesc = {0};
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sgp_setup(&sgpdesc);
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if (!sgp_is_valid()) {
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fprintf(stderr, "Failed to create Sokol GP context: %s\n", sgp_get_error_message(sgp_get_last_error()));
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exit(-1);
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}
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}
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// Called when the application is shutting down.
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static void cleanup(void) {
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// Cleanup Sokol GP and Sokol GFX resources.
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sgp_shutdown();
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sg_shutdown();
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}
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// Implement application main through Sokol APP.
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sapp_desc sokol_main(int argc, char* argv[]) {
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(void)argc;
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(void)argv;
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return (sapp_desc){
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.init_cb = init,
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.frame_cb = frame,
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.cleanup_cb = cleanup,
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.window_title = "Rectangle (Sokol GP)",
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.logger.func = slog_func,
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};
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}
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```
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To run this example, first copy the `sokol_gp.h` header alongside with other Sokol headers
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to the same folder, then compile with any C compiler using the proper linking flags (read `sokol_gfx.h`).
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## Complete Examples
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In folder `samples` you can find the following complete examples covering all APIs of the library:
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* [sample-primitives.c](https://github.com/edubart/sokol_gp/blob/master/samples/sample-primitives.c): This is an example showing all drawing primitives and transformations APIs.
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* [sample-blend.c](https://github.com/edubart/sokol_gp/blob/master/samples/sample-blend.c): This is an example showing all blend modes between 3 rectangles.
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* [sample-framebuffer.c](https://github.com/edubart/sokol_gp/blob/master/samples/sample-framebuffer.c): This is an example showing how to use multiple `sgp_begin()` with frame buffers.
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* [sample-sdf.c](https://github.com/edubart/sokol_gp/blob/master/samples/sample-sdf.c): This is an example on how to create custom shaders.
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* [sample-effect.c](https://github.com/edubart/sokol_gp/blob/master/samples/sample-effect.c): This is an example on how to use custom shaders for 2D drawing.
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* [sample-bench.c](https://github.com/edubart/sokol_gp/blob/master/samples/sample-bench.c): This is a heavy example used for benchmarking purposes.
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These examples are used as the test suite for the library, you can build them by typing `make`.
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## Error handling
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It is possible that after many draw calls the command or vertex buffer may overflow,
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in that case the library will set an error error state and will continue to operate normally,
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but when flushing the drawing command queue with `sgp_flush()` no draw command will be dispatched.
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This can happen because the library uses pre allocated buffers, in such
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cases the issue can be fixed by increasing the prefixed command queue buffer and the vertices buffer
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when calling `sgp_setup()`.
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Making invalid number of push/pops of `sgp_push_transform()` and `sgp_pop_transform()`,
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or nesting too many `sgp_begin()` and `sgp_end()` may also lead to errors, that
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is a usage mistake.
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You can enable the `SOKOL_DEBUG` macro in such cases to debug, or handle
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the error programmatically by reading `sgp_get_last_error()` after calling `sgp_end()`.
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It is also advised to leave `SOKOL_DEBUG` enabled when developing with Sokol, so you can
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catch mistakes early.
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## Blend modes
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The library supports the most usual blend modes used in 2D, which are the following:
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- `SGP_BLENDMODE_NONE` - No blending (`dstRGBA = srcRGBA`).
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- `SGP_BLENDMODE_BLEND` - Alpha blending (`dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))` and `dstA = srcA + (dstA * (1-srcA))`)
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- `SGP_BLENDMODE_ADD` - Color add (`dstRGB = (srcRGB * srcA) + dstRGB` and `dstA = dstA`)
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- `SGP_BLENDMODE_MOD` - Color modulate (`dstRGB = srcRGB * dstRGB` and `dstA = dstA`)
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- `SGP_BLENDMODE_MUL` - Color multiply (`dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))` and `dstA = (srcA * dstA) + (dstA * (1-srcA))`)
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## Changing 2D coordinate system
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You can change the screen area to draw by calling `sgp_viewport(x, y, width, height)`.
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You can change the coordinate system of the 2D space by calling `sgp_project(left, right, top, bottom)`,
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with it.
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## Transforming 2D space
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You can translate, rotate or scale the 2D space before a draw call, by using the transformation
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functions the library provides, such as `sgp_translate(x, y)`, `sgp_rotate(theta)`, etc.
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Check the cheat sheet or the header for more.
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To save and restore the transformation state you should call `sgp_push_transform()` and
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later `sgp_pop_transform()`.
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## Drawing primitives
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The library provides drawing functions for all the basic primitives, that is,
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for points, lines, triangles and rectangles, such as `sgp_draw_line()` and `sgp_draw_filled_rect()`.
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Check the cheat sheet or the header for more.
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All of them have batched variations.
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## Drawing textured primitives
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To draw textured rectangles you can use `sgp_set_image(0, img)` and then sgp_draw_filled_rect()`,
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this will draw an entire texture into a rectangle.
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You should later reset the image with `sgp_reset_image(0)` to restore the bound image to default white image,
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otherwise you will have glitches when drawing a solid color.
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In case you want to draw a specific source from the texture,
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you should use `sgp_draw_textured_rect()` instead.
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By default textures are drawn using a simple nearest filter sampler,
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you can change the sampler with `sgp_set_sampler(0, smp)` before drawing a texture,
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it's recommended to restore the default sampler using `sgp_reset_sampler(0)`.
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## Color modulation
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All common pipelines have color modulation, and you can modulate
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a color before a draw by setting the current state color with `sgp_set_color(r,g,b,a)`,
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later you should reset the color to default (white) with `sgp_reset_color()`.
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## Custom shaders
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When using a custom shader, you must create a pipeline for it with `sgp_make_pipeline(desc)`,
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using shader, blend mode and a draw primitive associated with it. Then you should
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call `sgp_set_pipeline()` before the shader draw call. You are responsible for using
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the same blend mode and drawing primitive as the created pipeline.
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Custom uniforms can be passed to the shader with `sgp_set_uniform(data, size)`,
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where you should always pass a pointer to a struct with exactly the same schema and size
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as the one defined in the shader.
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Although you can create custom shaders for each graphics backend manually,
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it is advised should use the Sokol shader compiler [SHDC](https://github.com/floooh/sokol-tools/blob/master/docs/sokol-shdc.md),
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because it can generate shaders for multiple backends from a single `.glsl` file,
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and this usually works well.
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By default the library uniform buffer per draw call has just 4 float uniforms
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(`SGP_UNIFORM_CONTENT_SLOTS` configuration), and that may be too low to use with custom shaders.
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This is the default because typically newcomers may not want to use custom 2D shaders,
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and increasing a larger value means more overhead.
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If you are using custom shaders please increase this value to be large enough to hold
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the number of uniforms of your largest shader.
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## Library configuration
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The following macros can be defined before including to change the library behavior:
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- `SGP_BATCH_OPTIMIZER_DEPTH` - Number of draw commands that the batch optimizer looks back at. Default is 8.
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- `SGP_UNIFORM_CONTENT_SLOTS` - Maximum number of floats that can be stored in each draw call uniform buffer. Default is 4.
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- `SGP_TEXTURE_SLOTS` - Maximum number of textures that can be bound per draw call. Default is 4.
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## License
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MIT, see LICENSE file or the end of `sokol_gp.h` file.
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*/
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#if defined(SOKOL_IMPL) && !defined(SOKOL_GP_IMPL)
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#define SOKOL_GP_IMPL
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#endif
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#ifndef SOKOL_GP_INCLUDED
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#define SOKOL_GP_INCLUDED 1
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#ifndef SOKOL_GFX_INCLUDED
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#error "Please include sokol_gfx.h before sokol_gp.h"
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#endif
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/* Number of draw commands that the batch optimizer looks back at.
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8 is a fair default value, but could be tuned per application.
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1 makes the batch optimizer try to merge only the very last draw call.
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0 disables the batch optimizer
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*/
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#ifndef SGP_BATCH_OPTIMIZER_DEPTH
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#define SGP_BATCH_OPTIMIZER_DEPTH 8
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#endif
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/* Number of uniform floats (4-bytes) slots that can be set in a shader.
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Increase this value if you need to use shader with many uniforms.
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*/
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#ifndef SGP_UNIFORM_CONTENT_SLOTS
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#define SGP_UNIFORM_CONTENT_SLOTS 4
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#endif
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/* Number of texture slots that can be bound in a pipeline. */
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#ifndef SGP_TEXTURE_SLOTS
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#define SGP_TEXTURE_SLOTS 4
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#endif
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#if defined(SOKOL_API_DECL) && !defined(SOKOL_GP_API_DECL)
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#define SOKOL_GP_API_DECL SOKOL_API_DECL
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#endif
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#ifndef SOKOL_GP_API_DECL
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#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_GP_IMPL)
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#define SOKOL_GP_API_DECL __declspec(dllexport)
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#elif defined(_WIN32) && defined(SOKOL_DLL)
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#define SOKOL_GP_API_DECL __declspec(dllimport)
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#else
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#define SOKOL_GP_API_DECL extern
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#endif
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#endif
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#ifndef SOKOL_LOG
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#ifdef SOKOL_DEBUG
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#include <stdio.h>
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#define SOKOL_LOG(s) { SOKOL_ASSERT(s); puts(s); }
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#else
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#define SOKOL_LOG(s)
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#endif
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#endif
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#include <stdbool.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* List of possible error codes. */
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typedef enum sgp_error {
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SGP_NO_ERROR = 0,
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SGP_ERROR_SOKOL_INVALID,
|
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SGP_ERROR_VERTICES_FULL,
|
|
SGP_ERROR_UNIFORMS_FULL,
|
|
SGP_ERROR_COMMANDS_FULL,
|
|
SGP_ERROR_VERTICES_OVERFLOW,
|
|
SGP_ERROR_TRANSFORM_STACK_OVERFLOW,
|
|
SGP_ERROR_TRANSFORM_STACK_UNDERFLOW,
|
|
SGP_ERROR_STATE_STACK_OVERFLOW,
|
|
SGP_ERROR_STATE_STACK_UNDERFLOW,
|
|
SGP_ERROR_ALLOC_FAILED,
|
|
SGP_ERROR_MAKE_VERTEX_BUFFER_FAILED,
|
|
SGP_ERROR_MAKE_WHITE_IMAGE_FAILED,
|
|
SGP_ERROR_MAKE_NEAREST_SAMPLER_FAILED,
|
|
SGP_ERROR_MAKE_COMMON_SHADER_FAILED,
|
|
SGP_ERROR_MAKE_COMMON_PIPELINE_FAILED,
|
|
} sgp_error;
|
|
|
|
/* Blend modes. */
|
|
typedef enum sgp_blend_mode {
|
|
SGP_BLENDMODE_NONE = 0, /* No blending.
|
|
dstRGBA = srcRGBA */
|
|
SGP_BLENDMODE_BLEND, /* Alpha blending.
|
|
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
|
|
dstA = srcA + (dstA * (1-srcA)) */
|
|
SGP_BLENDMODE_ADD, /* Color add.
|
|
dstRGB = (srcRGB * srcA) + dstRGB
|
|
dstA = dstA */
|
|
SGP_BLENDMODE_MOD, /* Color modulate.
|
|
dstRGB = srcRGB * dstRGB
|
|
dstA = dstA */
|
|
SGP_BLENDMODE_MUL, /* Color multiply.
|
|
dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
|
|
dstA = (srcA * dstA) + (dstA * (1-srcA)) */
|
|
_SGP_BLENDMODE_NUM
|
|
} sgp_blend_mode;
|
|
|
|
typedef enum sgp_vs_attr_location {
|
|
SGP_VS_ATTR_COORD = 0,
|
|
SGP_VS_ATTR_COLOR = 1
|
|
} sgp_vs_attr_location;
|
|
|
|
typedef struct sgp_isize {
|
|
int w, h;
|
|
} sgp_isize;
|
|
|
|
typedef struct sgp_irect {
|
|
int x, y, w, h;
|
|
} sgp_irect;
|
|
|
|
typedef struct sgp_rect {
|
|
float x, y, w, h;
|
|
} sgp_rect;
|
|
|
|
typedef struct sgp_textured_rect {
|
|
sgp_rect dst;
|
|
sgp_rect src;
|
|
} sgp_textured_rect;
|
|
|
|
typedef struct sgp_vec2 {
|
|
float x, y;
|
|
} sgp_vec2;
|
|
|
|
typedef sgp_vec2 sgp_point;
|
|
|
|
typedef struct sgp_line {
|
|
sgp_point a, b;
|
|
} sgp_line;
|
|
|
|
typedef struct sgp_triangle {
|
|
sgp_point a, b, c;
|
|
} sgp_triangle;
|
|
|
|
typedef struct sgp_mat2x3 {
|
|
float v[2][3];
|
|
} sgp_mat2x3;
|
|
|
|
typedef struct sgp_color {
|
|
float r, g, b, a;
|
|
} sgp_color;
|
|
|
|
typedef struct sgp_color_ub4 {
|
|
uint8_t r, g, b, a;
|
|
} sgp_color_ub4;
|
|
|
|
typedef struct sgp_vertex {
|
|
sgp_vec2 position;
|
|
sgp_vec2 texcoord;
|
|
sgp_color_ub4 color;
|
|
} sgp_vertex;
|
|
|
|
typedef struct sgp_uniform {
|
|
uint32_t size;
|
|
float content[SGP_UNIFORM_CONTENT_SLOTS];
|
|
} sgp_uniform;
|
|
|
|
typedef struct sgp_textures_uniform {
|
|
uint32_t count;
|
|
sg_image images[SGP_TEXTURE_SLOTS];
|
|
sg_sampler samplers[SGP_TEXTURE_SLOTS];
|
|
} sgp_textures_uniform;
|
|
|
|
/* SGP draw state. */
|
|
typedef struct sgp_state {
|
|
sgp_isize frame_size;
|
|
sgp_irect viewport;
|
|
sgp_irect scissor;
|
|
sgp_mat2x3 proj;
|
|
sgp_mat2x3 transform;
|
|
sgp_mat2x3 mvp;
|
|
float thickness;
|
|
sgp_color_ub4 color;
|
|
sgp_textures_uniform textures;
|
|
sgp_uniform uniform;
|
|
sgp_blend_mode blend_mode;
|
|
sg_pipeline pipeline;
|
|
uint32_t _base_vertex;
|
|
uint32_t _base_uniform;
|
|
uint32_t _base_command;
|
|
} sgp_state;
|
|
|
|
/* Structure that defines SGP setup parameters. */
|
|
typedef struct sgp_desc {
|
|
uint32_t max_vertices;
|
|
uint32_t max_commands;
|
|
sg_pixel_format color_format; /* Color format for creating pipelines, defaults to the same as the Sokol GFX context. */
|
|
sg_pixel_format depth_format; /* Depth format for creating pipelines, defaults to the same as the Sokol GFX context. */
|
|
int sample_count; /* Sample count for creating pipelines, defaults to the same as the Sokol GFX context. */
|
|
} sgp_desc;
|
|
|
|
/* Structure that defines SGP custom pipeline creation parameters. */
|
|
typedef struct sgp_pipeline_desc {
|
|
sg_shader shader; /* Sokol shader. */
|
|
sg_primitive_type primitive_type; /* Draw primitive type (triangles, lines, points, etc). Default is triangles. */
|
|
sgp_blend_mode blend_mode; /* Color blend mode. Default is no blend. */
|
|
sg_pixel_format color_format; /* Color format, defaults to the value used when creating Sokol GP context. */
|
|
sg_pixel_format depth_format; /* Depth format, defaults to the value used when creating Sokol GP context. */
|
|
int sample_count; /* Sample count, defaults to the value used when creating Sokol GP context. */
|
|
bool has_vs_color; /* If true, the current color state will be passed as an attribute to the vertex shader. */
|
|
} sgp_pipeline_desc;
|
|
|
|
/* Initialization and de-initialization. */
|
|
SOKOL_GP_API_DECL void sgp_setup(const sgp_desc* desc); /* Initializes the SGP context, and should be called after `sg_setup`. */
|
|
SOKOL_GP_API_DECL void sgp_shutdown(void); /* Destroys the SGP context. */
|
|
SOKOL_GP_API_DECL bool sgp_is_valid(void); /* Checks if SGP context is valid, should be checked after `sgp_setup`. */
|
|
|
|
/* Error handling. */
|
|
SOKOL_GP_API_DECL sgp_error sgp_get_last_error(void); /* Returns last SGP error. */
|
|
SOKOL_GP_API_DECL const char* sgp_get_error_message(sgp_error error); /* Returns a message with SGP error description. */
|
|
|
|
/* Custom pipeline creation. */
|
|
SOKOL_GP_API_DECL sg_pipeline sgp_make_pipeline(const sgp_pipeline_desc* desc); /* Creates a custom shader pipeline to be used with SGP. */
|
|
|
|
/* Draw command queue management. */
|
|
SOKOL_GP_API_DECL void sgp_begin(int width, int height); /* Begins a new SGP draw command queue. */
|
|
SOKOL_GP_API_DECL void sgp_flush(void); /* Dispatch current Sokol GFX draw commands. */
|
|
SOKOL_GP_API_DECL void sgp_end(void); /* End current draw command queue, discarding it. */
|
|
|
|
/* 2D coordinate space projection */
|
|
SOKOL_GP_API_DECL void sgp_project(float left, float right, float top, float bottom); /* Set the coordinate space boundary in the current viewport. */
|
|
SOKOL_GP_API_DECL void sgp_reset_project(void); /* Resets the coordinate space to default (coordinate of the viewport). */
|
|
|
|
/* 2D coordinate space transformation. */
|
|
SOKOL_GP_API_DECL void sgp_push_transform(void); /* Saves current transform matrix, to be restored later with a pop. */
|
|
SOKOL_GP_API_DECL void sgp_pop_transform(void); /* Restore transform matrix to the same value of the last push. */
|
|
SOKOL_GP_API_DECL void sgp_reset_transform(void); /* Resets the transform matrix to identity (no transform). */
|
|
SOKOL_GP_API_DECL void sgp_translate(float x, float y); /* Translates the 2D coordinate space. */
|
|
SOKOL_GP_API_DECL void sgp_rotate(float theta); /* Rotates the 2D coordinate space around the origin. */
|
|
SOKOL_GP_API_DECL void sgp_rotate_at(float theta, float x, float y); /* Rotates the 2D coordinate space around a point. */
|
|
SOKOL_GP_API_DECL void sgp_scale(float sx, float sy); /* Scales the 2D coordinate space around the origin. */
|
|
SOKOL_GP_API_DECL void sgp_scale_at(float sx, float sy, float x, float y); /* Scales the 2D coordinate space around a point. */
|
|
|
|
/* State change for custom pipelines. */
|
|
SOKOL_GP_API_DECL void sgp_set_pipeline(sg_pipeline pipeline); /* Sets current draw pipeline. */
|
|
SOKOL_GP_API_DECL void sgp_reset_pipeline(void); /* Resets to the current draw pipeline to default (builtin pipelines). */
|
|
SOKOL_GP_API_DECL void sgp_set_uniform(const void* data, uint32_t size); /* Sets uniform buffer for a custom pipeline. */
|
|
SOKOL_GP_API_DECL void sgp_reset_uniform(void); /* Resets uniform buffer to default (current state color). */
|
|
|
|
/* State change functions for the common pipelines. */
|
|
SOKOL_GP_API_DECL void sgp_set_blend_mode(sgp_blend_mode blend_mode); /* Sets current blend mode. */
|
|
SOKOL_GP_API_DECL void sgp_reset_blend_mode(void); /* Resets current blend mode to default (no blending). */
|
|
SOKOL_GP_API_DECL void sgp_set_color(float r, float g, float b, float a); /* Sets current color modulation. */
|
|
SOKOL_GP_API_DECL void sgp_reset_color(void); /* Resets current color modulation to default (white). */
|
|
SOKOL_GP_API_DECL void sgp_set_image(int channel, sg_image image); /* Sets current bound image in a texture channel. */
|
|
SOKOL_GP_API_DECL void sgp_unset_image(int channel); /* Remove current bound image in a texture channel (no texture). */
|
|
SOKOL_GP_API_DECL void sgp_reset_image(int channel); /* Resets current bound image in a texture channel to default (white texture). */
|
|
SOKOL_GP_API_DECL void sgp_set_sampler(int channel, sg_sampler sampler); /* Sets current bound sampler in a texture channel. */
|
|
SOKOL_GP_API_DECL void sgp_reset_sampler(int channel); /* Resets current bound sampler in a texture channel to default (nearest sampler). */
|
|
|
|
/* State change functions for all pipelines. */
|
|
SOKOL_GP_API_DECL void sgp_viewport(int x, int y, int w, int h); /* Sets the screen area to draw into. */
|
|
SOKOL_GP_API_DECL void sgp_reset_viewport(void); /* Reset viewport to default values (0, 0, width, height). */
|
|
SOKOL_GP_API_DECL void sgp_scissor(int x, int y, int w, int h); /* Set clip rectangle in the viewport. */
|
|
SOKOL_GP_API_DECL void sgp_reset_scissor(void); /* Resets clip rectangle to default (viewport bounds). */
|
|
SOKOL_GP_API_DECL void sgp_reset_state(void); /* Reset all state to default values. */
|
|
|
|
/* Drawing functions. */
|
|
SOKOL_GP_API_DECL void sgp_clear(void); /* Clears the current viewport using the current state color. */
|
|
SOKOL_GP_API_DECL void sgp_draw(sg_primitive_type primitive_type, const sgp_vertex* vertices, uint32_t count); /* Low level drawing function, capable of drawing any primitive. */
|
|
SOKOL_GP_API_DECL void sgp_draw_points(const sgp_point* points, uint32_t count); /* Draws points in a batch. */
|
|
SOKOL_GP_API_DECL void sgp_draw_point(float x, float y); /* Draws a single point. */
|
|
SOKOL_GP_API_DECL void sgp_draw_lines(const sgp_line* lines, uint32_t count); /* Draws lines in a batch. */
|
|
SOKOL_GP_API_DECL void sgp_draw_line(float ax, float ay, float bx, float by); /* Draws a single line. */
|
|
SOKOL_GP_API_DECL void sgp_draw_lines_strip(const sgp_point* points, uint32_t count); /* Draws a strip of lines. */
|
|
SOKOL_GP_API_DECL void sgp_draw_filled_triangles(const sgp_triangle* triangles, uint32_t count); /* Draws triangles in a batch. */
|
|
SOKOL_GP_API_DECL void sgp_draw_filled_triangle(float ax, float ay, float bx, float by, float cx, float cy); /* Draws a single triangle. */
|
|
SOKOL_GP_API_DECL void sgp_draw_filled_triangles_strip(const sgp_point* points, uint32_t count); /* Draws strip of triangles. */
|
|
SOKOL_GP_API_DECL void sgp_draw_filled_rects(const sgp_rect* rects, uint32_t count); /* Draws a batch of rectangles. */
|
|
SOKOL_GP_API_DECL void sgp_draw_filled_rect(float x, float y, float w, float h); /* Draws a single rectangle. */
|
|
SOKOL_GP_API_DECL void sgp_draw_textured_rects(int channel, const sgp_textured_rect* rects, uint32_t count); /* Draws a batch textured rectangle, each from a source region. */
|
|
SOKOL_GP_API_DECL void sgp_draw_textured_rect(int channel, sgp_rect dest_rect, sgp_rect src_rect); /* Draws a single textured rectangle from a source region. */
|
|
|
|
/* Querying functions. */
|
|
SOKOL_GP_API_DECL sgp_state* sgp_query_state(void); /* Returns the current draw state. */
|
|
SOKOL_GP_API_DECL sgp_desc sgp_query_desc(void); /* Returns description of the current SGP context. */
|
|
|
|
#ifdef __cplusplus
|
|
} // extern "C"
|
|
#endif
|
|
|
|
#endif // SOKOL_GP_INCLUDED
|
|
|
|
#ifdef SOKOL_GP_IMPL
|
|
#ifndef SOKOL_GP_IMPL_INCLUDED
|
|
#define SOKOL_GP_IMPL_INCLUDED
|
|
|
|
#ifndef SOKOL_GFX_IMPL_INCLUDED
|
|
#error "Please include sokol_gfx.h implementation before sokol_gp.h implementation"
|
|
#endif
|
|
|
|
#include <math.h>
|
|
#include <stddef.h>
|
|
#include <string.h>
|
|
|
|
#ifndef SOKOL_LIKELY
|
|
#ifdef __GNUC__
|
|
#define SOKOL_LIKELY(x) __builtin_expect(x, 1)
|
|
#define SOKOL_UNLIKELY(x) __builtin_expect(x, 0)
|
|
#else
|
|
#define SOKOL_LIKELY(x) (x)
|
|
#define SOKOL_UNLIKELY(x) (x)
|
|
#endif
|
|
#endif
|
|
|
|
#define _SGP_IMPOSSIBLE_ID 0xffffffffU
|
|
|
|
enum {
|
|
_SGP_INIT_COOKIE = 0xCAFED0D,
|
|
_SGP_DEFAULT_MAX_VERTICES = 65536,
|
|
_SGP_DEFAULT_MAX_COMMANDS = 16384,
|
|
_SGP_MAX_MOVE_VERTICES = 96,
|
|
_SGP_MAX_STACK_DEPTH = 64
|
|
};
|
|
|
|
typedef struct _sgp_region {
|
|
float x1, y1, x2, y2;
|
|
} _sgp_region;
|
|
|
|
typedef struct _sgp_draw_args {
|
|
sg_pipeline pip;
|
|
sgp_textures_uniform textures;
|
|
_sgp_region region;
|
|
uint32_t uniform_index;
|
|
uint32_t vertex_index;
|
|
uint32_t num_vertices;
|
|
} _sgp_draw_args;
|
|
|
|
typedef union _sgp_command_args {
|
|
_sgp_draw_args draw;
|
|
sgp_irect viewport;
|
|
sgp_irect scissor;
|
|
} _sgp_command_args;
|
|
|
|
typedef enum _sgp_command_type {
|
|
SGP_COMMAND_NONE = 0,
|
|
SGP_COMMAND_DRAW,
|
|
SGP_COMMAND_VIEWPORT,
|
|
SGP_COMMAND_SCISSOR
|
|
} _sgp_command_type;
|
|
|
|
typedef struct _sgp_command {
|
|
_sgp_command_type cmd;
|
|
_sgp_command_args args;
|
|
} _sgp_command;
|
|
|
|
typedef struct _sgp_context {
|
|
uint32_t init_cookie;
|
|
sgp_error last_error;
|
|
sgp_desc desc;
|
|
|
|
// resources
|
|
sg_shader shader;
|
|
sg_buffer vertex_buf;
|
|
sg_image white_img;
|
|
sg_sampler nearest_smp;
|
|
sg_pipeline pipelines[_SG_PRIMITIVETYPE_NUM * _SGP_BLENDMODE_NUM];
|
|
|
|
// command queue
|
|
uint32_t cur_vertex;
|
|
uint32_t cur_uniform;
|
|
uint32_t cur_command;
|
|
uint32_t num_vertices;
|
|
uint32_t num_uniforms;
|
|
uint32_t num_commands;
|
|
sgp_vertex* vertices;
|
|
sgp_uniform* uniforms;
|
|
_sgp_command* commands;
|
|
|
|
// state tracking
|
|
sgp_state state;
|
|
|
|
// matrix stack
|
|
uint32_t cur_transform;
|
|
uint32_t cur_state;
|
|
sgp_mat2x3 transform_stack[_SGP_MAX_STACK_DEPTH];
|
|
sgp_state state_stack[_SGP_MAX_STACK_DEPTH];
|
|
} _sgp_context;
|
|
|
|
static _sgp_context _sgp;
|
|
|
|
static const sgp_mat2x3 _sgp_mat3_identity = {{
|
|
{1.0f, 0.0f, 0.0f},
|
|
{0.0f, 1.0f, 0.0f}
|
|
}};
|
|
|
|
static const sgp_color_ub4 _sgp_white_color = {255, 255, 255, 255};
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Shaders
|
|
|
|
/*
|
|
#version 330
|
|
|
|
layout(location = 0) in vec4 coord;
|
|
out vec2 texUV;
|
|
out vec4 iColor;
|
|
layout(location = 1) in vec4 color;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(coord.xy, 0.0, 1.0);
|
|
texUV = coord.zw;
|
|
iColor = color;
|
|
}
|
|
|
|
*/
|
|
static const char sgp_vs_source_glsl330[224] = {
|
|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x33,0x30,0x0a,0x0a,0x6c,0x61,
|
|
0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
|
0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6f,0x72,0x64,
|
|
0x3b,0x0a,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x32,0x20,0x74,0x65,0x78,0x55,0x56,
|
|
0x3b,0x0a,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x69,0x43,0x6f,0x6c,0x6f,
|
|
0x72,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,
|
|
0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,
|
|
0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,
|
|
0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,
|
|
0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x63,0x6f,0x6f,
|
|
0x72,0x64,0x2e,0x78,0x79,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,
|
|
0x3b,0x0a,0x20,0x20,0x20,0x20,0x74,0x65,0x78,0x55,0x56,0x20,0x3d,0x20,0x63,0x6f,
|
|
0x6f,0x72,0x64,0x2e,0x7a,0x77,0x3b,0x0a,0x20,0x20,0x20,0x20,0x69,0x43,0x6f,0x6c,
|
|
0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
|
|
|
};
|
|
/*
|
|
#version 330
|
|
|
|
uniform sampler2D iTexChannel0_iSmpChannel0;
|
|
|
|
layout(location = 0) out vec4 fragColor;
|
|
in vec2 texUV;
|
|
in vec4 iColor;
|
|
|
|
void main()
|
|
{
|
|
fragColor = texture(iTexChannel0_iSmpChannel0, texUV) * iColor;
|
|
}
|
|
|
|
*/
|
|
static const char sgp_fs_source_glsl330[219] = {
|
|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x33,0x30,0x0a,0x0a,0x75,0x6e,
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0x68,0x61,0x6e,0x6e,0x65,0x6c,0x30,0x5f,0x69,0x53,0x6d,0x70,0x43,0x68,0x61,0x6e,
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0x6e,0x65,0x6c,0x30,0x2c,0x20,0x74,0x65,0x78,0x55,0x56,0x29,0x20,0x2a,0x20,0x69,
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0x43,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
|
};
|
|
/*
|
|
#version 300 es
|
|
|
|
layout(location = 0) in vec4 coord;
|
|
out vec2 texUV;
|
|
out vec4 iColor;
|
|
layout(location = 1) in vec4 color;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(coord.xy, 0.0, 1.0);
|
|
texUV = coord.zw;
|
|
iColor = color;
|
|
}
|
|
|
|
*/
|
|
static const char sgp_vs_source_glsl300es[227] = {
|
|
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0x20,0x63,0x6f,0x6f,0x72,0x64,0x2e,0x7a,0x77,0x3b,0x0a,0x20,0x20,0x20,0x20,0x69,
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0x43,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,
|
|
0x0a,0x0a,0x00,
|
|
};
|
|
/*
|
|
#version 300 es
|
|
precision mediump float;
|
|
precision highp int;
|
|
|
|
uniform highp sampler2D iTexChannel0_iSmpChannel0;
|
|
|
|
layout(location = 0) out highp vec4 fragColor;
|
|
in highp vec2 texUV;
|
|
in highp vec4 iColor;
|
|
|
|
void main()
|
|
{
|
|
fragColor = texture(iTexChannel0_iSmpChannel0, texUV) * iColor;
|
|
}
|
|
|
|
*/
|
|
static const char sgp_fs_source_glsl300es[292] = {
|
|
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0x66,0x72,0x61,0x67,0x43,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x74,0x65,0x78,0x74,
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0x75,0x72,0x65,0x28,0x69,0x54,0x65,0x78,0x43,0x68,0x61,0x6e,0x6e,0x65,0x6c,0x30,
|
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0x5f,0x69,0x53,0x6d,0x70,0x43,0x68,0x61,0x6e,0x6e,0x65,0x6c,0x30,0x2c,0x20,0x74,
|
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0x65,0x78,0x55,0x56,0x29,0x20,0x2a,0x20,0x69,0x43,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,
|
|
0x7d,0x0a,0x0a,0x00,
|
|
};
|
|
/*
|
|
static float4 gl_Position;
|
|
static float4 coord;
|
|
static float2 texUV;
|
|
static float4 iColor;
|
|
static float4 color;
|
|
|
|
struct SPIRV_Cross_Input
|
|
{
|
|
float4 coord : TEXCOORD0;
|
|
float4 color : TEXCOORD1;
|
|
};
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float2 texUV : TEXCOORD0;
|
|
float4 iColor : TEXCOORD1;
|
|
float4 gl_Position : SV_Position;
|
|
};
|
|
|
|
void vert_main()
|
|
{
|
|
gl_Position = float4(coord.xy, 0.0f, 1.0f);
|
|
texUV = coord.zw;
|
|
iColor = color;
|
|
}
|
|
|
|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
|
{
|
|
coord = stage_input.coord;
|
|
color = stage_input.color;
|
|
vert_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.gl_Position = gl_Position;
|
|
stage_output.texUV = texUV;
|
|
stage_output.iColor = iColor;
|
|
return stage_output;
|
|
}
|
|
*/
|
|
static const char sgp_vs_source_hlsl4[758] = {
|
|
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|
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0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x69,0x43,0x6f,0x6c,0x6f,0x72,0x20,
|
|
0x3d,0x20,0x69,0x43,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,
|
|
0x74,0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,
|
|
0x74,0x3b,0x0a,0x7d,0x0a,0x00,
|
|
};
|
|
/*
|
|
Texture2D<float4> iTexChannel0 : register(t0);
|
|
SamplerState iSmpChannel0 : register(s0);
|
|
|
|
static float4 fragColor;
|
|
static float2 texUV;
|
|
static float4 iColor;
|
|
|
|
struct SPIRV_Cross_Input
|
|
{
|
|
float2 texUV : TEXCOORD0;
|
|
float4 iColor : TEXCOORD1;
|
|
};
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 fragColor : SV_Target0;
|
|
};
|
|
|
|
void frag_main()
|
|
{
|
|
fragColor = iTexChannel0.Sample(iSmpChannel0, texUV) * iColor;
|
|
}
|
|
|
|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
|
{
|
|
texUV = stage_input.texUV;
|
|
iColor = stage_input.iColor;
|
|
frag_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.fragColor = fragColor;
|
|
return stage_output;
|
|
}
|
|
*/
|
|
static const char sgp_fs_source_hlsl4[650] = {
|
|
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|
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|
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|
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0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,
|
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0x74,0x70,0x75,0x74,0x3b,0x0a,0x20,0x20,0x20,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,
|
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0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x66,0x72,0x61,0x67,0x43,0x6f,0x6c,0x6f,0x72,
|
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0x20,0x3d,0x20,0x66,0x72,0x61,0x67,0x43,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,
|
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0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,
|
|
0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00,
|
|
};
|
|
/*
|
|
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct main0_out
|
|
{
|
|
float2 texUV [[user(locn0)]];
|
|
float4 iColor [[user(locn1)]];
|
|
float4 gl_Position [[position]];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
float4 coord [[attribute(0)]];
|
|
float4 color [[attribute(1)]];
|
|
};
|
|
|
|
vertex main0_out main0(main0_in in [[stage_in]])
|
|
{
|
|
main0_out out = {};
|
|
out.gl_Position = float4(in.coord.xy, 0.0, 1.0);
|
|
out.texUV = in.coord.zw;
|
|
out.iColor = in.color;
|
|
return out;
|
|
}
|
|
|
|
*/
|
|
static const char sgp_vs_source_metal_macos[497] = {
|
|
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
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0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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0x63,0x6f,0x6f,0x72,0x64,0x2e,0x78,0x79,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x31,
|
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0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x74,0x65,0x78,
|
|
0x55,0x56,0x20,0x3d,0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6f,0x72,0x64,0x2e,0x7a,0x77,
|
|
0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x69,0x43,0x6f,0x6c,0x6f,0x72,
|
|
0x20,0x3d,0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,
|
|
0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,
|
|
0x00,
|
|
};
|
|
/*
|
|
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct main0_out
|
|
{
|
|
float4 fragColor [[color(0)]];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
float2 texUV [[user(locn0)]];
|
|
float4 iColor [[user(locn1)]];
|
|
};
|
|
|
|
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> iTexChannel0 [[texture(0)]], sampler iSmpChannel0 [[sampler(0)]])
|
|
{
|
|
main0_out out = {};
|
|
out.fragColor = iTexChannel0.sample(iSmpChannel0, in.texUV) * in.iColor;
|
|
return out;
|
|
}
|
|
|
|
*/
|
|
static const char sgp_fs_source_metal_macos[478] = {
|
|
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
|
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
|
|
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
|
|
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|
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0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
|
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|
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|
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|
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|
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|
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|
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|
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|
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0x20,0x69,0x54,0x65,0x78,0x43,0x68,0x61,0x6e,0x6e,0x65,0x6c,0x30,0x20,0x5b,0x5b,
|
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0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x30,0x29,0x5d,0x5d,0x2c,0x20,0x73,0x61,
|
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|
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0x75,0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,
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0x20,0x6f,0x75,0x74,0x2e,0x66,0x72,0x61,0x67,0x43,0x6f,0x6c,0x6f,0x72,0x20,0x3d,
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0x20,0x69,0x54,0x65,0x78,0x43,0x68,0x61,0x6e,0x6e,0x65,0x6c,0x30,0x2e,0x73,0x61,
|
|
0x6d,0x70,0x6c,0x65,0x28,0x69,0x53,0x6d,0x70,0x43,0x68,0x61,0x6e,0x6e,0x65,0x6c,
|
|
0x30,0x2c,0x20,0x69,0x6e,0x2e,0x74,0x65,0x78,0x55,0x56,0x29,0x20,0x2a,0x20,0x69,
|
|
0x6e,0x2e,0x69,0x43,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,
|
|
0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
|
};
|
|
/*
|
|
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct main0_out
|
|
{
|
|
float2 texUV [[user(locn0)]];
|
|
float4 iColor [[user(locn1)]];
|
|
float4 gl_Position [[position]];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
float4 coord [[attribute(0)]];
|
|
float4 color [[attribute(1)]];
|
|
};
|
|
|
|
vertex main0_out main0(main0_in in [[stage_in]])
|
|
{
|
|
main0_out out = {};
|
|
out.gl_Position = float4(in.coord.xy, 0.0, 1.0);
|
|
out.texUV = in.coord.zw;
|
|
out.iColor = in.color;
|
|
return out;
|
|
}
|
|
|
|
*/
|
|
static const char sgp_vs_source_metal_ios[497] = {
|
|
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
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0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
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0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
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0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
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0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
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|
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|
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|
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|
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|
|
0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,
|
|
0x69,0x6f,0x6e,0x20,0x3d,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x69,0x6e,0x2e,
|
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0x63,0x6f,0x6f,0x72,0x64,0x2e,0x78,0x79,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x31,
|
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0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x74,0x65,0x78,
|
|
0x55,0x56,0x20,0x3d,0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6f,0x72,0x64,0x2e,0x7a,0x77,
|
|
0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x69,0x43,0x6f,0x6c,0x6f,0x72,
|
|
0x20,0x3d,0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,
|
|
0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,
|
|
0x00,
|
|
};
|
|
/*
|
|
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct main0_out
|
|
{
|
|
float4 fragColor [[color(0)]];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
float2 texUV [[user(locn0)]];
|
|
float4 iColor [[user(locn1)]];
|
|
};
|
|
|
|
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> iTexChannel0 [[texture(0)]], sampler iSmpChannel0 [[sampler(0)]])
|
|
{
|
|
main0_out out = {};
|
|
out.fragColor = iTexChannel0.sample(iSmpChannel0, in.texUV) * in.iColor;
|
|
return out;
|
|
}
|
|
|
|
*/
|
|
static const char sgp_fs_source_metal_ios[478] = {
|
|
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
0x6c,0x30,0x20,0x5b,0x5b,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x28,0x30,0x29,0x5d,
|
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|
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|
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|
|
0x20,0x69,0x54,0x65,0x78,0x43,0x68,0x61,0x6e,0x6e,0x65,0x6c,0x30,0x2e,0x73,0x61,
|
|
0x6d,0x70,0x6c,0x65,0x28,0x69,0x53,0x6d,0x70,0x43,0x68,0x61,0x6e,0x6e,0x65,0x6c,
|
|
0x30,0x2c,0x20,0x69,0x6e,0x2e,0x74,0x65,0x78,0x55,0x56,0x29,0x20,0x2a,0x20,0x69,
|
|
0x6e,0x2e,0x69,0x43,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,
|
|
0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
|
};
|
|
/*
|
|
diagnostic(off, derivative_uniformity);
|
|
|
|
var<private> coord : vec4f;
|
|
|
|
var<private> texUV : vec2f;
|
|
|
|
var<private> iColor : vec4f;
|
|
|
|
var<private> color : vec4f;
|
|
|
|
var<private> gl_Position : vec4f;
|
|
|
|
fn main_1() {
|
|
let x_19 : vec4f = coord;
|
|
let x_20 : vec2f = vec2f(x_19.x, x_19.y);
|
|
gl_Position = vec4f(x_20.x, x_20.y, 0.0f, 1.0f);
|
|
let x_30 : vec4f = coord;
|
|
texUV = vec2f(x_30.z, x_30.w);
|
|
let x_34 : vec4f = color;
|
|
iColor = x_34;
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@builtin(position)
|
|
gl_Position : vec4f,
|
|
@location(0)
|
|
texUV_1 : vec2f,
|
|
@location(1)
|
|
iColor_1 : vec4f,
|
|
}
|
|
|
|
@vertex
|
|
fn main(@location(0) coord_param : vec4f, @location(1) color_param : vec4f) -> main_out {
|
|
coord = coord_param;
|
|
color = color_param;
|
|
main_1();
|
|
return main_out(gl_Position, texUV, iColor);
|
|
}
|
|
|
|
*/
|
|
static const char sgp_vs_source_wgsl[790] = {
|
|
0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
|
|
0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f,
|
|
0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,
|
|
0x76,0x61,0x74,0x65,0x3e,0x20,0x63,0x6f,0x6f,0x72,0x64,0x20,0x3a,0x20,0x76,0x65,
|
|
0x63,0x34,0x66,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,
|
|
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|
|
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|
|
0x69,0x43,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x3b,0x0a,
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0x5f,0x6f,0x75,0x74,0x28,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,
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0x2c,0x20,0x74,0x65,0x78,0x55,0x56,0x2c,0x20,0x69,0x43,0x6f,0x6c,0x6f,0x72,0x29,
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0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
|
};
|
|
/*
|
|
diagnostic(off, derivative_uniformity);
|
|
|
|
var<private> fragColor : vec4f;
|
|
|
|
@group(1) @binding(32) var iTexChannel0 : texture_2d<f32>;
|
|
|
|
@group(1) @binding(48) var iSmpChannel0 : sampler;
|
|
|
|
var<private> texUV : vec2f;
|
|
|
|
var<private> iColor : vec4f;
|
|
|
|
fn main_1() {
|
|
let x_23 : vec2f = texUV;
|
|
let x_24 : vec4f = textureSample(iTexChannel0, iSmpChannel0, x_23);
|
|
let x_27 : vec4f = iColor;
|
|
fragColor = (x_24 * x_27);
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
fragColor_1 : vec4f,
|
|
}
|
|
|
|
@fragment
|
|
fn main(@location(0) texUV_param : vec2f, @location(1) iColor_param : vec4f) -> main_out {
|
|
texUV = texUV_param;
|
|
iColor = iColor_param;
|
|
main_1();
|
|
return main_out(fragColor);
|
|
}
|
|
|
|
*/
|
|
static const char sgp_fs_source_wgsl[682] = {
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|
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|
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|
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|
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|
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|
|
0x6d,0x3b,0x0a,0x20,0x20,0x69,0x43,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x69,0x43,
|
|
0x6f,0x6c,0x6f,0x72,0x5f,0x70,0x61,0x72,0x61,0x6d,0x3b,0x0a,0x20,0x20,0x6d,0x61,
|
|
0x69,0x6e,0x5f,0x31,0x28,0x29,0x3b,0x0a,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,
|
|
0x20,0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x28,0x66,0x72,0x61,0x67,0x43,0x6f,
|
|
0x6c,0x6f,0x72,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
static void _sgp_set_error(sgp_error error) {
|
|
_sgp.last_error = error;
|
|
SOKOL_LOG(sgp_get_error_message(error));
|
|
}
|
|
|
|
static sg_blend_state _sgp_blend_state(sgp_blend_mode blend_mode) {
|
|
sg_blend_state blend;
|
|
memset(&blend, 0, sizeof(sg_blend_state));
|
|
switch (blend_mode) {
|
|
case SGP_BLENDMODE_NONE:
|
|
blend.enabled = false;
|
|
blend.src_factor_rgb = SG_BLENDFACTOR_ONE;
|
|
blend.dst_factor_rgb = SG_BLENDFACTOR_ZERO;
|
|
blend.op_rgb = SG_BLENDOP_ADD;
|
|
blend.src_factor_alpha = SG_BLENDFACTOR_ONE;
|
|
blend.dst_factor_alpha = SG_BLENDFACTOR_ZERO;
|
|
blend.op_alpha = SG_BLENDOP_ADD;
|
|
break;
|
|
case SGP_BLENDMODE_BLEND:
|
|
blend.enabled = true;
|
|
blend.src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA;
|
|
blend.dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA;
|
|
blend.op_rgb = SG_BLENDOP_ADD;
|
|
blend.src_factor_alpha = SG_BLENDFACTOR_ONE;
|
|
blend.dst_factor_alpha = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA;
|
|
blend.op_alpha = SG_BLENDOP_ADD;
|
|
break;
|
|
case SGP_BLENDMODE_ADD:
|
|
blend.enabled = true;
|
|
blend.src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA;
|
|
blend.dst_factor_rgb = SG_BLENDFACTOR_ONE;
|
|
blend.op_rgb = SG_BLENDOP_ADD;
|
|
blend.src_factor_alpha = SG_BLENDFACTOR_ZERO;
|
|
blend.dst_factor_alpha = SG_BLENDFACTOR_ONE;
|
|
blend.op_alpha = SG_BLENDOP_ADD;
|
|
break;
|
|
case SGP_BLENDMODE_MOD:
|
|
blend.enabled = true;
|
|
blend.src_factor_rgb = SG_BLENDFACTOR_DST_COLOR;
|
|
blend.dst_factor_rgb = SG_BLENDFACTOR_ZERO;
|
|
blend.op_rgb = SG_BLENDOP_ADD;
|
|
blend.src_factor_alpha = SG_BLENDFACTOR_ZERO;
|
|
blend.dst_factor_alpha = SG_BLENDFACTOR_ONE;
|
|
blend.op_alpha = SG_BLENDOP_ADD;
|
|
break;
|
|
case SGP_BLENDMODE_MUL:
|
|
blend.enabled = true;
|
|
blend.src_factor_rgb = SG_BLENDFACTOR_DST_COLOR;
|
|
blend.dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA;
|
|
blend.op_rgb = SG_BLENDOP_ADD;
|
|
blend.src_factor_alpha = SG_BLENDFACTOR_DST_ALPHA;
|
|
blend.dst_factor_alpha = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA;
|
|
blend.op_alpha = SG_BLENDOP_ADD;
|
|
break;
|
|
default:
|
|
blend.enabled = false;
|
|
blend.src_factor_rgb = SG_BLENDFACTOR_ONE;
|
|
blend.dst_factor_rgb = SG_BLENDFACTOR_ZERO;
|
|
blend.op_rgb = SG_BLENDOP_ADD;
|
|
blend.src_factor_alpha = SG_BLENDFACTOR_ONE;
|
|
blend.dst_factor_alpha = SG_BLENDFACTOR_ZERO;
|
|
blend.op_alpha = SG_BLENDOP_ADD;
|
|
SOKOL_UNREACHABLE;
|
|
break;
|
|
}
|
|
return blend;
|
|
}
|
|
|
|
static sg_pipeline _sgp_make_pipeline(sg_shader shader, sg_primitive_type primitive_type, sgp_blend_mode blend_mode,
|
|
sg_pixel_format color_format, sg_pixel_format depth_format, int sample_count, bool has_vs_color) {
|
|
// create pipeline
|
|
sg_pipeline_desc pip_desc;
|
|
memset(&pip_desc, 0, sizeof(sg_pipeline_desc));
|
|
pip_desc.shader = shader;
|
|
pip_desc.layout.buffers[0].stride = sizeof(sgp_vertex);
|
|
pip_desc.layout.attrs[SGP_VS_ATTR_COORD].offset = offsetof(sgp_vertex, position);
|
|
pip_desc.layout.attrs[SGP_VS_ATTR_COORD].format = SG_VERTEXFORMAT_FLOAT4;
|
|
if (has_vs_color) {
|
|
pip_desc.layout.attrs[SGP_VS_ATTR_COLOR].offset = offsetof(sgp_vertex, color);
|
|
pip_desc.layout.attrs[SGP_VS_ATTR_COLOR].format = SG_VERTEXFORMAT_UBYTE4N;
|
|
}
|
|
pip_desc.sample_count = sample_count;
|
|
pip_desc.depth.pixel_format = depth_format;
|
|
pip_desc.colors[0].pixel_format = color_format;
|
|
pip_desc.colors[0].blend = _sgp_blend_state(blend_mode);
|
|
pip_desc.primitive_type = primitive_type;
|
|
|
|
sg_pipeline pip = sg_make_pipeline(&pip_desc);
|
|
if (pip.id != SG_INVALID_ID && sg_query_pipeline_state(pip) != SG_RESOURCESTATE_VALID) {
|
|
sg_destroy_pipeline(pip);
|
|
pip.id = SG_INVALID_ID;
|
|
}
|
|
return pip;
|
|
}
|
|
|
|
static sg_pipeline _sgp_lookup_pipeline(sg_primitive_type primitive_type, sgp_blend_mode blend_mode) {
|
|
uint32_t pip_index = (primitive_type * _SGP_BLENDMODE_NUM) + blend_mode;
|
|
if (_sgp.pipelines[pip_index].id != SG_INVALID_ID) {
|
|
return _sgp.pipelines[pip_index];
|
|
}
|
|
|
|
sg_pipeline pip = _sgp_make_pipeline(_sgp.shader, primitive_type, blend_mode, _sgp.desc.color_format, _sgp.desc.depth_format, _sgp.desc.sample_count, true);
|
|
if (pip.id != SG_INVALID_ID) {
|
|
_sgp.pipelines[pip_index] = pip;
|
|
}
|
|
return pip;
|
|
}
|
|
|
|
static sg_shader _sgp_make_common_shader(void) {
|
|
sg_backend backend = sg_query_backend();
|
|
sg_shader_desc desc;
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.fs.images[0].used = true;
|
|
desc.fs.images[0].multisampled = false;
|
|
desc.fs.images[0].image_type = SG_IMAGETYPE_2D;
|
|
desc.fs.images[0].sample_type = SG_IMAGESAMPLETYPE_FLOAT;
|
|
desc.fs.samplers[0].used = true;
|
|
desc.fs.samplers[0].sampler_type = SG_SAMPLERTYPE_FILTERING;
|
|
desc.fs.image_sampler_pairs[0].used = true;
|
|
desc.fs.image_sampler_pairs[0].image_slot = 0;
|
|
desc.fs.image_sampler_pairs[0].sampler_slot = 0;
|
|
|
|
// GLCORE33 / GLES3 only
|
|
desc.attrs[SGP_VS_ATTR_COORD].name = "coord";
|
|
desc.attrs[SGP_VS_ATTR_COLOR].name = "color";
|
|
desc.fs.image_sampler_pairs[0].glsl_name = "iTexChannel0_iSmpChannel0";
|
|
|
|
// D3D11 only
|
|
desc.attrs[SGP_VS_ATTR_COORD].sem_name = "TEXCOORD";
|
|
desc.attrs[SGP_VS_ATTR_COORD].sem_index = 0;
|
|
desc.attrs[SGP_VS_ATTR_COLOR].sem_name = "TEXCOORD";
|
|
desc.attrs[SGP_VS_ATTR_COLOR].sem_index = 1;
|
|
desc.vs.d3d11_target = "vs_4_0";
|
|
desc.fs.d3d11_target = "ps_4_0";
|
|
|
|
// entry
|
|
switch (backend) {
|
|
case SG_BACKEND_METAL_MACOS:
|
|
case SG_BACKEND_METAL_IOS:
|
|
case SG_BACKEND_METAL_SIMULATOR:
|
|
desc.vs.entry = "main0";
|
|
desc.fs.entry = "main0";
|
|
break;
|
|
default:
|
|
desc.vs.entry = "main";
|
|
desc.fs.entry = "main";
|
|
break;
|
|
}
|
|
|
|
// source
|
|
switch (backend) {
|
|
// case SG_BACKEND_GLCORE33:
|
|
// desc.vs.source = sgp_vs_source_glsl330;
|
|
// desc.fs.source = sgp_fs_source_glsl330;
|
|
// break;
|
|
case SG_BACKEND_GLES3:
|
|
desc.vs.source = sgp_vs_source_glsl300es;
|
|
desc.fs.source = sgp_fs_source_glsl300es;
|
|
break;
|
|
case SG_BACKEND_D3D11:
|
|
desc.vs.source = sgp_vs_source_hlsl4;
|
|
desc.fs.source = sgp_fs_source_hlsl4;
|
|
break;
|
|
case SG_BACKEND_METAL_MACOS:
|
|
desc.vs.source = sgp_vs_source_metal_macos;
|
|
desc.fs.source = sgp_fs_source_metal_macos;
|
|
break;
|
|
case SG_BACKEND_METAL_IOS:
|
|
case SG_BACKEND_METAL_SIMULATOR:
|
|
desc.vs.source = sgp_vs_source_metal_ios;
|
|
desc.fs.source = sgp_fs_source_metal_ios;
|
|
break;
|
|
case SG_BACKEND_WGPU:
|
|
desc.vs.source = sgp_vs_source_wgsl;
|
|
desc.fs.source = sgp_fs_source_wgsl;
|
|
break;
|
|
case SG_BACKEND_DUMMY:
|
|
desc.vs.source = "";
|
|
desc.fs.source = "";
|
|
break;
|
|
default: {
|
|
// Unsupported backend
|
|
sg_shader shd;
|
|
shd.id = SG_INVALID_ID;
|
|
return shd;
|
|
}
|
|
}
|
|
|
|
return sg_make_shader(&desc);
|
|
}
|
|
|
|
void sgp_setup(const sgp_desc* desc) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == 0);
|
|
|
|
if (!sg_isvalid()) {
|
|
_sgp_set_error(SGP_ERROR_SOKOL_INVALID);
|
|
return;
|
|
}
|
|
|
|
// init
|
|
_sgp.init_cookie = _SGP_INIT_COOKIE;
|
|
_sgp.last_error = SGP_NO_ERROR;
|
|
|
|
// set desc default values
|
|
_sgp.desc = *desc;
|
|
_sgp.desc.max_vertices = _sg_def(desc->max_vertices, _SGP_DEFAULT_MAX_VERTICES);
|
|
_sgp.desc.max_commands = _sg_def(desc->max_commands, _SGP_DEFAULT_MAX_COMMANDS);
|
|
_sgp.desc.color_format = _sg_def(desc->color_format, _sg.desc.environment.defaults.color_format);
|
|
_sgp.desc.depth_format = _sg_def(desc->depth_format, _sg.desc.environment.defaults.depth_format);
|
|
_sgp.desc.sample_count = _sg_def(desc->sample_count, _sg.desc.environment.defaults.sample_count);
|
|
|
|
// allocate buffers
|
|
_sgp.num_vertices = _sgp.desc.max_vertices;
|
|
_sgp.num_commands = _sgp.desc.max_commands;
|
|
_sgp.num_uniforms = _sgp.desc.max_commands;
|
|
_sgp.vertices = (sgp_vertex*) _sg_malloc(_sgp.num_vertices * sizeof(sgp_vertex));
|
|
_sgp.uniforms = (sgp_uniform*) _sg_malloc(_sgp.num_uniforms * sizeof(sgp_uniform));
|
|
_sgp.commands = (_sgp_command*) _sg_malloc(_sgp.num_commands * sizeof(_sgp_command));
|
|
if (!_sgp.commands || !_sgp.uniforms || !_sgp.commands) {
|
|
sgp_shutdown();
|
|
_sgp_set_error(SGP_ERROR_ALLOC_FAILED);
|
|
return;
|
|
}
|
|
memset(_sgp.vertices, 0, _sgp.num_vertices * sizeof(sgp_vertex));
|
|
memset(_sgp.uniforms, 0, _sgp.num_uniforms * sizeof(sgp_uniform));
|
|
memset(_sgp.commands, 0, _sgp.num_commands * sizeof(_sgp_command));
|
|
|
|
// create vertex buffer
|
|
sg_buffer_desc vertex_buf_desc;
|
|
memset(&vertex_buf_desc, 0, sizeof(sg_buffer_desc));
|
|
vertex_buf_desc.size = (size_t)(_sgp.num_vertices * sizeof(sgp_vertex));
|
|
vertex_buf_desc.type = SG_BUFFERTYPE_VERTEXBUFFER;
|
|
vertex_buf_desc.usage = SG_USAGE_STREAM;
|
|
|
|
_sgp.vertex_buf = sg_make_buffer(&vertex_buf_desc);
|
|
if (sg_query_buffer_state(_sgp.vertex_buf) != SG_RESOURCESTATE_VALID) {
|
|
sgp_shutdown();
|
|
_sgp_set_error(SGP_ERROR_MAKE_VERTEX_BUFFER_FAILED);
|
|
return;
|
|
}
|
|
|
|
// create white texture
|
|
uint32_t pixels[4];
|
|
memset(pixels, 0xFF, sizeof(pixels));
|
|
sg_image_desc white_img_desc;
|
|
memset(&white_img_desc, 0, sizeof(sg_image_desc));
|
|
white_img_desc.type = SG_IMAGETYPE_2D;
|
|
white_img_desc.width = 2;
|
|
white_img_desc.height = 2;
|
|
white_img_desc.pixel_format = SG_PIXELFORMAT_RGBA8;
|
|
white_img_desc.data.subimage[0][0].ptr = pixels;
|
|
white_img_desc.data.subimage[0][0].size = sizeof(pixels);
|
|
white_img_desc.label = "sgp-white-texture";
|
|
_sgp.white_img = sg_make_image(&white_img_desc);
|
|
if (sg_query_image_state(_sgp.white_img) != SG_RESOURCESTATE_VALID) {
|
|
sgp_shutdown();
|
|
_sgp_set_error(SGP_ERROR_MAKE_WHITE_IMAGE_FAILED);
|
|
return;
|
|
}
|
|
|
|
// create nearest sampler
|
|
sg_sampler_desc nearest_smp_desc;
|
|
memset(&nearest_smp_desc, 0, sizeof(sg_sampler_desc));
|
|
nearest_smp_desc.label = "sgp-nearest-sampler";
|
|
_sgp.nearest_smp = sg_make_sampler(&nearest_smp_desc);
|
|
if (sg_query_sampler_state(_sgp.nearest_smp) != SG_RESOURCESTATE_VALID) {
|
|
sgp_shutdown();
|
|
_sgp_set_error(SGP_ERROR_MAKE_NEAREST_SAMPLER_FAILED);
|
|
return;
|
|
}
|
|
|
|
// create common shader
|
|
_sgp.shader = _sgp_make_common_shader();
|
|
if (sg_query_shader_state(_sgp.shader) != SG_RESOURCESTATE_VALID) {
|
|
sgp_shutdown();
|
|
_sgp_set_error(SGP_ERROR_MAKE_COMMON_SHADER_FAILED);
|
|
return;
|
|
}
|
|
|
|
// create common pipelines
|
|
bool pips_ok = true;
|
|
pips_ok = pips_ok && _sgp_lookup_pipeline(SG_PRIMITIVETYPE_TRIANGLES, SGP_BLENDMODE_NONE).id != SG_INVALID_ID;
|
|
pips_ok = pips_ok && _sgp_lookup_pipeline(SG_PRIMITIVETYPE_TRIANGLES, SGP_BLENDMODE_BLEND).id != SG_INVALID_ID;
|
|
pips_ok = pips_ok && _sgp_lookup_pipeline(SG_PRIMITIVETYPE_POINTS, SGP_BLENDMODE_NONE).id != SG_INVALID_ID;
|
|
pips_ok = pips_ok && _sgp_lookup_pipeline(SG_PRIMITIVETYPE_POINTS, SGP_BLENDMODE_BLEND).id != SG_INVALID_ID;
|
|
pips_ok = pips_ok && _sgp_lookup_pipeline(SG_PRIMITIVETYPE_LINES, SGP_BLENDMODE_NONE).id != SG_INVALID_ID;
|
|
pips_ok = pips_ok && _sgp_lookup_pipeline(SG_PRIMITIVETYPE_LINES, SGP_BLENDMODE_BLEND).id != SG_INVALID_ID;
|
|
pips_ok = pips_ok && _sgp_lookup_pipeline(SG_PRIMITIVETYPE_TRIANGLE_STRIP, SGP_BLENDMODE_NONE).id != SG_INVALID_ID;
|
|
pips_ok = pips_ok && _sgp_lookup_pipeline(SG_PRIMITIVETYPE_TRIANGLE_STRIP, SGP_BLENDMODE_BLEND).id != SG_INVALID_ID;
|
|
pips_ok = pips_ok && _sgp_lookup_pipeline(SG_PRIMITIVETYPE_LINE_STRIP, SGP_BLENDMODE_NONE).id != SG_INVALID_ID;
|
|
pips_ok = pips_ok && _sgp_lookup_pipeline(SG_PRIMITIVETYPE_LINE_STRIP, SGP_BLENDMODE_BLEND).id != SG_INVALID_ID;
|
|
if (!pips_ok) {
|
|
sgp_shutdown();
|
|
_sgp_set_error(SGP_ERROR_MAKE_COMMON_PIPELINE_FAILED);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void sgp_shutdown(void) {
|
|
if (_sgp.init_cookie == 0) {
|
|
return; // not initialized
|
|
}
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state == 0);
|
|
if (_sgp.vertices) {
|
|
_sg_free(_sgp.vertices);
|
|
}
|
|
if (_sgp.uniforms) {
|
|
_sg_free(_sgp.uniforms);
|
|
}
|
|
if (_sgp.commands) {
|
|
_sg_free(_sgp.commands);
|
|
}
|
|
for (uint32_t i=0;i<_SG_PRIMITIVETYPE_NUM*_SGP_BLENDMODE_NUM;++i) {
|
|
sg_pipeline pip = _sgp.pipelines[i];
|
|
if (pip.id != SG_INVALID_ID) {
|
|
sg_destroy_pipeline(pip);
|
|
}
|
|
}
|
|
if (_sgp.shader.id != SG_INVALID_ID) {
|
|
sg_destroy_shader(_sgp.shader);
|
|
}
|
|
if (_sgp.vertex_buf.id != SG_INVALID_ID) {
|
|
sg_destroy_buffer(_sgp.vertex_buf);
|
|
}
|
|
if (_sgp.white_img.id != SG_INVALID_ID) {
|
|
sg_destroy_image(_sgp.white_img);
|
|
}
|
|
if (_sgp.nearest_smp.id != SG_INVALID_ID) {
|
|
sg_destroy_sampler(_sgp.nearest_smp);
|
|
}
|
|
memset(&_sgp, 0, sizeof(_sgp_context));
|
|
}
|
|
|
|
bool sgp_is_valid(void) {
|
|
return _sgp.init_cookie == _SGP_INIT_COOKIE;
|
|
}
|
|
|
|
sgp_error sgp_get_last_error(void) {
|
|
return _sgp.last_error;
|
|
}
|
|
|
|
const char* sgp_get_error_message(sgp_error error_code) {
|
|
switch (error_code) {
|
|
case SGP_NO_ERROR:
|
|
return "No error";
|
|
case SGP_ERROR_SOKOL_INVALID:
|
|
return "Sokol is not initialized";
|
|
case SGP_ERROR_VERTICES_FULL:
|
|
return "SGP vertices buffer is full";
|
|
case SGP_ERROR_UNIFORMS_FULL:
|
|
return "SGP uniform buffer is full";
|
|
case SGP_ERROR_COMMANDS_FULL:
|
|
return "SGP command buffer is full";
|
|
case SGP_ERROR_VERTICES_OVERFLOW:
|
|
return "SGP vertices buffer overflow";
|
|
case SGP_ERROR_TRANSFORM_STACK_OVERFLOW:
|
|
return "SGP transform stack overflow";
|
|
case SGP_ERROR_TRANSFORM_STACK_UNDERFLOW:
|
|
return "SGP transform stack underflow";
|
|
case SGP_ERROR_STATE_STACK_OVERFLOW:
|
|
return "SGP state stack overflow";
|
|
case SGP_ERROR_STATE_STACK_UNDERFLOW:
|
|
return "SGP state stack underflow";
|
|
case SGP_ERROR_ALLOC_FAILED:
|
|
return "SGP failed to allocate buffers";
|
|
case SGP_ERROR_MAKE_VERTEX_BUFFER_FAILED:
|
|
return "SGP failed to create vertex buffer";
|
|
case SGP_ERROR_MAKE_WHITE_IMAGE_FAILED:
|
|
return "SGP failed to create white image";
|
|
case SGP_ERROR_MAKE_NEAREST_SAMPLER_FAILED:
|
|
return "SGP failed to create nearest sampler";
|
|
case SGP_ERROR_MAKE_COMMON_SHADER_FAILED:
|
|
return "SGP failed to create the common shader";
|
|
case SGP_ERROR_MAKE_COMMON_PIPELINE_FAILED:
|
|
return "SGP failed to create the common pipeline";
|
|
default:
|
|
return "Invalid error code";
|
|
}
|
|
}
|
|
|
|
sg_pipeline sgp_make_pipeline(const sgp_pipeline_desc* desc) {
|
|
sg_primitive_type primitive_type = _sg_def(desc->primitive_type, SG_PRIMITIVETYPE_TRIANGLES);
|
|
sgp_blend_mode blend_mode = _sg_def(desc->blend_mode, SGP_BLENDMODE_NONE);
|
|
sg_pixel_format color_format = _sg_def(desc->color_format, _sgp.desc.color_format);
|
|
sg_pixel_format depth_format = _sg_def(desc->depth_format, _sgp.desc.depth_format);
|
|
int sample_count = _sg_def(desc->sample_count, _sgp.desc.sample_count);
|
|
return _sgp_make_pipeline(desc->shader, primitive_type, blend_mode, color_format, depth_format, sample_count, desc->has_vs_color);
|
|
}
|
|
|
|
static inline sgp_mat2x3 _sgp_default_proj(int width, int height) {
|
|
// matrix to convert screen coordinate system
|
|
// to the usual the coordinate system used on the backends
|
|
sgp_mat2x3 mat = {{
|
|
{2.0f/(float)width, 0.0f, -1.0f},
|
|
{ 0.0f, -2.0f/(float)height, 1.0f}
|
|
}};
|
|
return mat;
|
|
}
|
|
|
|
void sgp_begin(int width, int height) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
if (SOKOL_UNLIKELY(_sgp.cur_state >= _SGP_MAX_STACK_DEPTH)) {
|
|
_sgp_set_error(SGP_ERROR_STATE_STACK_OVERFLOW);
|
|
return;
|
|
}
|
|
|
|
// begin reset last error
|
|
_sgp.last_error = SGP_NO_ERROR;
|
|
|
|
// save current state
|
|
_sgp.state_stack[_sgp.cur_state++] = _sgp.state;
|
|
|
|
// reset to default state
|
|
_sgp.state.frame_size.w = width; _sgp.state.frame_size.h = height;
|
|
_sgp.state.viewport.x = 0; _sgp.state.viewport.y = 0;
|
|
_sgp.state.viewport.w = width; _sgp.state.viewport.h = height;
|
|
_sgp.state.scissor.x = 0; _sgp.state.scissor.y = 0;
|
|
_sgp.state.scissor.w = -1; _sgp.state.scissor.h = -1;
|
|
_sgp.state.proj = _sgp_default_proj(width, height);
|
|
_sgp.state.transform = _sgp_mat3_identity;
|
|
_sgp.state.mvp = _sgp.state.proj;
|
|
_sgp.state.thickness = _sg_max(1.0f / width, 1.0f / height);
|
|
_sgp.state.color = _sgp_white_color;
|
|
memset(&_sgp.state.uniform, 0, sizeof(sgp_uniform));
|
|
_sgp.state.uniform.size = 0;
|
|
_sgp.state.blend_mode = SGP_BLENDMODE_NONE;
|
|
_sgp.state._base_vertex = _sgp.cur_vertex;
|
|
_sgp.state._base_uniform = _sgp.cur_uniform;
|
|
_sgp.state._base_command = _sgp.cur_command;
|
|
|
|
_sgp.state.textures.count = 1;
|
|
_sgp.state.textures.images[0] = _sgp.white_img;
|
|
_sgp.state.textures.samplers[0] = _sgp.nearest_smp;
|
|
sg_image img = {SG_INVALID_ID};
|
|
for (int i=1;i<SGP_TEXTURE_SLOTS;++i) {
|
|
_sgp.state.textures.images[i] = img;
|
|
_sgp.state.textures.samplers[i] = _sgp.nearest_smp;
|
|
}
|
|
}
|
|
|
|
static void _sgp_get_pipeline_uniform_count(sg_pipeline pip, int* vs_uniform_count, int* fs_uniform_count) {
|
|
_sg_pipeline_t* p = _sg_lookup_pipeline(&_sg.pools, pip.id);
|
|
SOKOL_ASSERT(p);
|
|
*vs_uniform_count = p ? p->shader->cmn.stage[SG_SHADERSTAGE_VS].num_uniform_blocks : 0;
|
|
*fs_uniform_count = p ? p->shader->cmn.stage[SG_SHADERSTAGE_FS].num_uniform_blocks : 0;
|
|
}
|
|
|
|
void sgp_flush(void) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
|
|
uint32_t end_command = _sgp.cur_command;
|
|
uint32_t end_vertex = _sgp.cur_vertex;
|
|
|
|
// rewind indexes
|
|
_sgp.cur_vertex = _sgp.state._base_vertex;
|
|
_sgp.cur_uniform = _sgp.state._base_uniform;
|
|
_sgp.cur_command = _sgp.state._base_command;
|
|
|
|
// draw nothing on errors
|
|
if (_sgp.last_error != SGP_NO_ERROR) {
|
|
return;
|
|
}
|
|
|
|
// nothing to be drawn
|
|
if (end_command <= _sgp.state._base_command) {
|
|
return;
|
|
}
|
|
|
|
// upload vertices
|
|
uint32_t base_vertex = _sgp.state._base_vertex;
|
|
uint32_t num_vertices = (end_vertex - base_vertex) * sizeof(sgp_vertex);
|
|
sg_range vertex_range = {&_sgp.vertices[base_vertex], num_vertices};
|
|
int offset = sg_append_buffer(_sgp.vertex_buf, &vertex_range);
|
|
if (sg_query_buffer_overflow(_sgp.vertex_buf)) {
|
|
_sgp_set_error(SGP_ERROR_VERTICES_OVERFLOW);
|
|
return;
|
|
}
|
|
|
|
uint32_t cur_pip_id = _SGP_IMPOSSIBLE_ID;
|
|
uint32_t cur_uniform_index = _SGP_IMPOSSIBLE_ID;
|
|
uint32_t cur_imgs_id[SGP_TEXTURE_SLOTS];
|
|
for (int i=0;i<SGP_TEXTURE_SLOTS;++i) {
|
|
cur_imgs_id[i] = _SGP_IMPOSSIBLE_ID;
|
|
}
|
|
|
|
// define the resource bindings
|
|
sg_bindings bind;
|
|
memset(&bind, 0, sizeof(sg_bindings));
|
|
bind.vertex_buffers[0] = _sgp.vertex_buf;
|
|
bind.vertex_buffer_offsets[0] = offset;
|
|
|
|
// flush commands
|
|
for (uint32_t i = _sgp.state._base_command; i < end_command; ++i) {
|
|
_sgp_command* cmd = &_sgp.commands[i];
|
|
switch (cmd->cmd) {
|
|
case SGP_COMMAND_VIEWPORT: {
|
|
sgp_irect* args = &cmd->args.viewport;
|
|
sg_apply_viewport(args->x, args->y, args->w, args->h, true);
|
|
break;
|
|
}
|
|
case SGP_COMMAND_SCISSOR: {
|
|
sgp_irect* args = &cmd->args.scissor;
|
|
sg_apply_scissor_rect(args->x, args->y, args->w, args->h, true);
|
|
break;
|
|
}
|
|
case SGP_COMMAND_DRAW: {
|
|
_sgp_draw_args* args = &cmd->args.draw;
|
|
if (args->num_vertices == 0) {
|
|
break;
|
|
}
|
|
bool apply_bindings = false;
|
|
// pipeline
|
|
if (args->pip.id != cur_pip_id) {
|
|
// when pipeline changes we need to re-apply uniforms and bindings
|
|
cur_uniform_index = _SGP_IMPOSSIBLE_ID;
|
|
apply_bindings = true;
|
|
cur_pip_id = args->pip.id;
|
|
sg_apply_pipeline(args->pip);
|
|
}
|
|
// bindings
|
|
for (uint32_t j=0;j<SGP_TEXTURE_SLOTS;++j) {
|
|
uint32_t img_id = SG_INVALID_ID;
|
|
uint32_t smp_id = SG_INVALID_ID;
|
|
if (j < args->textures.count) {
|
|
img_id = args->textures.images[j].id;
|
|
if (img_id != SG_INVALID_ID) {
|
|
smp_id = args->textures.samplers[j].id;
|
|
}
|
|
}
|
|
if (cur_imgs_id[j] != img_id) {
|
|
// when an image binding change we need to re-apply bindings
|
|
cur_imgs_id[j] = img_id;
|
|
bind.fs.images[j].id = img_id;
|
|
bind.fs.samplers[j].id = smp_id;
|
|
apply_bindings = true;
|
|
}
|
|
}
|
|
if (apply_bindings) {
|
|
sg_apply_bindings(&bind);
|
|
}
|
|
// uniforms
|
|
if (cur_uniform_index != args->uniform_index) {
|
|
cur_uniform_index = args->uniform_index;
|
|
sgp_uniform* uniform = &_sgp.uniforms[cur_uniform_index];
|
|
if (uniform->size > 0) {
|
|
sg_range uniform_range = {&uniform->content, uniform->size};
|
|
int vs_uniform_count, fs_uniform_count;
|
|
_sgp_get_pipeline_uniform_count(args->pip, &vs_uniform_count, &fs_uniform_count);
|
|
// apply uniforms on vertex shader only when needed
|
|
if (vs_uniform_count > 0) {
|
|
sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, &uniform_range);
|
|
}
|
|
// apply uniforms on fragment shader
|
|
if (fs_uniform_count > 0) {
|
|
sg_apply_uniforms(SG_SHADERSTAGE_FS, 0, &uniform_range);
|
|
}
|
|
}
|
|
}
|
|
// draw
|
|
sg_draw((int)(args->vertex_index - base_vertex), (int)args->num_vertices, 1);
|
|
break;
|
|
}
|
|
case SGP_COMMAND_NONE: {
|
|
// this command was optimized away
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void sgp_end(void) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
if (SOKOL_UNLIKELY(_sgp.cur_state <= 0)) {
|
|
_sgp_set_error(SGP_ERROR_STATE_STACK_UNDERFLOW);
|
|
return;
|
|
}
|
|
|
|
// restore old state
|
|
_sgp.state = _sgp.state_stack[--_sgp.cur_state];
|
|
}
|
|
|
|
static inline sgp_mat2x3 _sgp_mul_proj_transform(sgp_mat2x3* proj, sgp_mat2x3* transform) {
|
|
// this actually multiply matrix projection and transform matrix in an optimized way
|
|
float x = proj->v[0][0], y = proj->v[1][1];
|
|
sgp_mat2x3 m = {{
|
|
{x*transform->v[0][0], x*transform->v[0][1], x*transform->v[0][2]+proj->v[0][2]},
|
|
{y*transform->v[1][0], y*transform->v[1][1], y*transform->v[1][2]+proj->v[1][2]}
|
|
}};
|
|
return m;
|
|
}
|
|
|
|
void sgp_project(float left, float right, float top, float bottom) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
float w = right - left;
|
|
float h = top - bottom;
|
|
sgp_mat2x3 proj = {{
|
|
{2.0f/w, 0.0f, -(right+left)/w},
|
|
{0.0f, 2.0f/h, -(top+bottom)/h}
|
|
}};
|
|
_sgp.state.proj = proj;
|
|
_sgp.state.mvp = _sgp_mul_proj_transform(&_sgp.state.proj, &_sgp.state.transform);
|
|
}
|
|
|
|
void sgp_reset_project(void) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
_sgp.state.proj = _sgp_default_proj(_sgp.state.viewport.w, _sgp.state.viewport.h);
|
|
_sgp.state.mvp = _sgp_mul_proj_transform(&_sgp.state.proj, &_sgp.state.transform);
|
|
}
|
|
|
|
void sgp_push_transform(void) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
if (SOKOL_UNLIKELY(_sgp.cur_transform >= _SGP_MAX_STACK_DEPTH)) {
|
|
_sgp_set_error(SGP_ERROR_TRANSFORM_STACK_OVERFLOW);
|
|
return;
|
|
}
|
|
_sgp.transform_stack[_sgp.cur_transform++] = _sgp.state.transform;
|
|
}
|
|
|
|
void sgp_pop_transform(void) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
if (SOKOL_UNLIKELY(_sgp.cur_transform <= 0)) {
|
|
_sgp_set_error(SGP_ERROR_TRANSFORM_STACK_UNDERFLOW);
|
|
return;
|
|
}
|
|
_sgp.state.transform = _sgp.transform_stack[--_sgp.cur_transform];
|
|
_sgp.state.mvp = _sgp_mul_proj_transform(&_sgp.state.proj, &_sgp.state.transform);
|
|
}
|
|
|
|
void sgp_reset_transform(void) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
_sgp.state.transform = _sgp_mat3_identity;
|
|
_sgp.state.mvp = _sgp_mul_proj_transform(&_sgp.state.proj, &_sgp.state.transform);
|
|
}
|
|
|
|
void sgp_translate(float x, float y) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
// multiply by translate matrix:
|
|
// 1.0f, 0.0f, x,
|
|
// 0.0f, 1.0f, y,
|
|
// 0.0f, 0.0f, 1.0f,
|
|
_sgp.state.transform.v[0][2] += x*_sgp.state.transform.v[0][0] + y*_sgp.state.transform.v[0][1];
|
|
_sgp.state.transform.v[1][2] += x*_sgp.state.transform.v[1][0] + y*_sgp.state.transform.v[1][1];
|
|
_sgp.state.mvp = _sgp_mul_proj_transform(&_sgp.state.proj, &_sgp.state.transform);
|
|
}
|
|
|
|
void sgp_rotate(float theta) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
float sint = sinf(theta), cost = cosf(theta);
|
|
// multiply by rotation matrix:
|
|
// cost, -sint, 0.0f,
|
|
// sint, cost, 0.0f,
|
|
// 0.0f, 0.0f, 1.0f,
|
|
sgp_mat2x3 transform = {{
|
|
{cost*_sgp.state.transform.v[0][0]+sint*_sgp.state.transform.v[0][1], -sint*_sgp.state.transform.v[0][0]+cost*_sgp.state.transform.v[0][1], _sgp.state.transform.v[0][2]},
|
|
{cost*_sgp.state.transform.v[1][0]+sint*_sgp.state.transform.v[1][1], -sint*_sgp.state.transform.v[1][0]+cost*_sgp.state.transform.v[1][1], _sgp.state.transform.v[1][2]}
|
|
}};
|
|
_sgp.state.transform = transform;
|
|
_sgp.state.mvp = _sgp_mul_proj_transform(&_sgp.state.proj, &_sgp.state.transform);
|
|
}
|
|
|
|
void sgp_rotate_at(float theta, float x, float y) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
sgp_translate(x, y);
|
|
sgp_rotate(theta);
|
|
sgp_translate(-x, -y);
|
|
}
|
|
|
|
void sgp_scale(float sx, float sy) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
// multiply by scale matrix:
|
|
// sx, 0.0f, 0.0f,
|
|
// 0.0f, sy, 0.0f,
|
|
// 0.0f, 0.0f, 1.0f,
|
|
_sgp.state.transform.v[0][0] *= sx;
|
|
_sgp.state.transform.v[1][0] *= sx;
|
|
_sgp.state.transform.v[0][1] *= sy;
|
|
_sgp.state.transform.v[1][1] *= sy;
|
|
_sgp.state.mvp = _sgp_mul_proj_transform(&_sgp.state.proj, &_sgp.state.transform);
|
|
}
|
|
|
|
void sgp_scale_at(float sx, float sy, float x, float y) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
sgp_translate(x, y);
|
|
sgp_scale(sx, sy);
|
|
sgp_translate(-x, -y);
|
|
}
|
|
|
|
void sgp_set_pipeline(sg_pipeline pipeline) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
_sgp.state.pipeline = pipeline;
|
|
|
|
// reset uniforms
|
|
memset(&_sgp.state.uniform, 0, sizeof(sgp_uniform));
|
|
}
|
|
|
|
void sgp_reset_pipeline(void) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
sg_pipeline pip = {SG_INVALID_ID};
|
|
sgp_set_pipeline(pip);
|
|
}
|
|
|
|
void sgp_set_uniform(const void* data, uint32_t size) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.state.pipeline.id != SG_INVALID_ID);
|
|
SOKOL_ASSERT(size <= sizeof(float) * SGP_UNIFORM_CONTENT_SLOTS);
|
|
if (size > 0) {
|
|
SOKOL_ASSERT(data);
|
|
memcpy(&_sgp.state.uniform.content, data, size);
|
|
}
|
|
if (size < _sgp.state.uniform.size) {
|
|
// zero old uniform data
|
|
memset((uint8_t*)(&_sgp.state.uniform) + size, 0, _sgp.state.uniform.size - size);
|
|
}
|
|
_sgp.state.uniform.size = size;
|
|
}
|
|
|
|
void sgp_reset_uniform(void) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.state.pipeline.id != SG_INVALID_ID);
|
|
sgp_set_uniform(NULL, 0);
|
|
}
|
|
|
|
void sgp_set_blend_mode(sgp_blend_mode blend_mode) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
_sgp.state.blend_mode = blend_mode;
|
|
}
|
|
|
|
void sgp_reset_blend_mode(void) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
sgp_set_blend_mode(SGP_BLENDMODE_NONE);
|
|
}
|
|
|
|
void sgp_set_color(float r, float g, float b, float a) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
_sgp.state.color = (sgp_color_ub4){
|
|
(uint8_t)_sg_clamp(r*255.0f, 0.0f, 255.0f),
|
|
(uint8_t)_sg_clamp(g*255.0f, 0.0f, 255.0f),
|
|
(uint8_t)_sg_clamp(b*255.0f, 0.0f, 255.0f),
|
|
(uint8_t)_sg_clamp(a*255.0f, 0.0f, 255.0f)
|
|
};
|
|
}
|
|
|
|
void sgp_reset_color(void) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
_sgp.state.color = _sgp_white_color;
|
|
}
|
|
|
|
void sgp_set_image(int channel, sg_image image) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
SOKOL_ASSERT(channel >= 0 && channel < SGP_TEXTURE_SLOTS);
|
|
if (_sgp.state.textures.images[channel].id == image.id) {
|
|
return;
|
|
}
|
|
|
|
_sgp.state.textures.images[channel] = image;
|
|
|
|
// recalculate textures count
|
|
int textures_count = (int)_sgp.state.textures.count;
|
|
for (int i=_sg_max(channel, textures_count-1);i>=0;--i) {
|
|
if (_sgp.state.textures.images[i].id != SG_INVALID_ID) {
|
|
textures_count = i + 1;
|
|
break;
|
|
}
|
|
}
|
|
_sgp.state.textures.count = (uint32_t)textures_count;
|
|
}
|
|
|
|
void sgp_unset_image(int channel) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
sg_image img = {SG_INVALID_ID};
|
|
sgp_set_image(channel, img);
|
|
}
|
|
|
|
void sgp_reset_image(int channel) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
if (channel == 0) {
|
|
// channel 0 always use white image
|
|
sgp_set_image(channel, _sgp.white_img);
|
|
} else {
|
|
sg_image img = {SG_INVALID_ID};
|
|
sgp_set_image(channel, img);
|
|
}
|
|
}
|
|
|
|
void sgp_set_sampler(int channel, sg_sampler sampler) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
SOKOL_ASSERT(channel >= 0 && channel < SGP_TEXTURE_SLOTS);
|
|
_sgp.state.textures.samplers[channel] = sampler;
|
|
}
|
|
|
|
void sgp_reset_sampler(int channel) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
sgp_set_sampler(channel, _sgp.nearest_smp);
|
|
}
|
|
|
|
static sgp_vertex* _sgp_next_vertices(uint32_t count) {
|
|
if (SOKOL_LIKELY(_sgp.cur_vertex + count <= _sgp.num_vertices)) {
|
|
sgp_vertex *vertices = &_sgp.vertices[_sgp.cur_vertex];
|
|
_sgp.cur_vertex += count;
|
|
return vertices;
|
|
} else {
|
|
_sgp_set_error(SGP_ERROR_VERTICES_FULL);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static sgp_uniform* _sgp_prev_uniform(void) {
|
|
if (SOKOL_LIKELY(_sgp.cur_uniform > 0)) {
|
|
return &_sgp.uniforms[_sgp.cur_uniform-1];
|
|
} else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static sgp_uniform* _sgp_next_uniform(void) {
|
|
if (SOKOL_LIKELY(_sgp.cur_uniform < _sgp.num_uniforms)) {
|
|
return &_sgp.uniforms[_sgp.cur_uniform++];
|
|
} else {
|
|
_sgp_set_error(SGP_ERROR_UNIFORMS_FULL);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static _sgp_command* _sgp_prev_command(uint32_t count) {
|
|
if (SOKOL_LIKELY((_sgp.cur_command - _sgp.state._base_command) >= count)) {
|
|
return &_sgp.commands[_sgp.cur_command-count];
|
|
} else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static _sgp_command* _sgp_next_command(void) {
|
|
if (SOKOL_LIKELY(_sgp.cur_command < _sgp.num_commands)) {
|
|
return &_sgp.commands[_sgp.cur_command++];
|
|
} else {
|
|
_sgp_set_error(SGP_ERROR_COMMANDS_FULL);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void sgp_viewport(int x, int y, int w, int h) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
|
|
// skip in case of the same viewport
|
|
if (_sgp.state.viewport.x == x && _sgp.state.viewport.y == y &&
|
|
_sgp.state.viewport.w == w && _sgp.state.viewport.h == h) {
|
|
return;
|
|
}
|
|
|
|
// try to reuse last command otherwise use the next one
|
|
_sgp_command* cmd = _sgp_prev_command(1);
|
|
if (!cmd || cmd->cmd != SGP_COMMAND_VIEWPORT) {
|
|
cmd = _sgp_next_command();
|
|
}
|
|
if (SOKOL_UNLIKELY(!cmd)) {
|
|
return;
|
|
}
|
|
|
|
sgp_irect viewport = {x, y, w, h};
|
|
|
|
memset(cmd, 0, sizeof(_sgp_command));
|
|
cmd->cmd = SGP_COMMAND_VIEWPORT;
|
|
cmd->args.viewport = viewport;
|
|
|
|
// adjust current scissor relative offset
|
|
if (!(_sgp.state.scissor.w < 0 && _sgp.state.scissor.h < 0)) {
|
|
_sgp.state.scissor.x += x - _sgp.state.viewport.x;
|
|
_sgp.state.scissor.y += y - _sgp.state.viewport.y;
|
|
}
|
|
|
|
_sgp.state.viewport = viewport;
|
|
_sgp.state.thickness = _sg_max(1.0f / w, 1.0f / h);
|
|
_sgp.state.proj = _sgp_default_proj(w, h);
|
|
_sgp.state.mvp = _sgp_mul_proj_transform(&_sgp.state.proj, &_sgp.state.transform);
|
|
}
|
|
|
|
void sgp_reset_viewport(void) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
sgp_viewport(0, 0, _sgp.state.frame_size.w, _sgp.state.frame_size.h);
|
|
}
|
|
|
|
void sgp_scissor(int x, int y, int w, int h) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
|
|
// skip in case of the same scissor
|
|
if (_sgp.state.scissor.x == x && _sgp.state.scissor.y == y &&
|
|
_sgp.state.scissor.w == w && _sgp.state.scissor.h == h) {
|
|
return;
|
|
}
|
|
|
|
// try to reuse last command otherwise use the next one
|
|
_sgp_command* cmd = _sgp_prev_command(1);
|
|
if (!cmd || cmd->cmd != SGP_COMMAND_SCISSOR) {
|
|
cmd = _sgp_next_command();
|
|
}
|
|
if (SOKOL_UNLIKELY(!cmd)) {
|
|
return;
|
|
}
|
|
|
|
// coordinate scissor in viewport subspace
|
|
sgp_irect viewport_scissor = {_sgp.state.viewport.x + x, _sgp.state.viewport.y + y, w, h};
|
|
|
|
// reset scissor
|
|
if (w < 0 && h < 0) {
|
|
viewport_scissor.x = 0; viewport_scissor.y = 0;
|
|
viewport_scissor.w = _sgp.state.frame_size.w; viewport_scissor.h = _sgp.state.frame_size.h;
|
|
}
|
|
|
|
memset(cmd, 0, sizeof(_sgp_command));
|
|
cmd->cmd = SGP_COMMAND_SCISSOR;
|
|
cmd->args.scissor = viewport_scissor;
|
|
|
|
sgp_irect scissor = {x, y, w, h};
|
|
_sgp.state.scissor = scissor;
|
|
}
|
|
|
|
void sgp_reset_scissor(void) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
sgp_scissor(0, 0, -1, -1);
|
|
}
|
|
|
|
void sgp_reset_state(void) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
sgp_reset_viewport();
|
|
sgp_reset_scissor();
|
|
sgp_reset_project();
|
|
sgp_reset_transform();
|
|
sgp_reset_blend_mode();
|
|
sgp_reset_color();
|
|
sgp_reset_uniform();
|
|
sgp_reset_pipeline();
|
|
}
|
|
|
|
static inline bool _sgp_region_overlaps(_sgp_region a, _sgp_region b) {
|
|
return !(a.x2 <= b.x1 || b.x2 <= a.x1 || a.y2 <= b.y1 || b.y2 <= a.y1);
|
|
}
|
|
|
|
static bool _sgp_merge_batch_command(sg_pipeline pip, sgp_textures_uniform textures, sgp_uniform* uniform, _sgp_region region, uint32_t vertex_index, uint32_t num_vertices) {
|
|
#if SGP_BATCH_OPTIMIZER_DEPTH > 0
|
|
_sgp_command* prev_cmd = NULL;
|
|
_sgp_command* inter_cmds[SGP_BATCH_OPTIMIZER_DEPTH];
|
|
uint32_t inter_cmd_count = 0;
|
|
|
|
// find a command that is a good candidate to batch
|
|
uint32_t lookup_depth = SGP_BATCH_OPTIMIZER_DEPTH;
|
|
for (uint32_t depth=0;depth<lookup_depth;++depth) {
|
|
_sgp_command* cmd = _sgp_prev_command(depth+1);
|
|
// stop on nonexistent command
|
|
if (!cmd) {
|
|
break;
|
|
}
|
|
|
|
// command was optimized away, search deeper
|
|
if (cmd->cmd == SGP_COMMAND_NONE) {
|
|
lookup_depth++;
|
|
continue;
|
|
}
|
|
|
|
// stop on scissor/viewport
|
|
if (cmd->cmd != SGP_COMMAND_DRAW) {
|
|
break;
|
|
}
|
|
|
|
// can only batch commands with the same bindings and uniforms
|
|
if (cmd->args.draw.pip.id == pip.id &&
|
|
memcmp(&textures, &cmd->args.draw.textures, sizeof(sgp_textures_uniform)) == 0 &&
|
|
(!uniform || memcmp(uniform, &_sgp.uniforms[cmd->args.draw.uniform_index], sizeof(sgp_uniform)) == 0)) {
|
|
prev_cmd = cmd;
|
|
break;
|
|
} else {
|
|
inter_cmds[inter_cmd_count] = cmd;
|
|
inter_cmd_count++;
|
|
}
|
|
}
|
|
if (!prev_cmd) {
|
|
return false;
|
|
}
|
|
|
|
// allow batching only if the region of the current or previous draw
|
|
// is not touched by intermediate commands
|
|
bool overlaps_next = false;
|
|
bool overlaps_prev = false;
|
|
_sgp_region prev_region = prev_cmd->args.draw.region;
|
|
for (uint32_t i=0;i<inter_cmd_count;++i) {
|
|
_sgp_region inter_region = inter_cmds[i]->args.draw.region;
|
|
if (_sgp_region_overlaps(region, inter_region)) {
|
|
overlaps_next = true;
|
|
if (overlaps_prev) {
|
|
return false;
|
|
}
|
|
}
|
|
if (_sgp_region_overlaps(prev_region, inter_region)) {
|
|
overlaps_prev = true;
|
|
if (overlaps_next) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!overlaps_next) { // batch in the previous draw command
|
|
if (inter_cmd_count > 0) {
|
|
// not enough vertices space, can't do this batch
|
|
if (SOKOL_UNLIKELY(_sgp.cur_vertex + num_vertices > _sgp.num_vertices)) {
|
|
return false;
|
|
}
|
|
|
|
uint32_t prev_end_vertex = prev_cmd->args.draw.vertex_index + prev_cmd->args.draw.num_vertices;
|
|
uint32_t prev_num_vertices = _sgp.cur_vertex - prev_end_vertex;
|
|
|
|
// avoid moving too much memory, to not downgrade performance
|
|
if (prev_num_vertices > _SGP_MAX_MOVE_VERTICES) {
|
|
return false;
|
|
}
|
|
|
|
// rearrange vertices memory for the batch
|
|
memmove(&_sgp.vertices[prev_end_vertex + num_vertices], &_sgp.vertices[prev_end_vertex], prev_num_vertices * sizeof(sgp_vertex));
|
|
memcpy(&_sgp.vertices[prev_end_vertex], &_sgp.vertices[vertex_index + num_vertices], num_vertices * sizeof(sgp_vertex));
|
|
|
|
// offset vertices of intermediate draw commands
|
|
for (uint32_t i=0;i<inter_cmd_count;++i) {
|
|
inter_cmds[i]->args.draw.vertex_index += num_vertices;
|
|
}
|
|
}
|
|
|
|
// update draw region and vertices
|
|
prev_region.x1 = _sg_min(prev_region.x1, region.x1);
|
|
prev_region.y1 = _sg_min(prev_region.y1, region.y1);
|
|
prev_region.x2 = _sg_max(prev_region.x2, region.x2);
|
|
prev_region.y2 = _sg_max(prev_region.y2, region.y2);
|
|
prev_cmd->args.draw.num_vertices += num_vertices;
|
|
prev_cmd->args.draw.region = prev_region;
|
|
} else { // batch in the next draw command
|
|
SOKOL_ASSERT(inter_cmd_count > 0);
|
|
|
|
// append new draw command
|
|
_sgp_command* cmd = _sgp_next_command();
|
|
if (SOKOL_UNLIKELY(!cmd)) {
|
|
return false;
|
|
}
|
|
|
|
uint32_t prev_num_vertices = prev_cmd->args.draw.num_vertices;
|
|
|
|
// not enough vertices space, can't do this batch
|
|
if (SOKOL_UNLIKELY(_sgp.cur_vertex + prev_num_vertices > _sgp.num_vertices)) {
|
|
return false;
|
|
}
|
|
|
|
// avoid moving too much memory, to not downgrade performance
|
|
if (num_vertices > _SGP_MAX_MOVE_VERTICES) {
|
|
return false;
|
|
}
|
|
|
|
// rearrange vertices memory for the batch
|
|
memmove(&_sgp.vertices[vertex_index + prev_num_vertices], &_sgp.vertices[vertex_index], num_vertices * sizeof(sgp_vertex));
|
|
memcpy(&_sgp.vertices[vertex_index], &_sgp.vertices[prev_cmd->args.draw.vertex_index], prev_num_vertices * sizeof(sgp_vertex));
|
|
|
|
// update draw region and vertices
|
|
prev_region.x1 = _sg_min(prev_region.x1, region.x1);
|
|
prev_region.y1 = _sg_min(prev_region.y1, region.y1);
|
|
prev_region.x2 = _sg_max(prev_region.x2, region.x2);
|
|
prev_region.y2 = _sg_max(prev_region.y2, region.y2);
|
|
_sgp.cur_vertex += prev_num_vertices;
|
|
num_vertices += prev_num_vertices;
|
|
|
|
// configure the draw command
|
|
cmd->cmd = SGP_COMMAND_DRAW;
|
|
cmd->args.draw.pip = pip;
|
|
cmd->args.draw.textures = textures;
|
|
cmd->args.draw.region = prev_region;
|
|
cmd->args.draw.uniform_index = prev_cmd->args.draw.uniform_index;
|
|
cmd->args.draw.vertex_index = vertex_index;
|
|
cmd->args.draw.num_vertices = num_vertices;
|
|
|
|
// force skipping the previous draw command
|
|
prev_cmd->cmd = SGP_COMMAND_NONE;
|
|
}
|
|
return true;
|
|
#else
|
|
_SOKOL_UNUSED(pip);
|
|
_SOKOL_UNUSED(textures);
|
|
_SOKOL_UNUSED(uniform);
|
|
_SOKOL_UNUSED(region);
|
|
_SOKOL_UNUSED(vertex_index);
|
|
_SOKOL_UNUSED(num_vertices);
|
|
return false;
|
|
#endif // SGP_BATCH_OPTIMIZER_DEPTH > 0
|
|
}
|
|
|
|
static void _sgp_queue_draw(sg_pipeline pip, _sgp_region region, uint32_t vertex_index, uint32_t num_vertices, sg_primitive_type primitive_type) {
|
|
// override pipeline
|
|
sgp_uniform* uniform = NULL;
|
|
if (_sgp.state.pipeline.id != SG_INVALID_ID) {
|
|
pip = _sgp.state.pipeline;
|
|
uniform = &_sgp.state.uniform;
|
|
}
|
|
|
|
// invalid pipeline
|
|
if (SOKOL_UNLIKELY(pip.id == SG_INVALID_ID)) {
|
|
_sgp.cur_vertex -= num_vertices; // rollback allocated vertices
|
|
return;
|
|
}
|
|
|
|
// region is out of screen bounds
|
|
if (region.x1 > 1.0f || region.y1 > 1.0f || region.x2 < -1.0f || region.y2 < -1.0f) {
|
|
_sgp.cur_vertex -= num_vertices; // rollback allocated vertices
|
|
return;
|
|
}
|
|
|
|
// try to merge on previous command to draw in a batch
|
|
if (primitive_type != SG_PRIMITIVETYPE_TRIANGLE_STRIP && primitive_type != SG_PRIMITIVETYPE_LINE_STRIP &&
|
|
_sgp_merge_batch_command(pip, _sgp.state.textures, uniform, region, vertex_index, num_vertices)) {
|
|
return;
|
|
}
|
|
|
|
// setup uniform, try to reuse previous uniform when possible
|
|
uint32_t uniform_index = _SGP_IMPOSSIBLE_ID;
|
|
if (uniform) {
|
|
sgp_uniform *prev_uniform = _sgp_prev_uniform();
|
|
bool reuse_uniform = prev_uniform && (memcmp(prev_uniform, uniform, sizeof(sgp_uniform)) == 0);
|
|
if (!reuse_uniform) {
|
|
// append new uniform
|
|
sgp_uniform *next_uniform = _sgp_next_uniform();
|
|
if (SOKOL_UNLIKELY(!next_uniform)) {
|
|
_sgp.cur_vertex -= num_vertices; // rollback allocated vertices
|
|
return;
|
|
}
|
|
*next_uniform = _sgp.state.uniform;
|
|
}
|
|
uniform_index = _sgp.cur_uniform - 1;
|
|
}
|
|
|
|
// append new draw command
|
|
_sgp_command* cmd = _sgp_next_command();
|
|
if (SOKOL_UNLIKELY(!cmd)) {
|
|
_sgp.cur_vertex -= num_vertices; // rollback allocated vertices
|
|
return;
|
|
}
|
|
cmd->cmd = SGP_COMMAND_DRAW;
|
|
cmd->args.draw.pip = pip;
|
|
cmd->args.draw.textures = _sgp.state.textures;
|
|
cmd->args.draw.region = region;
|
|
cmd->args.draw.uniform_index = uniform_index;
|
|
cmd->args.draw.vertex_index = vertex_index;
|
|
cmd->args.draw.num_vertices = num_vertices;
|
|
}
|
|
|
|
static inline sgp_vec2 _sgp_mat3_vec2_mul(const sgp_mat2x3* m, const sgp_vec2* v) {
|
|
sgp_vec2 u = {
|
|
m->v[0][0]*v->x + m->v[0][1]*v->y + m->v[0][2],
|
|
m->v[1][0]*v->x + m->v[1][1]*v->y + m->v[1][2]
|
|
};
|
|
return u;
|
|
}
|
|
|
|
static void _sgp_transform_vec2(sgp_mat2x3* matrix, sgp_vec2* dst, const sgp_vec2 *src, uint32_t count) {
|
|
for (uint32_t i=0;i<count;++i) {
|
|
dst[i] = _sgp_mat3_vec2_mul(matrix, &src[i]);
|
|
}
|
|
}
|
|
|
|
void sgp_clear(void) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
|
|
// setup vertices
|
|
uint32_t num_vertices = 6;
|
|
uint32_t vertex_index = _sgp.cur_vertex;
|
|
sgp_vertex* vertices = _sgp_next_vertices(num_vertices);
|
|
if (SOKOL_UNLIKELY(!vertices)) {
|
|
return;
|
|
}
|
|
|
|
// compute vertices
|
|
sgp_vertex* v = vertices;
|
|
const sgp_vec2 quad[4] = {
|
|
{-1.0f, -1.0f}, // bottom left
|
|
{ 1.0f, -1.0f}, // bottom right
|
|
{ 1.0f, 1.0f}, // top right
|
|
{-1.0f, 1.0f}, // top left
|
|
};
|
|
const sgp_vec2 texcoord = {0.0f, 0.0f};
|
|
sgp_color_ub4 color = _sgp.state.color;
|
|
|
|
// make a quad composed of 2 triangles
|
|
v[0].position = quad[0]; v[0].texcoord = texcoord; v[0].color = color;
|
|
v[1].position = quad[1]; v[1].texcoord = texcoord; v[1].color = color;
|
|
v[2].position = quad[2]; v[2].texcoord = texcoord; v[2].color = color;
|
|
v[3].position = quad[3]; v[3].texcoord = texcoord; v[3].color = color;
|
|
v[4].position = quad[0]; v[4].texcoord = texcoord; v[4].color = color;
|
|
v[5].position = quad[2]; v[5].texcoord = texcoord; v[5].color = color;
|
|
|
|
_sgp_region region = {-1.0f, -1.0f, 1.0f, 1.0f};
|
|
|
|
sg_pipeline pip = _sgp_lookup_pipeline(SG_PRIMITIVETYPE_TRIANGLES, SGP_BLENDMODE_NONE);
|
|
_sgp_queue_draw(pip, region, vertex_index, num_vertices, SG_PRIMITIVETYPE_TRIANGLES);
|
|
}
|
|
|
|
void sgp_draw(sg_primitive_type primitive_type, const sgp_vertex* vertices, uint32_t count) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
if (SOKOL_UNLIKELY(count == 0)) {
|
|
return;
|
|
}
|
|
|
|
// setup vertices
|
|
uint32_t vertex_index = _sgp.cur_vertex;
|
|
sgp_vertex* v = _sgp_next_vertices(count);
|
|
if (SOKOL_UNLIKELY(!v)) {
|
|
return;
|
|
}
|
|
|
|
// fill vertices
|
|
float thickness = (primitive_type == SG_PRIMITIVETYPE_POINTS || primitive_type == SG_PRIMITIVETYPE_LINES || primitive_type == SG_PRIMITIVETYPE_LINE_STRIP) ? _sgp.state.thickness : 0.0f;
|
|
sgp_mat2x3 mvp = _sgp.state.mvp; // copy to stack for more efficiency
|
|
_sgp_region region = {FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
|
|
for (uint32_t i=0;i<count;++i) {
|
|
sgp_vec2 p = _sgp_mat3_vec2_mul(&mvp, &vertices[i].position);
|
|
region.x1 = _sg_min(region.x1, p.x - thickness);
|
|
region.y1 = _sg_min(region.y1, p.y - thickness);
|
|
region.x2 = _sg_max(region.x2, p.x + thickness);
|
|
region.y2 = _sg_max(region.y2, p.y + thickness);
|
|
v[i].position = p;
|
|
v[i].texcoord = vertices[i].texcoord;
|
|
v[i].color = vertices[i].color;
|
|
}
|
|
|
|
// queue draw
|
|
sg_pipeline pip = _sgp_lookup_pipeline(primitive_type, _sgp.state.blend_mode);
|
|
_sgp_queue_draw(pip, region, vertex_index, count, primitive_type);
|
|
}
|
|
|
|
static void _sgp_draw_solid_pip(sg_primitive_type primitive_type, const sgp_vec2* vertices, uint32_t num_vertices) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
if (SOKOL_UNLIKELY(num_vertices == 0)) {
|
|
return;
|
|
}
|
|
|
|
// setup vertices
|
|
uint32_t vertex_index = _sgp.cur_vertex;
|
|
sgp_vertex* v = _sgp_next_vertices(num_vertices);
|
|
if (SOKOL_UNLIKELY(!v)) {
|
|
return;
|
|
}
|
|
|
|
// fill vertices
|
|
float thickness = (primitive_type == SG_PRIMITIVETYPE_POINTS || primitive_type == SG_PRIMITIVETYPE_LINES || primitive_type == SG_PRIMITIVETYPE_LINE_STRIP) ? _sgp.state.thickness : 0.0f;
|
|
sgp_color_ub4 color = _sgp.state.color;
|
|
sgp_mat2x3 mvp = _sgp.state.mvp; // copy to stack for more efficiency
|
|
_sgp_region region = {FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
|
|
for (uint32_t i=0;i<num_vertices;++i) {
|
|
sgp_vec2 p = _sgp_mat3_vec2_mul(&mvp, &vertices[i]);
|
|
region.x1 = _sg_min(region.x1, p.x - thickness);
|
|
region.y1 = _sg_min(region.y1, p.y - thickness);
|
|
region.x2 = _sg_max(region.x2, p.x + thickness);
|
|
region.y2 = _sg_max(region.y2, p.y + thickness);
|
|
v[i].position = p;
|
|
v[i].texcoord.x = 0.0f;
|
|
v[i].texcoord.y = 0.0f;
|
|
v[i].color = color;
|
|
}
|
|
|
|
// queue draw
|
|
sg_pipeline pip = _sgp_lookup_pipeline(primitive_type, _sgp.state.blend_mode);
|
|
_sgp_queue_draw(pip, region, vertex_index, num_vertices, primitive_type);
|
|
}
|
|
|
|
void sgp_draw_points(const sgp_point* points, uint32_t count) {
|
|
_sgp_draw_solid_pip(SG_PRIMITIVETYPE_POINTS, points, count);
|
|
}
|
|
|
|
void sgp_draw_point(float x, float y) {
|
|
sgp_point point = {x, y};
|
|
sgp_draw_points(&point, 1);
|
|
}
|
|
|
|
void sgp_draw_lines(const sgp_line* lines, uint32_t count) {
|
|
_sgp_draw_solid_pip(SG_PRIMITIVETYPE_LINES, (const sgp_point*)lines, count*2);
|
|
}
|
|
|
|
void sgp_draw_line(float ax, float ay, float bx, float by) {
|
|
sgp_line line = {{ax,ay},{bx, by}};
|
|
sgp_draw_lines(&line, 1);
|
|
}
|
|
|
|
void sgp_draw_lines_strip(const sgp_point* points, uint32_t count) {
|
|
_sgp_draw_solid_pip(SG_PRIMITIVETYPE_LINE_STRIP, points, count);
|
|
}
|
|
|
|
void sgp_draw_filled_triangles(const sgp_triangle* triangles, uint32_t count) {
|
|
_sgp_draw_solid_pip(SG_PRIMITIVETYPE_TRIANGLES, (const sgp_point*)triangles, count*3);
|
|
}
|
|
|
|
void sgp_draw_filled_triangle(float ax, float ay, float bx, float by, float cx, float cy) {
|
|
sgp_triangle triangle = {{ax,ay},{bx, by},{cx, cy}};
|
|
sgp_draw_filled_triangles(&triangle, 1);
|
|
}
|
|
|
|
void sgp_draw_filled_triangles_strip(const sgp_point* points, uint32_t count) {
|
|
_sgp_draw_solid_pip(SG_PRIMITIVETYPE_TRIANGLE_STRIP, points, count);
|
|
}
|
|
|
|
void sgp_draw_filled_rects(const sgp_rect* rects, uint32_t count) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
if (SOKOL_UNLIKELY(count == 0)) {
|
|
return;
|
|
}
|
|
|
|
// setup vertices
|
|
uint32_t num_vertices = count * 6;
|
|
uint32_t vertex_index = _sgp.cur_vertex;
|
|
sgp_vertex* vertices = _sgp_next_vertices(num_vertices);
|
|
if (SOKOL_UNLIKELY(!vertices)) {
|
|
return;
|
|
}
|
|
|
|
// compute vertices
|
|
sgp_vertex* v = vertices;
|
|
const sgp_rect* rect = rects;
|
|
sgp_color_ub4 color = _sgp.state.color;
|
|
sgp_mat2x3 mvp = _sgp.state.mvp; // copy to stack for more efficiency
|
|
_sgp_region region = {FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
|
|
for (uint32_t i=0;i<count;v+=6, rect++, i++) {
|
|
sgp_vec2 quad[4] = {
|
|
{rect->x, rect->y + rect->h}, // bottom left
|
|
{rect->x + rect->w, rect->y + rect->h}, // bottom right
|
|
{rect->x + rect->w, rect->y}, // top right
|
|
{rect->x, rect->y}, // top left
|
|
};
|
|
_sgp_transform_vec2(&mvp, quad, quad, 4);
|
|
|
|
for (uint32_t j=0;j<4;++j) {
|
|
region.x1 = _sg_min(region.x1, quad[j].x);
|
|
region.y1 = _sg_min(region.y1, quad[j].y);
|
|
region.x2 = _sg_max(region.x2, quad[j].x);
|
|
region.y2 = _sg_max(region.y2, quad[j].y);
|
|
}
|
|
|
|
const sgp_vec2 vtexquad[4] = {
|
|
{0.0f, 1.0f}, // bottom left
|
|
{1.0f, 1.0f}, // bottom right
|
|
{1.0f, 0.0f}, // top right
|
|
{0.0f, 0.0f}, // top left
|
|
};
|
|
|
|
// make a quad composed of 2 triangles
|
|
v[0].position = quad[0]; v[0].texcoord = vtexquad[0]; v[0].color = color;
|
|
v[1].position = quad[1]; v[1].texcoord = vtexquad[1]; v[1].color = color;
|
|
v[2].position = quad[2]; v[2].texcoord = vtexquad[2]; v[2].color = color;
|
|
v[3].position = quad[3]; v[3].texcoord = vtexquad[3]; v[3].color = color;
|
|
v[4].position = quad[0]; v[4].texcoord = vtexquad[0]; v[4].color = color;
|
|
v[5].position = quad[2]; v[5].texcoord = vtexquad[2]; v[5].color = color;
|
|
}
|
|
|
|
// queue draw
|
|
sg_pipeline pip = _sgp_lookup_pipeline(SG_PRIMITIVETYPE_TRIANGLES, _sgp.state.blend_mode);
|
|
_sgp_queue_draw(pip, region, vertex_index, num_vertices, SG_PRIMITIVETYPE_TRIANGLES);
|
|
}
|
|
|
|
void sgp_draw_filled_rect(float x, float y, float w, float h) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
sgp_rect rect = {x,y,w,h};
|
|
sgp_draw_filled_rects(&rect, 1);
|
|
}
|
|
|
|
static sgp_isize _sgp_query_image_size(sg_image img_id) {
|
|
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
SOKOL_ASSERT(img);
|
|
sgp_isize size = {img ? img->cmn.width : 0, img ? img->cmn.height : 0};
|
|
return size;
|
|
}
|
|
|
|
void sgp_draw_textured_rects(int channel, const sgp_textured_rect* rects, uint32_t count) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
SOKOL_ASSERT(channel >= 0 && channel < SGP_TEXTURE_SLOTS);
|
|
sg_image image = _sgp.state.textures.images[channel];
|
|
if (SOKOL_UNLIKELY(count == 0 || image.id == SG_INVALID_ID)) {
|
|
return;
|
|
}
|
|
|
|
// setup vertices
|
|
uint32_t num_vertices = count * 6;
|
|
uint32_t vertex_index = _sgp.cur_vertex;
|
|
sgp_vertex* vertices = _sgp_next_vertices(num_vertices);
|
|
if (SOKOL_UNLIKELY(!vertices)) {
|
|
return;
|
|
}
|
|
|
|
// compute image values used for texture coords transform
|
|
sgp_isize image_size = _sgp_query_image_size(image);
|
|
if (SOKOL_UNLIKELY(image_size.w == 0 || image_size.h == 0)) {
|
|
return;
|
|
}
|
|
float iw = 1.0f/(float)image_size.w, ih = 1.0f/(float)image_size.h;
|
|
|
|
// compute vertices
|
|
sgp_mat2x3 mvp = _sgp.state.mvp; // copy to stack for more efficiency
|
|
_sgp_region region = {FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
|
|
for (uint32_t i=0;i<count;i++) {
|
|
sgp_vec2 quad[4] = {
|
|
{rects[i].dst.x, rects[i].dst.y + rects[i].dst.h}, // bottom left
|
|
{rects[i].dst.x + rects[i].dst.w, rects[i].dst.y + rects[i].dst.h}, // bottom right
|
|
{rects[i].dst.x + rects[i].dst.w, rects[i].dst.y}, // top right
|
|
{rects[i].dst.x, rects[i].dst.y}, // top left
|
|
};
|
|
_sgp_transform_vec2(&mvp, quad, quad, 4);
|
|
|
|
for (uint32_t j=0;j<4;++j) {
|
|
region.x1 = _sg_min(region.x1, quad[j].x);
|
|
region.y1 = _sg_min(region.y1, quad[j].y);
|
|
region.x2 = _sg_max(region.x2, quad[j].x);
|
|
region.y2 = _sg_max(region.y2, quad[j].y);
|
|
}
|
|
|
|
sgp_vertex* v = &vertices[i*6];
|
|
v[0].position = quad[0];
|
|
v[1].position = quad[1];
|
|
v[2].position = quad[2];
|
|
v[3].position = quad[3];
|
|
v[4].position = quad[0];
|
|
v[5].position = quad[2];
|
|
}
|
|
|
|
// compute texture coords
|
|
sgp_color_ub4 color = _sgp.state.color;
|
|
for (uint32_t i=0;i<count;i++) {
|
|
// compute source rect
|
|
float tl = rects[i].src.x*iw;
|
|
float tt = rects[i].src.y*ih;
|
|
float tr = (rects[i].src.x + rects[i].src.w)*iw;
|
|
float tb = (rects[i].src.y + rects[i].src.h)*ih;
|
|
sgp_vec2 vtexquad[4] = {
|
|
{tl, tb}, // bottom left
|
|
{tr, tb}, // bottom right
|
|
{tr, tt}, // top right
|
|
{tl, tt}, // top left
|
|
};
|
|
|
|
// make a quad composed of 2 triangles
|
|
sgp_vertex* v = &vertices[i*6];
|
|
v[0].texcoord = vtexquad[0]; v[0].color = color;
|
|
v[1].texcoord = vtexquad[1]; v[1].color = color;
|
|
v[2].texcoord = vtexquad[2]; v[2].color = color;
|
|
v[3].texcoord = vtexquad[3]; v[3].color = color;
|
|
v[4].texcoord = vtexquad[0]; v[4].color = color;
|
|
v[5].texcoord = vtexquad[2]; v[5].color = color;
|
|
}
|
|
|
|
// queue draw
|
|
sg_pipeline pip = _sgp_lookup_pipeline(SG_PRIMITIVETYPE_TRIANGLES, _sgp.state.blend_mode);
|
|
_sgp_queue_draw(pip, region, vertex_index, num_vertices, SG_PRIMITIVETYPE_TRIANGLES);
|
|
}
|
|
|
|
void sgp_draw_textured_rect(int channel, sgp_rect dest_rect, sgp_rect src_rect) {
|
|
SOKOL_ASSERT(_sgp.init_cookie == _SGP_INIT_COOKIE);
|
|
SOKOL_ASSERT(_sgp.cur_state > 0);
|
|
sgp_textured_rect rect = {dest_rect, src_rect};
|
|
sgp_draw_textured_rects(channel, &rect, 1);
|
|
}
|
|
|
|
sgp_desc sgp_query_desc(void) {
|
|
return _sgp.desc;
|
|
}
|
|
|
|
sgp_state* sgp_query_state(void) {
|
|
return &_sgp.state;
|
|
}
|
|
|
|
#endif // SOKOL_GP_IMPL_INCLUDED
|
|
#endif // SOKOL_GP_IMPL
|
|
|
|
/*
|
|
Copyright (c) 2020-2024 Eduardo Bart (https://github.com/edubart/sokol_gp)
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
this software and associated documentation files (the "Software"), to deal in
|
|
the Software without restriction, including without limitation the rights to
|
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
of the Software, and to permit persons to whom the Software is furnished to do
|
|
so.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|