package sectr Frame :: struct { position : Vec2, width, height : f32, color : Color } get_bounds :: proc( frame : ^ Frame ) -> Bounds2 { half_width := frame.width / 2 half_height := frame.height / 2 bottom_left := Vec2 { -half_width, -half_height } top_right := Vec2 { half_width, half_height } return { bottom_left, top_right } } get_rect :: proc ( frame : ^ Frame ) -> Rectangle { half_width := frame.width / 2 half_height := frame.height / 2 rect : Rectangle = { x = frame.position.x - half_width, y = frame.position.y - half_height, width = frame.width, height = frame.height, } return rect }