package sectr import "core:math" import "core:math/linalg" // Note(Ed): This is naturally pretty expensive ui_compute_layout :: proc() { profile(#procedure) state := get_state() root := state.project.workspace.ui.root { computed := & root.computed style := root.style layout := & style.layout computed.bounds.min = layout.pos computed.bounds.max = layout.size.min computed.content = computed.bounds } current := root.first for ; current != nil; { // profile("Layout Box") style := current.style // These are used to choose via multiplication weather to apply // position & size constraints of the parent. // The parent's unadjusted content bounds however are enforced for position, // they cannot be ignored. The user may bypass them by doing the // relative offset math vs world/screen space if they desire. fixed_pos_x : f32 = cast(f32) int(.Fixed_Position_X in style.flags) fixed_pos_y : f32 = cast(f32) int(.Fixed_Position_Y in style.flags) fixed_width : f32 = cast(f32) int(.Fixed_Width in style.flags) fixed_height : f32 = cast(f32) int(.Fixed_Height in style.flags) size_to_text : bool = .Size_To_Text in style.flags parent := current.parent computed := & current.computed parent_content := parent.computed.content parent_content_size := parent_content.max - parent_content.min parent_center := parent_content.min + parent_content_size * 0.5 layout := & style.layout /* If fixed position (X or Y): * Ignore Margins * Ignore Anchors If clampped position (X or Y): * Positon cannot exceed the anchors/margins bounds. If fixed size (X or Y): * Ignore Parent constraints (can only be clipped) If auto-sized: * Enforce parent size constraint of bounds relative to where the adjusted content bounds are after applying margins & anchors. The 'side' conflicting with the bounds will end at that bound side instead of clipping. If size.min is not 0: * Ignore parent constraints if the bounds go below that value. If size.max is 0: * Allow the child box to spread to entire adjusted content bounds, otherwise clampped to max size. */ // 1. Anchors anchor := & layout.anchor anchored_bounds := range2( parent_content.min + parent_content_size * anchor.min, parent_content.max - parent_content_size * anchor.max, ) anchored_bounds_origin := (anchored_bounds.min + anchored_bounds.max) * 0.5 // 2. Apply Margins margins := range2( { layout.margins.left, layout.margins.bottom }, { layout.margins.right, layout.margins.top }, ) margined_bounds := range2( anchored_bounds.min + margins.min, anchored_bounds.max - margins.max, ) margined_bounds_origin := (margined_bounds.min + margined_bounds.max) * 0.5 margined_size := margined_bounds.max - margined_bounds.min // 3. Enforce Min/Max Size Constraints adjusted_max_size_x := layout.size.max.x > 0 ? min( margined_size.x, layout.size.max.x ) : margined_size.x adjusted_max_size_y := layout.size.max.y > 0 ? min( margined_size.y, layout.size.max.y ) : margined_size.y adjusted_size : Vec2 adjusted_size.x = max( adjusted_max_size_x, layout.size.min.x) adjusted_size.y = max( adjusted_max_size_y, layout.size.min.y) if .Fixed_Width in style.flags { adjusted_size.x = layout.size.min.x } if .Fixed_Height in style.flags { adjusted_size.y = layout.size.min.y } text_size : Vec2 // If the computed matches, we already have the size, don't bother. if current.first_frame || ! size_to_text || computed.text_size.y != size_range2(computed.bounds).y { text_size = cast(Vec2) measure_text_size( current.text.str, style.font, style.font_size, 0 ) } else { text_size = computed.text_size } if size_to_text { adjusted_size = text_size } // 5. Determine relative position origin_center := margined_bounds_origin origin_top_left := Vec2 { margined_bounds.min.x, margined_bounds.max.y } origin := .Origin_At_Anchor_Center in style.flags ? origin_center : origin_top_left rel_pos := origin + layout.pos if .Fixed_Position_X in style.flags { rel_pos.x = origin.x + layout.pos.x } if .Fixed_Position_Y in style.flags { rel_pos.y = origin.y + layout.pos.y } vec2_one := Vec2 { 1, 1 } // 6. Determine the box bounds // Adjust Alignment of pivot position alignment := layout.alignment bounds := range2( rel_pos - adjusted_size * alignment, rel_pos + adjusted_size * (vec2_one - alignment), ) // Determine Padding's outer bounds border_offset := Vec2 { layout.border_width, layout.border_width } padding_bounds := range2( bounds.min + border_offset, bounds.min - border_offset, ) // Determine Content Bounds content_bounds := range2( bounds.min + { layout.padding.left, layout.padding.bottom }, bounds.max - { layout.padding.right, layout.padding.top }, ) computed.anchors = anchored_bounds computed.margins = margined_bounds computed.bounds = bounds computed.padding = padding_bounds computed.content = content_bounds // TODO(Ed): Needs a rework based on changes to rest of layout above being changed // Text if len(current.text.str) > 0 { content_size := content_bounds.max - content_bounds.min text_pos : Vec2 text_pos = content_bounds.min + { 0, text_size.y } text_pos.x += ( content_size.x - text_size.x ) * layout.text_alignment.x text_pos.y += ( content_size.y - text_size.y ) * layout.text_alignment.y computed.text_size = text_size computed.text_pos = { text_pos.x, -text_pos.y } } current = ui_box_tranverse_next( current ) } }