package sectr // TODO(Ed) : This is in Raddbg base_types.h, consider moving outside of UI. Axis2 :: enum i32 { Invalid = -1, X = 0, Y = 1, Count, } Corner :: enum i32 { Invalid = -1, _00, _01, _10, _11, TopLeft = _00, TopRight = _01, BottomLeft = _10, BottomRight = _11, Count = 4, } Range2 :: struct #raw_union{ using _ : struct { min, max : Vec2 }, using _ : struct { p0, p1 : Vec2 }, using _ : struct { x0, y0 : f32, x1, y1 : f32, }, } Rect :: struct { top_left, bottom_right : Vec2 } Side :: enum i32 { Invalid = -1, Min = 0, Max = 1, Count } // Side2 :: enum u32 { // Top, // Bottom, // Left, // Right, // Count, // } UI_AnchorPresets :: enum u32 { Top_Left, Top_Right, Bottom_Right, Bottom_Left, Center_Left, Center_Top, Center_Right, Center_Bottom, Center, Left_Wide, Top_Wide, Right_Wide, Bottom_Wide, VCenter_Wide, HCenter_Wide, Full, Count, } UI_BoxFlag :: enum u64 { Focusable, Mouse_Clickable, Keyboard_Clickable, Click_To_Focus, Fixed_With, Fixed_Height, Text_Wrap, Count, } UI_BoxFlags :: bit_set[UI_BoxFlag; u64] // The UI_Box's actual positioning and sizing // There is an excess of rectangles here for debug puproses. UI_Computed :: struct { bounds : Range2, border : Range2, margin : Range2, padding : Range2, content : Range2, } UI_LayoutSide :: struct #raw_union { using _ : struct { top, bottom : UI_Scalar2, left, right : UI_Scalar2, } } UI_Cursor :: struct { placeholder : int, } UI_Key :: distinct u64 UI_Scalar :: f32 // TODO(Ed): I'm not sure if Percentage is needed or if this would over complicate things... // UI_Scalar :: struct { // VPixels : f32, // Percentage : f32, // } UI_ScalarConstraint :: struct { min, max : UI_Scalar, } UI_Scalar2 :: [Axis2.Count]UI_Scalar // Desiered constraints on the UI_Box. UI_Layout :: struct { // TODO(Ed) : Make sure this is all we need to represent an anchor. anchor : Range2, border_width : UI_Scalar, margins : UI_LayoutSide, padding : UI_LayoutSide, corner_radii : [Corner.Count]f32, // TODO(Ed) I problably won't use this as I can determine // the size of content manually when needed and make helper procs... // size_to_content : b32, size : Vec2, } UI_Style :: struct { bg_color : Color, overlay_color : Color, border_color : Color, // blur_size : f32, font : FontID, font_size : f32, text_color : Color, text_alignment : UI_TextAlign, // text_wrap_width_pixels : f32, // text_wrap_width_percent : f32, // cursors : [CursorKind.Count]UI_Cursor, // active_cursor : ^UI_Cursor, // hover_cursor : ^ UI_Cursor, } UI_TextAlign :: enum u32 { Left, Center, Right, Count } UI_Box :: struct { first, last, prev, next : ^ UI_Box, num_children : i32, flags : UI_BoxFlags, key : UI_Key, label : string, computed : UI_Computed, layout : UI_Layout, style : UI_Style, // Persistent Data hot_time : f32, active_time : f32, disabled_time : f32, } Layout_Stack_Size :: 512 Style_Stack_Size :: 512 UI_State :: struct { box_cache : HashTable( UI_Box ), root : ^ UI_Box, layout_dirty : b32, layout_stack : Stack( UI_Layout, Layout_Stack_Size ), style_stack : Stack( UI_Style, Style_Stack_Size ), hot : UI_Key, active : UI_Key, clipboard_copy_key : UI_Key, drag_start_mouse : Vec2, // drag_state_arena : ^ Arena, // drag_state data : string, } ui_key_from_string :: proc ( value : string ) -> UI_Key { key := cast(UI_Key) crc32( transmute([]byte) value ) return key } ui_box_equal :: proc ( a, b : ^ UI_Box ) -> b32 { BoxSize :: size_of(UI_Box) hash_a := crc32( transmute([]u8) slice_ptr( a, BoxSize ) ) hash_b := crc32( transmute([]u8) slice_ptr( b, BoxSize ) ) result : b32 = hash_a == hash_b return result } ui_startup :: proc ( ui : ^ UI_State, cache_allocator : Allocator ) { ui := ui ui^ = {} box_cache, allocation_error := hashtable_init_reserve( UI_Box, cache_allocator, Kilobyte * 8 ) verify( allocation_error != AllocatorError.None, "Failed to allocate box cache" ) ui.box_cache = box_cache } ui_reload :: proc ( ui : ^ UI_State, cache_allocator : Allocator ) { // We need to repopulate Allocator references ui.box_cache.entries.allocator = cache_allocator ui.box_cache.hashes.allocator = cache_allocator } // TODO(Ed) : Is this even needed? ui_shutdown :: proc () { } ui_graph_build_begin :: proc ( ui : ^ UI_State ) { ui_context := & get_state().ui_context ui_context = ui using ui_context box : UI_Box = {} box.label = "root#001" box.key = ui_key_from_string( box.label ) box.layout = stack_peek( & layout_stack ) ^ box.style = stack_peek( & style_stack ) ^ cached_box := hashtable_get( & box_cache, cast(u64) box.key ) if cached_box != nil { layout_dirty &= ! ui_box_equal( & box, cached_box ) } else { layout_dirty = true } set_result, set_error: = hashtable_set( & box_cache, cast(u64) box.key, box ) verify( set_error != AllocatorError.None, "Failed to set hashtable due to allocator error" ) root = set_result } ui_box_make :: proc( flags : UI_BoxFlags, label : string ) -> (^ UI_Box) { return nil } ui_layout_push :: proc ( preset : UI_Layout ) { } ui_layout_pop :: proc () { } ui_layout_push_size :: proc( size : Vec2 ) { } ui_style_push :: proc ( preset : UI_Style ) { }