package sectr import "core:math/linalg" test_hover_n_click :: proc() { state := get_state(); using state first_btn := ui_button( "FIRST BOX!" ) if first_btn.left_clicked || debug.frame_2_created { debug.frame_2_created = true second_layout := first_btn.style.layout second_layout.pos = { 250, 0 } ui_set_layout( second_layout ) second_box := ui_button( "SECOND BOX!") } } test_draggable :: proc() { state := get_state(); using state ui := ui_context draggable_layout := UI_Layout { anchor = {}, // alignment = { 0.0, 0.5 }, alignment = { 0.5, 0.5 }, text_alignment = { 0.0, 0.0 }, // alignment = { 1.0, 1.0 }, // corner_radii = { 0.3, 0.3, 0.3, 0.3 }, pos = { 0, 0 }, size = { 200, 200 }, } ui_style_theme_set_layout( draggable_layout ) draggable := ui_widget( "Draggable Box!", UI_BoxFlags { .Mouse_Clickable, .Mouse_Resizable } ) if draggable.first_frame { debug.draggable_box_pos = draggable.style.layout.pos + { 0, -100 } debug.draggable_box_size = draggable.style.layout.size } // Dragging if draggable.dragging { debug.draggable_box_pos += mouse_world_delta() } // Resize if draggable.resizing { og_layout := ui_context.active_start_style.layout center := debug.draggable_box_pos original_distance := linalg.distance(ui.active_start_signal.cursor_pos, center) cursor_distance := linalg.distance(draggable.cursor_pos, center) scale_factor := cursor_distance * (1 / original_distance) debug.draggable_box_size = og_layout.size * scale_factor } if (ui.hot == draggable.key) && (ui.hot_resizable || ui.active_start_signal.resizing) { draggable.style.bg_color = Color_Blue } draggable.style.layout.pos = debug.draggable_box_pos draggable.style.layout.size = debug.draggable_box_size } test_text_box :: proc() { state := get_state(); using state ui := ui_context @static pos : Vec2 style := ui_style_peek( .Default ) ui_style_theme( { styles = { style, style, style, style, }} ) text := str_intern( "Lorem ipsum dolor sit amet") font_size := 30 text_box := ui_text("TEXT BOX!", text, 30, flags = { .Mouse_Clickable }) if text_box.first_frame { pos = text_box.style.layout.pos } if text_box.dragging { pos += mouse_world_delta() } text_box.style.layout.pos = pos }