package sectr import "base:runtime" import "core:math" import "core:math/linalg" import rl "vendor:raylib" DebugActions :: struct { load_project : b32, save_project : b32, pause_renderer : b32, load_auto_snapshot : b32, record_replay : b32, play_replay : b32, show_mouse_pos : b32, mouse_select : b32, cam_move_up : b32, cam_move_left : b32, cam_move_down : b32, cam_move_right : b32, cam_mouse_pan : b32, } poll_debug_actions :: proc( actions : ^ DebugActions, input : ^ InputState ) { using actions using input modifier_active := keyboard.right_alt.ended_down || keyboard.right_control.ended_down || keyboard.right_shift.ended_down || keyboard.left_alt.ended_down || keyboard.left_control.ended_down || keyboard.left_shift.ended_down load_project = keyboard.left_control.ended_down && pressed( keyboard.O ) save_project = keyboard.left_control.ended_down && pressed( keyboard.S ) base_replay_bind := keyboard.right_alt.ended_down && pressed( keyboard.L) record_replay = base_replay_bind && keyboard.right_shift.ended_down play_replay = base_replay_bind && ! keyboard.right_shift.ended_down show_mouse_pos = keyboard.right_alt.ended_down && pressed(keyboard.M) mouse_select = pressed(mouse.left) cam_move_up = keyboard.W.ended_down && ( ! modifier_active || keyboard.left_shift.ended_down ) cam_move_left = keyboard.A.ended_down && ( ! modifier_active || keyboard.left_shift.ended_down ) cam_move_down = keyboard.S.ended_down && ( ! modifier_active || keyboard.left_shift.ended_down ) cam_move_right = keyboard.D.ended_down && ( ! modifier_active || keyboard.left_shift.ended_down ) cam_mouse_pan = mouse.right.ended_down && ! pressed(mouse.right) } frametime_delta32 :: #force_inline proc "contextless" () -> f32 { return cast(f32) get_state().frametime_delta_seconds } update :: proc( delta_time : f64 ) -> b32 { state := get_state(); using state replay := & Memory_App.replay workspace := & project.workspace cam := & workspace.cam if rl.IsWindowResized() { window := & state.app_window window.extent.x = f32(rl.GetScreenWidth()) * 0.5 window.extent.y = f32(rl.GetScreenHeight()) * 0.5 project.workspace.cam.offset = transmute(Vec2) window.extent } state.input, state.input_prev = swap( state.input, state.input_prev ) poll_input( state.input_prev, state.input ) debug_actions : DebugActions = {} poll_debug_actions( & debug_actions, state.input ) // Saving & Loading { if debug_actions.save_project { project_save( & project ) } if debug_actions.load_project { project_load( str_tmp_from_any( project.path, project.name, ".sectr_proj", sep = "" ), & project ) } } //region Input Replay // TODO(Ed) : Implment host memory mapping api when false { if debug_actions.record_replay { #partial switch replay.mode { case ReplayMode.Off : { save_snapshot( & Memory_App.snapshot ) replay_recording_begin( Path_Input_Replay ) } case ReplayMode.Record : { replay_recording_end() } }} if debug_actions.play_replay { switch replay.mode { case ReplayMode.Off : { if ! file_exists( Path_Input_Replay ) { save_snapshot( & Memory_App.snapshot ) replay_recording_begin( Path_Input_Replay ) } else { load_snapshot( & Memory_App.snapshot ) replay_playback_begin( Path_Input_Replay ) } } case ReplayMode.Playback : { replay_playback_end() load_snapshot( & Memory_App.snapshot ) } case ReplayMode.Record : { replay_recording_end() load_snapshot( & Memory_App.snapshot ) replay_playback_begin( Path_Input_Replay ) } }} if replay.mode == ReplayMode.Record { record_input( replay.active_file, input ) } else if replay.mode == ReplayMode.Playback { play_input( replay.active_file, input ) } } //endregion Input Replay if debug_actions.show_mouse_pos { debug.mouse_vis = !debug.mouse_vis } //region Camera Manual Nav { digital_move_speed : f32 = 200.0 if workspace.zoom_target == 0.0 { workspace.zoom_target = cam.zoom } config.cam_zoom_smooth_snappiness = 10.0 config.cam_zoom_mode = .Smooth switch config.cam_zoom_mode { case .Smooth: zoom_delta := input.mouse.vertical_wheel * config.cam_zoom_sensitivity_smooth workspace.zoom_target *= 1 + zoom_delta * f32(delta_time) workspace.zoom_target = clamp(workspace.zoom_target, 0.25, 10.0) // Linearly interpolate cam.zoom towards zoom_target lerp_factor := config.cam_zoom_smooth_snappiness // Adjust this value to control the interpolation speed cam.zoom += (workspace.zoom_target - cam.zoom) * lerp_factor * f32(delta_time) cam.zoom = clamp(cam.zoom, 0.25, 10.0) // Ensure cam.zoom stays within bounds case .Digital: zoom_delta := input.mouse.vertical_wheel * config.cam_zoom_sensitivity_digital workspace.zoom_target = clamp(workspace.zoom_target + zoom_delta, 0.25, 10.0) cam.zoom = workspace.zoom_target } move_velocity : Vec2 = { - cast(f32) i32(debug_actions.cam_move_left) + cast(f32) i32(debug_actions.cam_move_right), - cast(f32) i32(debug_actions.cam_move_up) + cast(f32) i32(debug_actions.cam_move_down), } move_velocity *= digital_move_speed * f32(delta_time) cam.target += move_velocity if debug_actions.cam_mouse_pan { if is_within_screenspace(input.mouse.pos) { pan_velocity := input.mouse.delta * ( 1 / cam.zoom ) cam.target -= pan_velocity } } } //endregion Camera Manual Nav //region Imgui Tick { // Creates the root box node, set its as the first parent. ui_graph_build( & state.project.workspace.ui ) ui := ui_context frame_style_flags : UI_StyleFlags = { .Fixed_Position_X, .Fixed_Position_Y, .Fixed_Width, .Fixed_Height, } default_layout := UI_Layout { anchor = {}, // alignment = { 0.0, 0.5 }, alignment = { 0.0, 0.0 }, text_alignment = { 0.0, 0.0 }, // alignment = { 1.0, 1.0 }, // corner_radii = { 0.3, 0.3, 0.3, 0.3 }, pos = { 0, 0 }, size = { 200, 200 }, } frame_style_default := UI_Style { flags = frame_style_flags, bg_color = Color_BG_TextBox, font = default_font, font_size = 30, text_color = Color_White, layout = default_layout, } frame_theme := UI_StyleTheme { styles = { frame_style_default, frame_style_default, frame_style_default, frame_style_default, }} frame_theme.disabled.bg_color = Color_Frame_Disabled frame_theme.hovered.bg_color = Color_Frame_Hover frame_theme.focused.bg_color = Color_Frame_Select ui_style_theme( frame_theme ) config.ui_resize_border_width = 2.5 test_draggable() // test_text_box() // Whitespace AST test when true { alloc_error : AllocatorError text := str_intern( "Lorem ipsum dolor sit amet") debug.lorem_parse, alloc_error = pws_parser_parse( text.str, frame_allocator() ) verify( alloc_error == .None, "Faield to parse due to allocation failure" ) text_space := str_intern( " " ) text_tab := str_intern( "\t") layout_text := default_layout // index := 0 widgets : Array(UI_Widget) widgets, alloc_error = array_init( UI_Widget, frame_allocator() ) widget_ptr := & widgets label_id := 0 for line in array_to_slice_num( debug.lorem_parse.lines ) { head := line.first for ; head != nil; { ui_style_theme_set_layout( layout_text ) widget : UI_Widget // We're assumping PWS_Token for now... // Eventually I'm going to flatten this, its not worth doing it the way I am... #partial switch head.type { case .Visible: label := str_intern( str_fmt_alloc( "%v %v", head.content.str, label_id, label_id )) widget = ui_text( head.content.str, head.content ) label_id += 1 layout_text.pos.x += widget.style.layout.size.x case .Spaces: label := str_intern( str_fmt_alloc( "%v %v%v", "space", label_id, label_id )) widget := ui_text( label.str, text_space, {} ) widget.style.layout.size = Vec2 { 20, 30 } label_id += 1 for idx in 0 ..< len( head.content.runes ) { widget.style.layout.size.x += widget.style.layout.size.x } layout_text.pos.x += widget.style.layout.size.x case .Tabs: label := str_intern( str_fmt_alloc( "%v %v%v", "tab", label_id, label_id )) widget := ui_text( label.str, text_tab, {} ) label_id += 1 for idx in 0 ..< len( head.content.runes ) { widget.style.layout.size.x += widget.style.layout.size.x } layout_text.pos.x += widget.style.layout.size.x } array_append( widget_ptr, widget ) head = head.next } } // runtime.trap() } } //endregion Imgui Tick debug.last_mouse_pos = input.mouse.pos should_shutdown : b32 = ! cast(b32) rl.WindowShouldClose() return should_shutdown }