package sectr import "core:math" import "core:unicode/utf8" import rl "vendor:raylib" debug_draw_text :: proc( content : string, pos : Vec2, size : f32, color : rl.Color = rl.WHITE, font : FontID = Font_Default ) { state := get_state(); using state if len( content ) == 0 { return } runes, alloc_error := to_runes( content, frame_allocator() ) // runes, alloc_error := to_runes( content, context.temp_allocator ) // verify( alloc_error == AllocatorError.None, "Failed to temp allocate runes" ) font := font if font.key == Font_Default.key { // if ( len(font) == 0 ) { font = default_font } pos := screen_to_render(pos) px_size := size rl_font := to_rl_Font(font, px_size ) rl.DrawTextCodepoints( rl_font, raw_data(runes), cast(i32) len(runes), position = transmute(rl.Vector2) pos, fontSize = px_size, spacing = 0.0, tint = color ); } draw_text_string :: proc( content : string, pos : Vec2, size : f32, color : rl.Color = rl.WHITE, font : FontID = Font_Default ) { state := get_state(); using state if len( content ) == 0 { return } runes, alloc_error := to_runes( content, frame_allocator() ) verify( alloc_error == AllocatorError.None, "Failed to temp allocate runes" ) font := font if font.key == Font_Default.key { // if len(font) == 0 { font = default_font } pos := world_to_screen_pos(pos) px_size := size zoom_adjust := px_size * project.workspace.cam.zoom rl_font := to_rl_Font(font, zoom_adjust ) rl.DrawTextCodepoints( rl_font, raw_data(runes), cast(i32) len(runes), position = transmute(rl.Vector2) pos, fontSize = px_size, spacing = 0.0, tint = color ); } draw_text_string_cached :: proc( content : StringCached, pos : Vec2, size : f32, color : rl.Color = rl.WHITE, font : FontID = Font_Default ) { state := get_state(); using state if len( content.str ) == 0 { return } font := font if font.key == Font_Default.key { font = default_font } pos := world_to_screen_pos(pos) px_size := size zoom_adjust := px_size * project.workspace.cam.zoom rl_font := to_rl_Font(font, zoom_adjust ) runes := content.runes rl.DrawTextCodepoints( rl_font, raw_data(runes), cast(i32) len(runes), position = transmute(rl.Vector2) pos, fontSize = px_size, spacing = 0.0, tint = color ); } // Raylib's equivalent doesn't take a length for the string (making it a pain in the ass) // So this is a 1:1 copy except it takes Odin strings measure_text_size :: proc( text : string, font : FontID, font_size := Font_Use_Default_Size, spacing : f32 ) -> Vec2 { px_size := math.round( points_to_pixels( font_size ) ) rl_font := to_rl_Font( font, font_size ) // This is a static var within raylib. We don't have getter access to it. // Note(Ed) : raylib font size is in pixels so this is also. @static text_line_spacing : f32 = 15 text_size : Vec2 if rl_font.texture.id == 0 || len(text) == 0 { return text_size } temp_byte_counter : i32 = 0 // Used to count longer text line num chars byte_counter : i32 = 0 text_width : f32 = 0.0 temp_text_width : f32 = 0.0 // Used to counter longer text line width text_height := cast(f32) rl_font.baseSize scale_factor := px_size / text_height letter : rune index : i32 = 0 for id : i32 = 0; id < i32(len(text)); { byte_counter += 1 next : i32 = 0 ctext := cast(cstring) ( & raw_data( text )[id] ) letter = rl.GetCodepointNext( ctext, & next ) index = rl.GetGlyphIndex( rl_font, letter ) id += 1 if letter != rune('\n') { if rl_font.glyphs[index].advanceX != 0 { text_width += f32(rl_font.glyphs[index].advanceX) } else { text_width += rl_font.recs[index].width + f32(rl_font.glyphs[index].offsetX) } } else { if temp_text_width < text_width { temp_text_width = text_width } byte_counter = 0 text_width = 0 text_height += text_line_spacing if temp_byte_counter < byte_counter { temp_byte_counter = byte_counter } } } if temp_text_width < text_width { temp_text_width = text_width } text_size.x = temp_text_width * scale_factor + f32(temp_byte_counter - 1) * spacing text_size.y = text_height * scale_factor return text_size }