package sectr import "base:runtime" import c "core:c/libc" import "core:dynlib" import "core:mem" import "core:mem/virtual" import "core:os" import "core:slice" import "core:strings" import rl "vendor:raylib" Path_Assets :: "../assets/" Path_Input_Replay :: "scratch.sectr_replay" ModuleAPI :: struct { lib : dynlib.Library, write_time : FileTime, lib_version : i32, startup : type_of( startup ), shutdown : type_of( sectr_shutdown ), reload : type_of( reload ), tick : type_of( tick ), clean_frame : type_of( clean_frame ), } @export startup :: proc( persistent_mem, frame_mem, transient_mem, files_buffer_mem : ^VArena, host_logger : ^ Logger ) { logger_init( & Memory_App.logger, "Sectr", host_logger.file_path, host_logger.file ) context.logger = to_odin_logger( & Memory_App.logger ) // Setup memory for the first time { using Memory_App; persistent = persistent_mem frame = frame_mem transient = transient_mem files_buffer = files_buffer_mem context.allocator = persistent_allocator() context.temp_allocator = transient_allocator() } state := new( State, persistent_allocator() ) using state // Setup General Slab { alignment := uint(mem.DEFAULT_ALIGNMENT) policy : SlabPolicy policy_ptr := & policy push( policy_ptr, SlabSizeClass { 16 * Megabyte, 4 * Kilobyte, alignment }) push( policy_ptr, SlabSizeClass { 32 * Megabyte, 16 * Kilobyte, alignment }) push( policy_ptr, SlabSizeClass { 64 * Megabyte, 32 * Kilobyte, alignment }) push( policy_ptr, SlabSizeClass { 64 * Megabyte, 64 * Kilobyte, alignment }) push( policy_ptr, SlabSizeClass { 64 * Megabyte, 128 * Kilobyte, alignment }) push( policy_ptr, SlabSizeClass { 64 * Megabyte, 256 * Kilobyte, alignment }) push( policy_ptr, SlabSizeClass { 64 * Megabyte, 512 * Kilobyte, alignment }) push( policy_ptr, SlabSizeClass { 64 * Megabyte, 1 * Megabyte, alignment }) push( policy_ptr, SlabSizeClass { 64 * Megabyte, 2 * Megabyte, alignment }) push( policy_ptr, SlabSizeClass { 64 * Megabyte, 4 * Megabyte, alignment }) push( policy_ptr, SlabSizeClass { 64 * Megabyte, 8 * Megabyte, alignment }) push( policy_ptr, SlabSizeClass { 64 * Megabyte, 16 * Megabyte, alignment }) push( policy_ptr, SlabSizeClass { 64 * Megabyte, 32 * Megabyte, alignment }) push( policy_ptr, SlabSizeClass { 256 * Megabyte, 64 * Megabyte, alignment }) push( policy_ptr, SlabSizeClass { 256 * Megabyte, 128 * Megabyte, alignment }) push( policy_ptr, SlabSizeClass { 512 * Megabyte, 256 * Megabyte, alignment }) push( policy_ptr, SlabSizeClass { 512 * Megabyte, 512 * Megabyte, alignment }) alloc_error : AllocatorError general_slab, alloc_error = slab_init( policy_ptr, allocator = persistent_allocator() ) verify( alloc_error == .None, "Failed to allocate the general slab allocator" ) } context.user_ptr = state input = & input_data[1] input_prev = & input_data[0] // rl.Odin_SetMalloc( RL_MALLOC ) rl.SetConfigFlags( { rl.ConfigFlag.WINDOW_RESIZABLE, // rl.ConfigFlag.WINDOW_TOPMOST, }) // Rough setup of window with rl stuff window_width : i32 = 1000 window_height : i32 = 600 win_title : cstring = "Sectr Prototype" rl.InitWindow( window_width, window_height, win_title ) log( "Raylib initialized and window opened" ) window := & state.app_window window.extent.x = f32(window_width) * 0.5 window.extent.y = f32(window_height) * 0.5 // We do not support non-uniform DPI. window.dpi_scale = rl.GetWindowScaleDPI().x window.ppcm = os_default_ppcm * window.dpi_scale // Determining current monitor and setting the target frametime based on it.. monitor_id = rl.GetCurrentMonitor() monitor_refresh_hz = rl.GetMonitorRefreshRate( monitor_id ) rl.SetTargetFPS( monitor_refresh_hz ) log( str_fmt_tmp( "Set target FPS to: %v", monitor_refresh_hz ) ) // Basic Font Setup { font_provider_startup() // path_rec_mono_semicasual_reg := strings.concatenate( { Path_Assets, "RecMonoSemicasual-Regular-1.084.ttf" }) // font_rec_mono_semicasual_reg = font_load( path_rec_mono_semicasual_reg, 24.0, "RecMonoSemiCasual_Regular" ) // path_squidgy_slimes := strings.concatenate( { Path_Assets, "Squidgy Slimes.ttf" } ) // font_squidgy_slimes = font_load( path_squidgy_slimes, 24.0, "Squidgy_Slime" ) path_firacode := strings.concatenate( { Path_Assets, "FiraCode-Regular.ttf" }, frame_allocator() ) font_firacode = font_load( path_firacode, 24.0, "FiraCode" ) // font_data, read_succeded : = os.read_entire_file( path_rec_mono_semicasual_reg ) // verify( read_succeded, fmt.tprintf("Failed to read font file for: %v", path_rec_mono_semicasual_reg) ) // cstr := strings.clone_to_cstring( path_rec_mono_semicasual_reg ) // font_rec_mono_semicasual_reg = rl.LoadFontEx( cstr, cast(i32) points_to_pixels(24.0), nil, 0 ) // delete( cstr) // rl.GuiSetFont( font_rec_mono_semicasual_reg ) // TODO(Ed) : Does this do anything? default_font = font_firacode log( "Default font loaded" ) } // Demo project setup { using project path = "./" name = "First Project" workspace.name = "First Workspace" { using project.workspace cam = { target = { 0, 0 }, offset = transmute(Vec2) window.extent, rotation = 0, zoom = 1.0, } // cam = { // position = { 0, 0, -100 }, // target = { 0, 0, 0 }, // up = { 0, 1, 0 }, // fovy = 90, // projection = rl.CameraProjection.ORTHOGRAPHIC, // } // Setup workspace UI state ui_startup( & workspace.ui, cache_allocator = general_slab_allocator() ) } } } // For some reason odin's symbols conflict with native foreign symbols... @export sectr_shutdown :: proc() { if Memory_App.persistent == nil { return } state := get_state() // Replay { file_close( Memory_App.replay.active_file ) } font_provider_shutdown() log("Module shutdown complete") } @export reload :: proc( persistent_mem, frame_mem, transient_mem, files_buffer_mem : ^VArena, host_logger : ^ Logger ) { using Memory_App; persistent = persistent_mem frame = frame_mem transient = transient_mem files_buffer = files_buffer_mem context.allocator = persistent_allocator() context.temp_allocator = transient_allocator() // Procedure Addresses are not preserved on hot-reload. They must be restored for persistent data. // The only way to alleviate this is to either do custom handles to allocators // Or as done below, correct containers using allocators on reload. // Thankfully persistent dynamic allocations are rare, and thus we know exactly which ones they are. font_provider_data := & get_state().font_provider_data // font_provide_data.font_cache.hashes.allocator = slab_allocator() // font_provide_data.font_cache.entries.allocator = slab_allocator() ui_reload( & get_state().project.workspace.ui, cache_allocator = general_slab_allocator() ) log("Module reloaded") } // TODO(Ed) : This lang really not have a fucking swap? swap :: proc( a, b : ^ $Type ) -> ( ^ Type, ^ Type ) { return b, a } @export tick :: proc( delta_time : f64, delta_ns : Duration ) -> b32 { context.allocator = frame_allocator() context.temp_allocator = transient_allocator() get_state().frametime_delta_ns = delta_ns result := update( delta_time ) render() return result } @export clean_frame :: proc() { free_all( frame_allocator() ) }