package sectr ui_compute_layout :: proc() { profile(#procedure) state := get_state() root := state.project.workspace.ui.root { computed := & root.computed bounds := & computed.bounds style := root.style layout := & style.layout bounds.min = layout.pos bounds.max = layout.size computed.content = bounds^ computed.padding = {} } current := root.first for ; current != nil; { profile("Layout Box") parent := current.parent parent_content := parent.computed.content computed := & current.computed style := current.style layout := & style.layout margins := range2( parent_content.p0 + { layout.margins.left, layout.margins.top }, parent_content.p1 - { layout.margins.right, layout.margins.bottom }, ) anchor := & layout.anchor pos : Vec2 if UI_StyleFlag.Fixed_Position_X in style.flags { pos.x = layout.pos.x pos.x -= margins.p0.x * anchor.x0 pos.x += margins.p0.x * anchor.x1 } if UI_StyleFlag.Fixed_Position_Y in style.flags { pos.y = layout.pos.y pos.y -= margins.p1.y * anchor.y0 pos.y += margins.p1.y * anchor.y1 } text_size : Vec2 // If the computed matches, we alreayd have the size, don't bother. // if computed.text_size.y == style.font_size { if current.first_frame || ! style.size_to_text || computed.text_size.y != size_range2(computed.bounds).y { text_size = cast(Vec2) measure_text_size( current.text.str, style.font, style.font_size, 0 ) } else { text_size = computed.text_size } size : Vec2 if UI_StyleFlag.Fixed_Width in style.flags { size.x = layout.size.x } else { // TODO(Ed) : Not sure what todo here... } if UI_StyleFlag.Fixed_Height in style.flags { size.y = layout.size.y } else { // TODO(Ed) : Not sure what todo here... } if style.size_to_text { size = text_size } half_size := size * 0.5 size_bounds := range2( Vec2 {}, { size.x, -size.y }, ) aligned_bounds := range2( size_bounds.p0 + size * { -layout.alignment.x, layout.alignment.y }, size_bounds.p1 - size * { layout.alignment.x, -layout.alignment.y }, ) bounds := & computed.bounds (bounds^) = aligned_bounds (bounds^) = range2( pos + aligned_bounds.p0, pos + aligned_bounds.p1, ) border_offset := Vec2 { layout.border_width, layout.border_width } padding := & computed.padding (padding^) = range2( bounds.p0 + border_offset, bounds.p1 + border_offset, ) content := & computed.content (content^) = range2( bounds.p0 + { layout.padding.left, -layout.padding.top }, bounds.p1 + { -layout.padding.right, layout.padding.bottom }, ) // Text if len(current.text.str) > 0 { // profile("Text") top_left := content.p0 bottom_right := content.p1 content_size := Vec2 { top_left.x - bottom_right.x, top_left.y - bottom_right.y } text_pos : Vec2 text_pos = top_left text_pos.x += (-content_size.x - text_size.x) * layout.text_alignment.x text_pos.y += (-content_size.y + text_size.y) * layout.text_alignment.y computed.text_size = text_size computed.text_pos = { text_pos.x, -text_pos.y } } current = ui_box_tranverse_next( current ) } }