package sectr import "core:fmt" import "core:math" import "core:mem" import "core:path/filepath" import "core:os" import rl "vendor:raylib" Font_Arena_Size :: 32 * Megabyte Font_Largest_Px_Size :: 96 // Font_Default :: "" Font_Default :: 0 Font_Default_Point_Size :: 18.0 Font_TTF_Default_Chars_Padding :: 4 Font_Load_Use_Default_Size :: -1 Font_Load_Gen_ID :: "" Font_Atlas_Packing_Method :: enum u32 { Raylib_Basic = 0, // Basic packing algo Skyeline_Rect = 1, // stb_pack_rect } // TODO(Ed) : These are currently i32, I wanted them to be string ids for debug ease of use. // There is an issue with the hash map type preventing me from doing so. Its allocator reference breaks. // FontID :: distinct string FontID :: distinct i32 FontTag :: struct { key : FontID, point_size : f32 } FontGlyphsRender :: struct { size : i32, count : i32, padding : i32, texture : rl.Texture2D, recs : [^]rl.Rectangle, // Characters rectangles in texture glyphs : [^]rl.GlyphInfo, // Characters info data } FontDef :: struct { path_file : string, data : [] u8, default_size : i32, size_table : [Font_Largest_Px_Size] FontGlyphsRender, // TODO(Ed) : This is a rough way to do even multiplies, we are wasting half the array, I'll make a proper accessor/generation to it eventually. } FontProviderData :: struct { font_arena : Arena, //TODO(Ed) : There is an issue with hot-reload and map allocations that I can't figure out right now.. // font_cache : ^ map [FontID](FontDef), font_cache : [10] FontDef, open_id : i32 } font_provider_startup :: proc() { font_provider_data := & get_state().font_provider_data; using font_provider_data data, alloc_result := alloc_bytes( Font_Arena_Size, allocator = persistent_allocator() ) verify( alloc_result != AllocatorError.None, "Failed to allocate memory for font_arena from persistent" ) log("font_arena allocated from persistent memory") arena_init( & font_arena, data ) // font_cache = new( map[FontID](FontDef), arena_allocator( & font_arena ) ) // font_cache^ = make_map( map[FontID](FontDef), capacity = 10, allocator = arena_allocator( & font_arena ) ) open_id = 0 log("font_cache created") log("font_provider initialized") } font_provider_shutdown :: proc() { font_provider_data := & get_state().font_provider_data; using font_provider_data // for key, & def in font_cache { for & def in font_cache { for & px_render in def.size_table { using px_render rl.UnloadFontData( glyphs, count ) rl.UnloadTexture ( texture ) rl.MemFree( recs ) } } } font_load :: proc ( path_file : string, default_size : f32 = Font_Load_Use_Default_Size, desired_id : string = Font_Load_Gen_ID ) -> FontID { font_provider_data := & get_state().font_provider_data; using font_provider_data font_data, read_succeded : = os.read_entire_file( path_file ) verify( ! read_succeded, fmt.tprintf("Failed to read font file for: %v", path_file) ) font_data_size := cast(i32) len(font_data) desired_id := desired_id // Use file name as key if len(desired_id) == 0 { // NOTE(Ed): This should never be used except for laziness so I'll be throwing a warning everytime. log("desired_key not provided, using file name. Give it a proper name!") // desired_id = cast(FontID) file_name_from_path(path_file) desired_id = file_name_from_path(path_file) } default_size := default_size if default_size == Font_Load_Use_Default_Size { default_size = Font_Default_Point_Size } // font_cache[desired_id] = {} // def := & font_cache[desired_id]; def := & font_cache[open_id] open_id += 1 def.path_file = path_file def.data = font_data def.default_size = i32(points_to_pixels(default_size)) // TODO(Ed): this is extremely slow // Render all sizes at once // Note(Ed) : We only generate textures for even multiples of the font. for id : i32 = 1; id < Font_Largest_Px_Size; id += 2 { px_render := & def.size_table[id] using px_render size = id + 1 count = 95 // This is the default codepoint count from raylib when loading a font. padding = Font_TTF_Default_Chars_Padding glyphs = rl.LoadFontData( raw_data(font_data), font_data_size, fontSize = size, codepoints = nil, codepointCount = count, type = rl.FontType.DEFAULT ) verify( glyphs == nil, fmt.tprintf("Failed to load glyphs for font: %v at desired size: %v", desired_id, size ) ) atlas := rl.GenImageFontAtlas( glyphs, & recs, count, size, padding, i32(Font_Atlas_Packing_Method.Raylib_Basic) ) texture = rl.LoadTextureFromImage( atlas ) // glyphs_slice := slice_ptr( glyphs, count ) // for glyph in glyphs_slice { // TODO(Ed) : See if above can properly reference // NOTE(raylib): Update glyphs[i].image to use alpha, required to be used on image_draw_text() for glyph_id : i32 = 0; glyph_id < count; glyph_id += 1 { glyph := & glyphs[glyph_id] rl.UnloadImage( glyph.image ) glyph.image = rl.ImageFromImage( atlas, recs[glyph_id] ) } rl.UnloadImage( atlas ) } // return desired_id return cast(FontID) open_id - 1 } Font_Use_Default_Size :: f32(0.0) to_rl_Font :: proc ( id : FontID, size := Font_Use_Default_Size ) -> rl.Font { font_provider_data := & get_state().font_provider_data; using font_provider_data even_size := math.round(size * 0.5) * 2.0 size := clamp( i32( even_size), 8, Font_Largest_Px_Size ) def := & font_cache[id] size = size if size != i32(Font_Use_Default_Size) else def.default_size px_render := & def.size_table[ size - 1 ] // This is free for now perf wise... may have to move this out to on a setting change later. rl.SetTextureFilter( px_render.texture, rl.TextureFilter.TRILINEAR ) rl_font : rl.Font rl_font.baseSize = px_render.size rl_font.charsCount = px_render.count rl_font.charsPadding = px_render.padding rl_font.glyphs = px_render.glyphs rl_font.recs = px_render.recs rl_font.texture = px_render.texture return rl_font }