package sectr import "core:encoding/json" import rl "vendor:raylib" // TODO(Ed) : I made this before doing Ryan's UI series. It was my initial attempt at a "frame" // conceptually that I need as an Entity primitive for all my 2D primitives that I would lay out // in either world (workspace) space or in screenspace (fixed ui space) Box2 :: struct { position : Vec2, extent : Extents2, color : Color, layer : i32, } box_size :: proc( box : ^ Box2 ) -> AreaSize { return transmute(AreaSize) box.extent * 2.0 } box_get_bounds :: proc( box : ^ Box2 ) -> Bounds2 { top_left := box.position + Vec2 { -box.extent.x, box.extent.y } bottom_right := box.position + Vec2 { box.extent.x, -box.extent.y } return { top_left, bottom_right } } box_set_size :: proc( box : ^ Box2, size : AreaSize ) { box.extent = transmute(Extents2) size * 0.5 } // TODO(Ed) : Fix this up? get_rl_rect :: proc ( box : ^ Box2 ) -> rl.Rectangle { rect : rl.Rectangle = { x = box.position.x - box.extent.x, y = box.position.y - box.extent.y, width = box.extent.x * 2.0, height = box.extent.y * 2.0, } return rect }