package sectr import "base:runtime" import "core:dynlib" import "core:fmt" import "core:mem" import "core:mem/virtual" import "core:os" import "core:slice" import "core:strings" import rl "vendor:raylib" Path_Assets :: "../assets/" Path_Input_Replay :: "scratch.sectr_replay" ModuleAPI :: struct { lib : dynlib.Library, write_time : os.File_Time, lib_version : i32, startup : type_of( startup ), shutdown : type_of( sectr_shutdown), reload : type_of( reload ), tick : type_of( tick ), clean_temp : type_of( clean_temp ), } @export startup :: proc( live_mem : virtual.Arena, snapshot_mem : []u8, host_logger : ^ Logger ) { init( & memory.logger, "Sectr", host_logger.file_path, host_logger.file ) context.logger = to_odin_logger( & memory.logger ) // Setup memory for the first time { arena_size :: size_of( mem.Arena) internals_size :: 4 * Megabyte using memory; block := live_mem.curr_block live = live_mem snapshot = snapshot_mem persistent_slice := slice_ptr( block.base, memory_persistent_size ) transient_slice := slice_ptr( memory_after( persistent_slice), memory_trans_temp_size ) temp_slice := slice_ptr( memory_after( transient_slice), memory_trans_temp_size ) // We assign the beginning of the block to be the host's persistent memory's arena. // Then we offset past the arena and determine its slice to be the amount left after for the size of host's persistent. persistent = tracked_allocator_init_vmem( persistent_slice, internals_size ) transient = tracked_allocator_init_vmem( transient_slice, internals_size ) temp = tracked_allocator_init_vmem( temp_slice , internals_size ) context.allocator = tracked_allocator( transient ) context.temp_allocator = tracked_allocator( temp ) } state := new( State, tracked_allocator( memory.persistent ) ) using state context.user_ptr = state input = & input_data[1] input_prev = & input_data[0] rl.SetConfigFlags( { rl.ConfigFlag.WINDOW_RESIZABLE, rl.ConfigFlag.WINDOW_TOPMOST } ) // Rough setup of window with rl stuff window_width : i32 = 1000 window_height : i32 = 600 win_title : cstring = "Sectr Prototype" rl.InitWindow( window_width, window_height, win_title ) log( "Raylib initialized and window opened" ) window := & state.app_window window.extent.x = f32(window_width) * 0.5 window.extent.y = f32(window_height) * 0.5 // We do not support non-uniform DPI. window.dpi_scale = rl.GetWindowScaleDPI().x window.dpc = os_default_dpc * window.dpi_scale // Determining current monitor and setting the target frametime based on it.. monitor_id = rl.GetCurrentMonitor() monitor_refresh_hz = rl.GetMonitorRefreshRate( monitor_id ) rl.SetTargetFPS( monitor_refresh_hz ) log( fmt.tprintf( "Set target FPS to: %v", monitor_refresh_hz ) ) // Basic Font Setup { path_rec_mono_semicasual_reg := strings.concatenate( { Path_Assets, "RecMonoSemicasual-Regular-1.084.ttf" }) cstr := strings.clone_to_cstring( path_rec_mono_semicasual_reg ) font_rec_mono_semicasual_reg = rl.LoadFontEx( cstr, 24, nil, 0 ) delete( cstr) rl.GuiSetFont( font_rec_mono_semicasual_reg ) // TODO(Ed) : Does this do anything? default_font = font_rec_mono_semicasual_reg log( "Default font loaded" ) } { using project path = "./" name = "First Project" workspace.name = "First Workspace" { using project.workspace cam = { target = { 0, 0 }, offset = transmute(Vec2) window.extent, rotation = 0, zoom = 1.0, } // cam = { // position = { 0, 0, -100 }, // target = { 0, 0, 0 }, // up = { 0, 1, 0 }, // fovy = 90, // projection = rl.CameraProjection.ORTHOGRAPHIC, // } frame_1.color = Color_BG_TextBox // Frame is getting interpreted as points (It doesn't have to be, I'm just doing it...) box_set_size( & frame_1, { 400, 200 } ) frame_2.color = Color_BG_TextBox_Green box_set_size( & frame_2, { 350, 500 } ) // frame_1.position = { 1000, 1000 } } } } // For some reason odin's symbols conflict with native foreign symbols... @export sectr_shutdown :: proc() { if memory.persistent == nil { return } state := get_state() // Replay { os.close( memory.replay.active_file ) } // Raylib { rl.UnloadFont ( state.font_rec_mono_semicasual_reg ) rl.CloseWindow() } log("Module shutdown complete") } @export reload :: proc( live_mem : virtual.Arena, snapshot_mem : []u8, host_logger : ^ Logger ) { using memory; block := live_mem.curr_block live = live_mem snapshot = snapshot_mem persistent_slice := slice_ptr( block.base, memory_persistent_size ) transient_slice := slice_ptr( memory_after( persistent_slice), memory_trans_temp_size ) temp_slice := slice_ptr( memory_after( transient_slice), memory_trans_temp_size ) persistent = cast( ^TrackedAllocator ) & persistent_slice[0] transient = cast( ^TrackedAllocator ) & transient_slice[0] temp = cast( ^TrackedAllocator ) & temp_slice[0] log("Module reloaded") } // TODO(Ed) : This lang really not have a fucking swap? swap :: proc( a, b : ^ $Type ) -> ( ^ Type, ^ Type ) { return b, a } @export tick :: proc ( delta_time : f64 ) -> b32 { result := update( delta_time ) render() return result } @export clean_temp :: proc() { mem.tracking_allocator_clear( & memory.temp.tracker ) }