package sectr import "base:runtime" import "core:dynlib" import "core:fmt" import "core:mem" import "core:mem/virtual" import "core:os" import "core:slice" import "core:strings" import rl "vendor:raylib" Path_Assets :: "../assets/" Path_Input_Replay :: "scratch.sectr_replay" ModuleAPI :: struct { lib : dynlib.Library, write_time : os.File_Time, lib_version : i32, startup : type_of( startup ), shutdown : type_of( sectr_shutdown), reload : type_of( reload ), update : type_of( update ), render : type_of( render ), clean_temp : type_of( clean_temp ), } @export startup :: proc( live_mem : virtual.Arena, snapshot_mem : []u8, host_logger : ^ Logger ) { init( & memory.logger, "Sectr", host_logger.file_path, host_logger.file ) context.logger = to_odin_logger( & memory.logger ) // Setup memory for the first time { arena_size :: size_of( mem.Arena) internals_size :: 4 * Megabyte using memory; block := live_mem.curr_block live = live_mem snapshot = snapshot_mem persistent_slice := slice_ptr( block.base, memory_persistent_size ) transient_slice := slice_ptr( memory_after( persistent_slice), memory_trans_temp_size ) temp_slice := slice_ptr( memory_after( transient_slice), memory_trans_temp_size ) // We assign the beginning of the block to be the host's persistent memory's arena. // Then we offset past the arena and determine its slice to be the amount left after for the size of host's persistent. persistent = tracked_allocator_init_vmem( persistent_slice, internals_size ) transient = tracked_allocator_init_vmem( transient_slice, internals_size ) temp = tracked_allocator_init_vmem( temp_slice , internals_size ) context.allocator = tracked_allocator( transient ) context.temp_allocator = tracked_allocator( temp ) } state := new( State, tracked_allocator( memory.persistent ) ) using state context.user_ptr = state input = & input_data[1] input_prev = & input_data[0] // Rough setup of window with rl stuff screen_width = 1280 screen_height = 1000 win_title : cstring = "Sectr Prototype" rl.InitWindow( screen_width, screen_height, win_title ) log( "Raylib initialized and window opened" ) // Determining current monitor and setting the target frametime based on it.. monitor_id = rl.GetCurrentMonitor () monitor_refresh_hz = rl.GetMonitorRefreshRate( monitor_id ) rl.SetTargetFPS( monitor_refresh_hz ) log( fmt.tprintf( "Set target FPS to: %v", monitor_refresh_hz ) ) // Basic Font Setup { path_rec_mono_semicasual_reg := strings.concatenate( { Path_Assets, "RecMonoSemicasual-Regular-1.084.ttf" }) cstr := strings.clone_to_cstring( path_rec_mono_semicasual_reg ) font_rec_mono_semicasual_reg = rl.LoadFontEx( cstr, 24, nil, 0 ) delete( cstr) rl.GuiSetFont( font_rec_mono_semicasual_reg ) // TODO(Ed) : Does this do anything? default_font = font_rec_mono_semicasual_reg log( "Default font loaded" ) } project.path = "./" project.name = "First Project" project.workspace.name = "First Workspace" project_save( & project ) project = {} project_load( "./First Project.sectr_proj", & project ) } // For some reason odin's symbols conflict with native foreign symbols... @export sectr_shutdown :: proc() { if memory.persistent == nil { return } state := get_state() // Replay { os.close( memory.replay.active_file ) } // Raylib { rl.UnloadFont ( state.font_rec_mono_semicasual_reg ) rl.CloseWindow() } log("Module shutdown complete") } @export reload :: proc( live_mem : virtual.Arena, snapshot_mem : []u8, host_logger : ^ Logger ) { using memory; block := live_mem.curr_block live = live_mem snapshot = snapshot_mem persistent_slice := slice_ptr( block.base, memory_persistent_size ) transient_slice := slice_ptr( memory_after( persistent_slice), memory_trans_temp_size ) temp_slice := slice_ptr( memory_after( transient_slice), memory_trans_temp_size ) persistent = cast( ^TrackedAllocator ) & persistent_slice[0] transient = cast( ^TrackedAllocator ) & transient_slice[0] temp = cast( ^TrackedAllocator ) & temp_slice[0] log("Module reloaded") } // TODO(Ed) : This lang really not have a fucking swap? swap :: proc( a, b : ^ $Type ) -> ( ^ Type, ^ Type ) { return b, a } @export update :: proc() -> b32 { state := get_state(); using state replay := & memory.replay state.input, state.input_prev = swap( state.input, state.input_prev ) poll_input( state.input_prev, state.input ) debug_actions : DebugActions = {} poll_debug_actions( & debug_actions, state.input ) // Input Replay { if debug_actions.record_replay { #partial switch replay.mode { case ReplayMode.Off : { save_snapshot( & memory.snapshot[0] ) replay_recording_begin( Path_Input_Replay ) } case ReplayMode.Record : { replay_recording_end() } }} if debug_actions.play_replay { switch replay.mode { case ReplayMode.Off : { if ! file_exists( Path_Input_Replay ) { save_snapshot( & memory.snapshot[0] ) replay_recording_begin( Path_Input_Replay ) } else { load_snapshot( & memory.snapshot[0] ) replay_playback_begin( Path_Input_Replay ) } } case ReplayMode.Playback : { replay_playback_end() load_snapshot( & memory.snapshot[0] ) } case ReplayMode.Record : { replay_recording_end() load_snapshot( & memory.snapshot[0] ) replay_playback_begin( Path_Input_Replay ) } }} if replay.mode == ReplayMode.Record { record_input( replay.active_file, input ) } else if replay.mode == ReplayMode.Playback { play_input( replay.active_file, input ) } } if debug_actions.show_mouse_pos { debug.mouse_vis = !debug.mouse_vis } debug.mouse_pos.basis = { input.mouse.X, input.mouse.Y } should_shutdown : b32 = ! cast(b32) rl.WindowShouldClose() return should_shutdown } @export render :: proc() { state := get_state(); using state replay := & memory.replay rl.BeginDrawing() rl.ClearBackground( Color_BG ) defer { rl.DrawFPS( 0, 0 ) rl.EndDrawing() // Note(Ed) : Polls input as well. } draw_text :: proc( format : string, args : ..any ) { @static draw_text_scratch : [Kilobyte * 64]u8 state := get_state(); using state if debug.draw_debug_text_y > 800 { debug.draw_debug_text_y = 50 } content := fmt.bprintf( draw_text_scratch[:], format, ..args ) debug_text( content, 25, debug.draw_debug_text_y ) debug.draw_debug_text_y += 16 } draw_text( "Screen Width : %v", rl.GetScreenWidth () ) draw_text( "Screen Height: %v", rl.GetScreenHeight() ) if replay.mode == ReplayMode.Record { draw_text( "Recording Input") } if replay.mode == ReplayMode.Playback { draw_text( "Replaying Input") } if debug.mouse_vis { width : f32 = 32 pos := debug.mouse_pos draw_text( "Position: %v", rl.GetMousePosition() ) mouse_rect : rl.Rectangle mouse_rect.x = pos.x - width/2 mouse_rect.y = pos.y - width/2 mouse_rect.width = width mouse_rect.height = width rl.DrawRectangleRec( mouse_rect, Color_White ) } debug.draw_debug_text_y = 50 } @export clean_temp :: proc() { mem.tracking_allocator_clear( & memory.temp.tracker ) }