package sectr import "core:dynlib" import "core:fmt" import "core:mem" import "core:os" import "core:strings" import rl "vendor:raylib" Path_Assets :: "../assets/" ModuleAPI :: struct { lib : dynlib.Library, load_time : os.File_Time, lib_version : i32, startup : type_of( startup ), shutdown : type_of( sectr_shutdown), reload : type_of( reload ), update : type_of( update ), render : type_of( render ) } Memory :: struct { persistent : ^ mem.Arena, transient : ^ mem.Arena } memory : Memory @export startup :: proc( persistent, transient : ^ mem.Arena ) { memory.persistent = persistent memory.transient = transient context.allocator = mem.arena_allocator( transient ) context.temp_allocator = mem.arena_allocator( transient ) state := cast(^State) memory.persistent // Rough setup of window with rl stuff screen_width : i32 = 1280 screen_height : i32 = 1000 win_title : cstring = "Sectr Prototype" rl.InitWindow( screen_width, screen_height, win_title ) // Determining current monitor and setting the target frametime based on it.. monitor_id := rl.GetCurrentMonitor() monitor_refresh_hz := rl.GetMonitorRefreshRate( monitor_id ) rl.SetTargetFPS( monitor_refresh_hz ) fmt.println( "Set target FPS to: %v", monitor_refresh_hz ) // Basic Font Setup { path_rec_mono_semicasual_reg := strings.concatenate( { Path_Assets, "RecMonoSemicasual-Regular-1.084.ttf" }) cstr := strings.clone_to_cstring(path_rec_mono_semicasual_reg) font_rec_mono_semicasual_reg = rl.LoadFontEx( cstr, 24, nil, 0 ) delete( cstr) rl.GuiSetFont( font_rec_mono_semicasual_reg ) // TODO(Ed) : Does this do anything? default_font = font_rec_mono_semicasual_reg } } // For some reason odin's symbols conflict with native foreign symbols... @export sectr_shutdown :: proc() { rl.UnloadFont( font_rec_mono_semicasual_reg ) rl.CloseWindow() } @export reload :: proc( persistent, transient : ^ mem.Arena ) { memory.persistent = persistent memory.transient = transient context.allocator = mem.arena_allocator( persistent ) context.temp_allocator = mem.arena_allocator( transient ) } @export update :: proc() -> b32 { should_shutdown : b32 = ! cast(b32) rl.WindowShouldClose() return should_shutdown } draw_text_y : f32 = 50 @export render :: proc() { rl.BeginDrawing() rl.ClearBackground( Color_BG ) defer { rl.DrawFPS( 0, 0 ) rl.EndDrawing() // Note(Ed) : Polls input as well. } draw_text :: proc( format : string, args : ..any ) { @static draw_text_scratch : [Kilobyte * 64]u8 if ( draw_text_y > 500 ) { draw_text_y = 50 } content := fmt.bprintf( draw_text_scratch[:], format, ..args ) debug_text( content, 25, draw_text_y ) draw_text_y += 16 } draw_text( "Monitor : %v", rl.GetMonitorName(0) ) draw_text( "Screen Width : %v", rl.GetScreenWidth() ) draw_text( "Screen Height: %v", rl.GetScreenHeight() ) draw_text_y = 50 }