package sectr import "base:runtime" import "core:fmt" import "core:mem" import "core:mem/virtual" import "core:os" import rl "vendor:raylib" memory : Memory memory_chunk_size :: 2 * Gigabyte memory_persistent_size :: 128 * Megabyte memory_trans_temp_size :: (memory_chunk_size - memory_persistent_size ) / 2 Memory :: struct { live : virtual.Arena, snapshot : []u8, persistent : ^ TrackedAllocator, transient : ^ TrackedAllocator, temp : ^ TrackedAllocator, replay : ReplayState, logger : Logger, } save_snapshot :: proc( snapshot : [^]u8 ) { state := get_state() // state.font_rec_mono_semicasual_reg // state.default_font live_ptr := cast( ^ rawptr ) memory.live.curr_block.base mem.copy_non_overlapping( & snapshot[0], live_ptr, memory_chunk_size ) } load_snapshot :: proc( snapshot : [^]u8 ) { live_ptr := cast( ^ rawptr ) memory.live.curr_block.base mem.copy_non_overlapping( live_ptr, snapshot, memory_chunk_size ) } State :: struct { input_data : [2] InputState, input_prev : ^ InputState, input : ^ InputState, debug : DebugData, project : Project, screen_width : i32, screen_height : i32, monitor_id : i32, monitor_refresh_hz : i32, engine_refresh_hz : i32, engine_refresh_target : i32, font_rec_mono_semicasual_reg : Font, default_font : Font, } get_state :: proc() -> (^ State) { return cast( ^ State ) raw_data( memory.persistent.backing.data ) } Project :: struct { path : string, name : string, // TODO(Ed) : Support multiple workspaces workspace : Workspace } Workspace :: struct { name : string } DebugData :: struct { square_size : i32, square_pos : rl.Vector2, draw_debug_text_y : f32, mouse_vis : b32, mouse_pos : vec2, } DebugActions :: struct { pause_renderer : b32, load_auto_snapshot : b32, record_replay : b32, play_replay : b32, show_mouse_pos : b32, } poll_debug_actions :: proc( actions : ^ DebugActions, input : ^ InputState ) { using actions using input base_replay_bind := keyboard.right_alt.ended_down && pressed( keyboard.L) record_replay = base_replay_bind && keyboard.right_shift.ended_down play_replay = base_replay_bind && ! keyboard.right_shift.ended_down show_mouse_pos = keyboard.right_alt.ended_down && pressed(keyboard.M) }