package sectr UI_Widget :: struct { using box : ^UI_Box, using signal : UI_Signal, } ui_widget :: proc( label : string, flags : UI_BoxFlags ) -> (widget : UI_Widget) { widget.box = ui_box_make( flags, label ) widget.signal = ui_signal_from_box( widget.box ) return } ui_button :: proc( label : string, flags : UI_BoxFlags = {} ) -> (btn : UI_Widget) { btn_flags := UI_BoxFlags { .Mouse_Clickable, .Focusable, .Click_To_Focus } btn.box = ui_box_make( btn_flags | flags, label ) btn.signal = ui_signal_from_box( btn.box ) return } //region Horizontal Box /* Horizontal Boxes automatically manage a collection of widgets and attempt to slot them adjacent to each other along the x-axis. The user must provide the direction that the hbox will append entries. How the widgets will be scaled will be based on the individual entires style flags. All the usual behaviors that the style and box flags do apply when managed by the box widget. Whether or not the horizontal box will scale the widget's width is if: fixed size or "scale by ratio" flags are not used for the width. The hbox will use the anchor's (range2) ratio.x value to determine the "stretch ratio". Keep in mind the stretch ratio is only respected if no size.min.x value is violated for each of the widgets. */ // Horizontal Widget UI_HBox :: struct { using widget : UI_Widget, direction : UI_LayoutDirectionX, } // Boilerplate creation ui_hbox_begin :: proc( direction : UI_LayoutDirectionX, label : string, flags : UI_BoxFlags = {} ) -> (hbox : UI_HBox) { // profile(#procedure) hbox.direction = direction hbox.box = ui_box_make( flags, label ) hbox.signal = ui_signal_from_box(hbox.box) return } // Auto-layout children ui_hbox_end :: proc( hbox : UI_HBox, width_ref : ^f32 = nil ) { // profile(#procedure) // ui_box_compute_layout(hox.widget) // ui_layout_children_horizontally( & hbox.box, hbox.direction, width_ref ) { hbox_width : f32 if width_ref != nil { hbox_width = width_ref ^ } else { hbox_width = hbox.computed.content.max.x - hbox.computed.content.min.x } // do layout calculations for the children total_stretch_ratio : f32 = 0.0 size_req_children : f32 = 0 for child := hbox.first; child != nil; child = child.next { using child.layout scaled_width_by_height : b32 = b32(.Scale_Width_By_Height_Ratio in flags) if .Fixed_Width in flags { if scaled_width_by_height { height := size.max.y != 0 ? size.max.y : hbox_width width := height * size.min.x size_req_children += width continue } size_req_children += size.min.x continue } total_stretch_ratio += anchor.ratio.x } avail_flex_space := hbox_width - size_req_children allocate_space :: proc( child : ^UI_Box, total_stretch_ratio, avail_flex_space : f32 ) { using child.layout if ! (.Fixed_Width in flags) { size.min.x = anchor.ratio.x * (1 / total_stretch_ratio) * avail_flex_space } flags |= {.Fixed_Width} } space_used : f32 = 0.0 switch hbox.direction{ case .Right_To_Left: for child := hbox.last; child != nil; child = child.prev { allocate_space(child, total_stretch_ratio, avail_flex_space) using child.layout anchor = range2({0, 0}, {0, 0}) alignment = { 0, 1 }// - hbox.layout.alignment pos.x = space_used space_used += size.min.x size.min.y = hbox.computed.content.max.y - hbox.computed.content.min.y } case .Left_To_Right: for child := hbox.first; child != nil; child = child.next { allocate_space(child, total_stretch_ratio, avail_flex_space) using child.layout anchor = range2({0, 0}, {0, 0}) alignment = { 0, 1 } pos.x = space_used space_used += size.min.x size.min.y = hbox.computed.content.max.y - hbox.computed.content.min.y } } } } @(deferred_out = ui_hbox_end_auto) ui_hbox :: #force_inline proc( direction : UI_LayoutDirectionX, label : string, flags : UI_BoxFlags = {} ) -> (hbox : UI_HBox) { hbox = ui_hbox_begin(direction, label, flags) ui_parent_push(hbox.box) return } // Auto-layout children and pop parent from parent stack ui_hbox_end_auto :: proc( hbox : UI_HBox ) { ui_parent_pop() ui_hbox_end(hbox) } //endregion Horizontal Box // Adds resizable handles to a widget // TODO(Ed): Add centered resize support (use center alignment on shift-click) ui_resizable_handles :: proc( parent : ^UI_Widget, pos, size : ^Vec2, handle_width : f32 = 15, handle_color_non_default : Color = Color_ResizeHandle, handle_color_default : Color = Color_Transparent, left := true, right := true, top := true, bottom := true, corner_tr := true, corner_tl := true, corner_br := true, corner_bl := true, ) { profile(#procedure) handle_left : UI_Widget handle_right : UI_Widget handle_top : UI_Widget handle_bottom : UI_Widget handle_corner_tr : UI_Widget handle_corner_tl : UI_Widget handle_corner_br : UI_Widget handle_corner_bl : UI_Widget ui_parent(parent) flags := UI_BoxFlags { .Mouse_Clickable, .Focusable } layout_bar_width := UI_Layout { flags = { .Fixed_Width }, alignment = {1, 1}, margins = { handle_width, handle_width, 0, 0 }, size = range2({handle_width, 0}, {}), } style_bar := UI_Style { bg_color = Color_ResizeHandle, corner_radii = { 5, 0, 0, 0 } } theme_bar := to_ui_style_combo(style_bar) theme_bar.default.bg_color = handle_color_default theme_bar.default.corner_radii[0] = 0 ui_layout(layout_bar_width) ui_style(theme_bar) layout_bar_height := layout_bar_width layout_bar_height.flags = {.Fixed_Height} layout_bar_height.size.min = {0, handle_width} layout_bar_height.margins = { 0, 0, handle_width, handle_width } layout_bar_height.alignment = {0, 0} context.user_ptr = & parent.label name :: proc( ) -> StrRunesPair { parent_label := (transmute(^string) context.user_ptr) ^ return str_intern(str_fmt_tmp("%v: %v", )) } if left do handle_left = ui_widget("Settings Menu: Resize Left Handle", flags ) if right { handle_right = ui_widget("Settings Menu: Resize Right Handle", flags) handle_right.layout.anchor.left = 1 handle_right.layout.alignment = { 0, 1 } } ui_layout(layout_bar_height) ui_style_ref().default.bg_color = handle_color_default if top do handle_top = ui_widget("Settings Menu: Resize Top Border", flags ) if bottom { handle_bottom = ui_widget("Settings Menu: Resize Bottom Border", flags) using handle_bottom.layout anchor.top = 1 alignment = { 0, 1 } } layout_corner := UI_Layout { flags = { .Fixed_Width, .Fixed_Height }, alignment = {1, 0}, size = range2({handle_width, handle_width}, {}), } style_corner := UI_Style { bg_color = Color_ResizeHandle, corner_radii = { 5, 0, 0, 0 }, } ui_theme(layout_corner, style_corner) ui_style_ref().default.bg_color = handle_color_default if corner_tl do handle_corner_tl = ui_widget("Settings Menu: Corner TL", flags) if corner_tr { handle_corner_tr = ui_widget("Settings Menu: Corner TR", flags) handle_corner_tr.layout.anchor = range2({1, 0}, {}) handle_corner_tr.layout.alignment = {0, 0} } if corner_bl { handle_corner_bl = ui_widget("Settings Menu: Corner BL", flags) handle_corner_bl.layout.anchor = range2({}, {0, 1}) handle_corner_bl.layout.alignment = { 1, 1 } } if corner_br { handle_corner_br = ui_widget("Settings Menu: Corner BR", flags) handle_corner_br.layout.anchor = range2({1, 0}, {0, 1}) handle_corner_br.layout.alignment = {0, 1} } process_handle_drag :: #force_inline proc ( handle : ^UI_Widget, direction : Vec2, size_delta : Vec2, target_alignment : Vec2, pos : ^Vec2, size : ^Vec2, alignment : ^Vec2, ) { ui := get_state().ui_context if ui.last_pressed_key != handle.key { return } size_delta := size_delta pos_adjust := size^ * (alignment^ - target_alignment) @static was_dragging := false using handle if active { size^ += size_delta * direction if pressed { pos^ -= pos_adjust } else { alignment^ = target_alignment } was_dragging = true } else if released && was_dragging { pos^ += pos_adjust alignment^ = target_alignment was_dragging = false } } delta := get_state().input.mouse.delta alignment := & parent.layout.alignment if right do process_handle_drag( & handle_right, { 1, 0 }, delta, {0, 0}, pos, size, alignment ) if left do process_handle_drag( & handle_left, { -1, 0 }, delta, {1, 0}, pos, size, alignment ) if top do process_handle_drag( & handle_top, { 0, 1 }, delta, {0, 0}, pos, size, alignment ) if bottom do process_handle_drag( & handle_bottom, { 0, -1 }, delta, {0, 1}, pos, size, alignment ) if corner_tr do process_handle_drag( & handle_corner_tr, { 1, 1 }, delta, {0, 0}, pos, size, alignment ) if corner_tl do process_handle_drag( & handle_corner_tl, { -1, 1 }, delta, {1, 0}, pos, size, alignment ) if corner_br do process_handle_drag( & handle_corner_br, { 1, -1 }, delta, {0, 1}, pos, size, alignment ) if corner_bl do process_handle_drag( & handle_corner_bl, { -1, -1 }, delta, {1, 1}, pos, size, alignment ) } ui_spacer :: proc( label : string ) -> (widget : UI_Widget) { widget.box = ui_box_make( {.Mouse_Clickable}, label ) widget.signal = ui_signal_from_box( widget.box ) widget.style.bg_color = Color_Transparent return } ui_text :: proc( label : string, content : StrRunesPair, flags : UI_BoxFlags = {} ) -> UI_Widget { // profile(#procedure) state := get_state(); using state box := ui_box_make( flags, label ) signal := ui_signal_from_box( box ) box.text = content return { box, signal } } ui_text_spaces :: proc( label : string, flags : UI_BoxFlags = {} ) -> UI_Widget { // profile(#procedure) state := get_state(); using state // TODO(Ed) : Move this somwhere in state. space_str := str_intern( " " ) box := ui_box_make( flags, label ) signal := ui_signal_from_box( box ) box.text = space_str return { box, signal } } ui_text_tabs :: proc( label : string, flags : UI_BoxFlags = {} ) -> UI_Widget { // profile(#procedure) state := get_state(); using state // TODO(Ed) : Move this somwhere in state. tab_str := str_intern( "\t" ) box := ui_box_make( flags, label ) signal := ui_signal_from_box( box ) box.text = tab_str return { box, signal } } //region Vertical Box /* Vertical Boxes automatically manage a collection of widgets and attempt to slot them adjacent to each other along the y-axis. The user must provide the direction that the vbox will append entries. How the widgets will be scaled will be based on the individual entires style flags. All the usual behaviors that the style and box flags do apply when managed by the box widget. Whether or not the horizontal box will scale the widget's width is if: fixed size or "scale by ratio" flags are not used for the width. The hbox will use the anchor's (range2) ratio.y value to determine the "stretch ratio". Keep in mind the stretch ratio is only respected if no size.min.y value is violated for each of the widgets. */ UI_VBox :: struct { using widget : UI_Widget, direction : UI_LayoutDirectionY, } // Boilerplate creation ui_vbox_begin :: proc( direction : UI_LayoutDirectionY, label : string, flags : UI_BoxFlags = {} ) -> (vbox : UI_VBox) { // profile(#procedure) vbox.direction = direction vbox.box = ui_box_make( flags, label ) vbox.signal = ui_signal_from_box( vbox.box ) return } // Auto-layout children ui_vbox_end :: proc( vbox : UI_VBox, height_ref : ^f32 = nil ) { // profile(#procedure) // ui_box_compute_layout(vbox) // ui_layout_children_vertically( & hbox.box, hbox.direction, width_ref ) { vbox_height : f32 if height_ref != nil { vbox_height = height_ref ^ } else { vbox_height = vbox.computed.bounds.max.y - vbox.computed.bounds.min.y } // do layout calculations for the children total_stretch_ratio : f32 = 0.0 size_req_children : f32 = 0 for child := vbox.first; child != nil; child = child.next { using child.layout scaled_width_by_height : b32 = b32(.Scale_Width_By_Height_Ratio in flags) if .Fixed_Height in flags { if scaled_width_by_height { width := size.max.x != 0 ? size.max.x : vbox_height height := width * size.min.y size_req_children += height continue } size_req_children += size.min.y continue } total_stretch_ratio += anchor.ratio.y } avail_flex_space := vbox_height - size_req_children allocate_space :: proc( child : ^UI_Box, total_stretch_ratio, avail_flex_space : f32 ) { using child.layout if ! (.Fixed_Height in flags) { size.min.y = anchor.ratio.y * (1 / total_stretch_ratio) * avail_flex_space } flags |= {.Fixed_Height} alignment = {0, 0} } space_used : f32 = 0.0 switch vbox.direction { case .Top_To_Bottom: for child := vbox.last; child != nil; child = child.prev { allocate_space(child, total_stretch_ratio, avail_flex_space) using child.layout anchor = range2({0, 0}, {0, 1}) pos.y = space_used space_used += size.min.y } case .Bottom_To_Top: for child := vbox.first; child != nil; child = child.next { allocate_space(child, total_stretch_ratio, avail_flex_space) using child.layout anchor = range2({0, 0}, {0, 1}) pos.y = space_used space_used += size.min.y } } } } // Auto-layout children and pop parent from parent stack ui_vbox_end_pop_parent :: proc( vbox : UI_VBox ) { ui_parent_pop() ui_vbox_end(vbox) } @(deferred_out = ui_vbox_end_pop_parent) ui_vbox :: #force_inline proc( direction : UI_LayoutDirectionY, label : string, flags : UI_BoxFlags = {} ) -> (vbox : UI_VBox) { vbox = ui_vbox_begin(direction, label, flags) ui_parent_push(vbox.widget) return } //endregion Vertical Box