package sectr UI_LayoutSide :: struct { // using _ : struct { top, bottom : UI_Scalar, left, right : UI_Scalar, // } } // Desiered constraints on the UI_Box. UI_Layout :: struct { anchor : Range2, alignment : Vec2, text_alignment : Vec2, font_size : f32, margins : UI_LayoutSide, padding : UI_LayoutSide, // TODO(Ed): We cannot support individual corners unless we add it to raylib (or finally change the rendering backend) corner_radii : [Corner.Count]f32, border_width : UI_Scalar, // Position in relative coordinate space. // If the box's flags has Fixed_Position, then this will be its aboslute position in the relative coordinate space pos : Vec2, size : Range2, // TODO(Ed) : Should thsi just always be WS_Pos for workspace UI? // (We can union either varient and just know based on checking if its the screenspace UI) // If the box is a child of the root parent, its automatically in world space and thus will use the tile_pos. // tile_pos : WS_Pos, } // TODO(Ed): Change this to layout flags? Everything so far is just related to auto-layout UI_StyleFlag :: enum u32 { // Will perform scissor pass on children to their parent's bounds // (Specified in the parent) Clip_Children_To_Bounds, // Enforces the box will always remain in a specific position relative to the parent. // Overriding the anchors and margins. Fixed_Position_X, Fixed_Position_Y, // Enforces box will always be within the bounds of the parent box. Clamp_Position_X, Clamp_Position_Y, // Enroces the widget will maintain its size reguardless of any constraints // Will override parent constraints (use the size.min.xy to specify the width & height) Fixed_Width, Fixed_Height, // TODO(Ed): Implement this! // Enforces the widget will have a width specified as a ratio of its height (use the size.min/max.x to specify the scalar) // If you wish for the width to stay fixed couple with the Fixed_Width flag Scale_Width_By_Height_Ratio, // Enforces the widget will have a height specified as a ratio of its width (use the size.min/max.y to specify the scalar) // If you wish for the height to stay fixed couple with the Fixed_Height flag Scale_Height_By_Width_Ratio, // Sets the (0, 0) position of the child box to the parents anchor's center (post-margins bounds) // By Default, the origin is at the top left of the anchor's bounds Origin_At_Anchor_Center, // TODO(Ed): Implement this! // For this to work, the children must have a minimum size set & their size overall must be greater than the parent's minimum size Size_To_Content, // Will size the box to its text. Size_To_Text, // TODO(Ed): Implement this! Text_Wrap, Count, } UI_StyleFlags :: bit_set[UI_StyleFlag; u32] UI_StylePreset :: enum u32 { Default, Disabled, Hot, Active, Count, } UI_Style :: struct { flags : UI_StyleFlags, bg_color : Color, border_color : Color, // TODO(Ed) : Add support for this eventually blur_size : f32, font : FontID, // TODO(Ed): Should this get moved to the layout struct? Techncially font-size is mainly text_color : Color, cursor : UI_Cursor, // TODO(Ed): Should layout be separate from style? // It technically entirely makes up style flags // and the only thing shared I guess is the font determining the measured text size + transition time // Technically we can provide a separate transition time option just for layout... using layout : UI_Layout, // Used with style, prev_style, and style_delta to produce a simple interpolated animation // Applied in the layout pass & the rendering pass for their associated fields. transition_time : f32, } UI_StyleTheme :: struct #raw_union { array : [UI_StylePreset.Count] UI_Style, using styles : struct { default, disabled, hot, active : UI_Style, } } UI_TextAlign :: enum u32 { Left, Center, Right, Count } to_ui_layoutside :: #force_inline proc( pixels : f32 ) -> UI_LayoutSide { return { pixels, pixels, pixels, pixels } } to_ui_styletheme :: #force_inline proc( style : UI_Style ) -> UI_StyleTheme { return { styles = {style, style, style, style} } } ui_style_peek :: #force_inline proc( box_state : UI_StylePreset ) -> UI_Style { return stack_peek_ref( & get_state().ui_context.theme_stack ).array[box_state] } ui_style_ref :: #force_inline proc( box_state : UI_StylePreset ) -> (^ UI_Style) { return & stack_peek_ref( & get_state().ui_context.theme_stack ).array[box_state] } ui_style_set :: #force_inline proc ( style : UI_Style, box_state : UI_StylePreset ) { stack_peek_ref( & get_state().ui_context.theme_stack ).array[box_state] = style } ui_style_set_layout :: #force_inline proc ( layout : UI_Layout, preset : UI_StylePreset ) { stack_peek_ref( & get_state().ui_context.theme_stack ).array[preset].layout = layout } ui_style_theme_push :: #force_inline proc( preset : UI_StyleTheme ) { push( & get_state().ui_context.theme_stack, preset ) } ui_style_theme_pop :: #force_inline proc() { pop( & get_state().ui_context.theme_stack ) } @(deferred_none = ui_style_theme_pop) ui_style_theme :: #force_inline proc( preset : UI_StyleTheme ) { ui_style_theme_push( preset ) } ui_style_theme_peek :: #force_inline proc() -> UI_StyleTheme { return stack_peek( & get_state().ui_context.theme_stack ) } ui_style_theme_ref :: #force_inline proc() -> (^ UI_StyleTheme) { return stack_peek_ref( & get_state().ui_context.theme_stack ) } @(deferred_none = ui_style_theme_pop) ui_theme_via_style :: #force_inline proc ( style : UI_Style ) { ui_style_theme_push( UI_StyleTheme { styles = { style, style, style, style } }) } ui_style_theme_set_layout :: proc ( layout : UI_Layout ) { for & preset in stack_peek_ref( & get_state().ui_context.theme_stack ).array { preset.layout = layout } } ui_style_theme_layout_push :: proc ( layout : UI_Layout ) { ui := get_state().ui_context ui_style_theme_push( stack_peek( & ui.theme_stack) ) ui_style_theme_set_layout(layout) } @(deferred_none = ui_style_theme_pop) ui_style_theme_layout :: #force_inline proc( layout : UI_Layout ) { ui_style_theme_layout_push(layout) }