package sectr import "core:mem" import "core:slice" //region Fixed Stack StackFixed :: struct ( $ Type : typeid, $ Size : u32 ) { idx : u32, items : [ Size ] Type, } stack_push :: #force_inline proc( using stack : ^ StackFixed( $ Type, $ Size ), value : Type ) { verify( idx < len( items ), "Attempted to push on a full stack" ) items[ idx ] = value idx += 1 } stack_pop :: #force_inline proc( using stack : ^StackFixed( $ Type, $ Size ) ) { verify( idx > 0, "Attempted to pop an empty stack" ) idx -= 1 if idx == 0 { items[idx] = {} } } stack_peek_ref :: #force_inline proc "contextless" ( using stack : ^StackFixed( $ Type, $ Size ) ) -> ( ^Type) { last_idx := max( 0, idx - 1 ) if idx > 0 else 0 last := & items[last_idx] return last } stack_peek :: #force_inline proc "contextless" ( using stack : ^StackFixed( $ Type, $ Size ) ) -> Type { last := max( 0, idx - 1 ) if idx > 0 else 0 return items[last] } //endregion Fixed Stack //region Stack Allocator // TODO(Ed) : This is untested and problably filled with bugs. /* Growing Stack allocator This implementation can support growing if the backing allocator supports it without fragmenting the backing allocator. Each block in the stack is tracked with a doubly-linked list to have debug stats. (It could be removed for non-debug builds) */ StackAllocatorBase :: struct { backing : Allocator, using links : DLL_NodeFL(StackAllocatorHeader), peak_used : int, size : int, data : [^]byte, } StackAllocator :: struct { using base : ^StackAllocatorBase, } StackAllocatorHeader :: struct { using links : DLL_NodePN(StackAllocatorHeader), block_size : int, padding : int, } stack_allocator :: proc( using self : StackAllocator ) -> ( allocator : Allocator ) { allocator.procedure = stack_allocator_proc allocator.data = self.base return } stack_allocator_init :: proc( size : int, allocator := context.allocator ) -> ( stack : StackAllocator, alloc_error : AllocatorError ) { header_size := size_of(StackAllocatorBase) raw_mem : rawptr raw_mem, alloc_error = alloc( header_size + size, mem.DEFAULT_ALIGNMENT ) if alloc_error != AllocatorError.None do return stack.base = cast( ^StackAllocatorBase) raw_mem stack.size = size stack.data = cast( [^]byte) (cast( [^]StackAllocatorBase) stack.base)[ 1:] stack.top = cast(^StackAllocatorHeader) stack.data stack.bottom = stack.top return } stack_allocator_destroy :: proc( using self : StackAllocator ) { free( self.base, backing ) } stack_allocator_init_via_memory :: proc( memory : []byte ) -> ( stack : StackAllocator ) { header_size := size_of(StackAllocatorBase) if len(memory) < (header_size + Kilobyte) { verify(false, "Assigning a stack allocator less than a kilobyte of space") return } stack.base = cast( ^StackAllocatorBase) & memory[0] stack.size = len(memory) - header_size stack.data = cast( [^]byte ) (cast( [^]StackAllocatorBase) stack.base)[ 1:] stack.top = cast( ^StackAllocatorHeader) stack.data stack.bottom = stack.top return } stack_allocator_push :: proc( using self : StackAllocator, block_size, alignment : int, zero_memory : bool ) -> ( []byte, AllocatorError ) { // TODO(Ed): Make sure first push is fine. verify( block_size > Kilobyte, "Attempted to push onto the stack less than a Kilobyte") top_block_ptr := memory_after_header( top ) theoretical_size := cast(int) (uintptr(top_block_ptr) + uintptr(block_size) - uintptr(bottom)) if theoretical_size > size { // TODO(Ed) : Check if backing allocator supports resize, if it does attempt to grow. return nil, .Out_Of_Memory } top_block_slice := slice_ptr( top_block_ptr, top.block_size ) next_spot := uintptr( top_block_ptr) + uintptr(top.block_size) header_offset_pad := calc_padding_with_header( uintptr(next_spot), uintptr(alignment), size_of(StackAllocatorHeader) ) header := cast( ^StackAllocatorHeader) (next_spot + uintptr(header_offset_pad) - uintptr(size_of( StackAllocatorHeader))) header.padding = header_offset_pad header.prev = last header.block_size = block_size curr_block_ptr := memory_after_header( header ) curr_block := slice_ptr( curr_block_ptr, block_size ) curr_used := cast(int) (uintptr(curr_block_ptr) + uintptr(block_size) - uintptr(self.top)) self.peak_used += max( peak_used, curr_used ) dll_push_back( & base.links.last, header ) if zero_memory { slice.zero( curr_block ) } return curr_block, .None } stack_allocator_resize_top :: proc( using self : StackAllocator, new_block_size, alignment : int, zero_memory : bool ) -> AllocatorError { verify( new_block_size > Kilobyte, "Attempted to resize the last pushed on the stack to less than a Kilobyte") top_block_ptr := memory_after_header( top ) theoretical_size := cast(int) (uintptr(top_block_ptr) + uintptr(top.block_size) - uintptr(bottom)) if theoretical_size > size { // TODO(Ed) : Check if backing allocator supports resize, if it does attempt to grow. return .Out_Of_Memory } if zero_memory && new_block_size > top.block_size { added_ptr := top_block_ptr[ top.block_size:] added_slice := slice_ptr( added_ptr, new_block_size - top.block_size ) slice.zero( added_slice ) } top.block_size = new_block_size return .None } stack_allocator_pop :: proc( using self : StackAllocator ) { base.links.top = top.prev base.links.top.next = nil } stack_allocator_proc :: proc( allocator_data : rawptr, mode : AllocatorMode, block_size : int, alignment : int, old_memory : rawptr, old_size : int, location : SourceCodeLocation = #caller_location ) -> ([]byte, AllocatorError) { stack := StackAllocator { cast( ^StackAllocatorBase) allocator_data } if stack.data == nil { return nil, AllocatorError.Invalid_Argument } switch mode { case .Alloc, .Alloc_Non_Zeroed: { return stack_allocator_push( stack, block_size, alignment, mode == .Alloc ) } case .Free: { if old_memory == nil { return nil, .None } start := uintptr(stack.data) end := start + uintptr(block_size) curr_addr := uintptr(old_memory) verify( start <= curr_addr && curr_addr < end, "Out of bounds memory address passed to stack allocator (free)" ) block_ptr := memory_after_header( stack.last ) if curr_addr >= start + uintptr(block_ptr) { return nil, .None } dll_pop_back( & stack.last ) } case .Free_All: // TODO(Ed) : Review that we don't have any header issues with the reset. stack.bottom = stack.top stack.top.next = nil stack.top.block_size = 0 case .Resize, .Resize_Non_Zeroed: { // Check if old_memory is at the first on the stack, if it is, just grow its size // Otherwise, log that the user cannot resize stack items that are not at the top of the stack allocated. if old_memory == nil { return stack_allocator_push(stack, block_size, alignment, mode == .Resize ) } if block_size == 0 { return nil, .None } start := uintptr(stack.data) end := start + uintptr(block_size) curr_addr := uintptr(old_memory) verify( start <= curr_addr && curr_addr < end, "Out of bounds memory address passed to stack allocator (resize)" ) block_ptr := memory_after_header( stack.top ) if block_ptr != old_memory { ensure( false, "Attempted to reszie a block of memory on the stack other than top most" ) return nil, .None } if old_size == block_size { return byte_slice( old_memory, block_size ), .None } stack_allocator_resize_top( stack, block_size, alignment, mode == .Resize ) return byte_slice( block_ptr, block_size ), .None } case .Query_Features: { feature_flags := ( ^AllocatorModeSet)(old_memory) if feature_flags != nil { (feature_flags ^) = {.Alloc, .Alloc_Non_Zeroed, .Free, .Free_All, .Resize, .Resize_Non_Zeroed, .Query_Features} } return nil, .None } case .Query_Info: { return nil, .Mode_Not_Implemented } } return nil, .None } //endregion Stack Allocator