package sectr import "base:builtin" copy :: builtin.copy import "base:intrinsics" mem_zero :: intrinsics.mem_zero ptr_sub :: intrinsics.ptr_sub type_has_field :: intrinsics.type_has_field type_elem_type :: intrinsics.type_elem_type import "base:runtime" Byte :: runtime.Byte Kilobyte :: runtime.Kilobyte Megabyte :: runtime.Megabyte Gigabyte :: runtime.Gigabyte Terabyte :: runtime.Terabyte Petabyte :: runtime.Petabyte Exabyte :: runtime.Exabyte resize_non_zeroed :: runtime.non_zero_mem_resize SourceCodeLocation :: runtime.Source_Code_Location import c "core:c/libc" import "core:dynlib" import "core:hash" crc32 :: hash.crc32 import "core:hash/xxhash" xxh32 :: xxhash.XXH32 import fmt_io "core:fmt" str_fmt :: fmt_io.printf str_fmt_tmp :: fmt_io.tprintf str_fmt_alloc :: fmt_io.aprintf str_fmt_builder :: fmt_io.sbprintf str_fmt_buffer :: fmt_io.bprintf str_to_file_ln :: fmt_io.fprintln str_tmp_from_any :: fmt_io.tprint import "core:math" import "core:mem" align_forward_int :: mem.align_forward_int align_forward_uint :: mem.align_forward_uint align_forward_uintptr :: mem.align_forward_uintptr Allocator :: mem.Allocator AllocatorError :: mem.Allocator_Error AllocatorMode :: mem.Allocator_Mode AllocatorModeSet :: mem.Allocator_Mode_Set alloc :: mem.alloc alloc_bytes :: mem.alloc_bytes alloc_bytes_non_zeroed :: mem.alloc_bytes_non_zeroed Arena :: mem.Arena arena_allocator :: mem.arena_allocator arena_init :: mem.arena_init byte_slice :: mem.byte_slice copy_non_overlapping :: mem.copy_non_overlapping free :: mem.free is_power_of_two_uintptr :: mem.is_power_of_two ptr_offset :: mem.ptr_offset resize :: mem.resize slice_ptr :: mem.slice_ptr TrackingAllocator :: mem.Tracking_Allocator tracking_allocator :: mem.tracking_allocator tracking_allocator_init :: mem.tracking_allocator_init import "core:mem/virtual" VirtualProtectFlags :: virtual.Protect_Flags // import "core:odin" import "core:os" FileFlag_Create :: os.O_CREATE FileFlag_ReadWrite :: os.O_RDWR FileTime :: os.File_Time file_close :: os.close file_open :: os.open file_read :: os.read file_remove :: os.remove file_seek :: os.seek file_status :: os.stat file_write :: os.write import "core:path/filepath" file_name_from_path :: filepath.short_stem import str "core:strings" StringBuilder :: str.Builder str_builder_from_bytes :: str.builder_from_bytes str_builder_init :: str.builder_init str_builder_to_writer :: str.to_writer str_builder_to_string :: str.to_string import "core:time" Duration :: time.Duration duration_seconds :: time.duration_seconds duration_ms :: time.duration_milliseconds thread_sleep :: time.sleep import "core:unicode" is_white_space :: unicode.is_white_space import "core:unicode/utf8" str_rune_count :: utf8.rune_count_in_string runes_to_string :: utf8.runes_to_string // string_to_runes :: utf8.string_to_runes import "thirdparty:backtrace" StackTraceData :: backtrace.Trace_Const stacktrace :: backtrace.trace stacktrace_lines :: backtrace.lines OS_Type :: type_of(ODIN_OS) swap :: proc( a, b : ^ $Type ) -> ( ^ Type, ^ Type ) { return b, a } // Proc Name Overloads Alias table // This has to be done on a per-module basis. add :: proc { add_range2, } bivec3 :: proc { bivec3_via_f32s, vec3_to_bivec3, } cm_to_pixels :: proc { f32_cm_to_pixels, vec2_cm_to_pixels, range2_cm_to_pixels, } regress :: proc { regress_bivec3, } cross :: proc { cross_vec3, } dot :: proc { dot_vec2, dot_vec3, dot_v3_unitv3, dot_unitv3_vs, } draw_text :: proc { draw_text_string, draw_text_string_cached, } from_bytes :: proc { str_builder_from_bytes, } get_bounds :: proc { view_get_bounds, } inverse_mag :: proc { inverse_mag_vec3, // inverse_mag_rotor3, } is_power_of_two :: proc { is_power_of_two_u32, is_power_of_two_uintptr, } mov_avg_exp :: proc { mov_avg_exp_f32, mov_avg_exp_f64, } pixels_to_cm :: proc { f32_pixels_to_cm, vec2_pixels_to_cm, range2_pixels_to_cm, } points_to_pixels :: proc { f32_points_to_pixels, vec2_points_to_pixels, } pop :: proc { stack_pop, stack_allocator_pop, } pow :: proc{ math.pow_f16, math.pow_f16le, math.pow_f16be, math.pow_f32, math.pow_f32le, math.pow_f32be, math.pow_f64, math.pow_f64le, math.pow_f64be, } pow2 :: proc { pow2_vec3, } pressed :: proc { btn_pressed, } push :: proc { stack_push, stack_allocator_push, } rotor3 :: proc { rotor3_via_comps, rotor3_via_bv_s, rotor3_via_from_to, } released :: proc { btn_released, } sqrt :: proc{ math.sqrt_f16, math.sqrt_f16le, math.sqrt_f16be, math.sqrt_f32, math.sqrt_f32le, math.sqrt_f32be, math.sqrt_f64, math.sqrt_f64le, math.sqrt_f64be, } inverse_sqrt :: proc { inverse_sqrt_f32, } sub :: proc { sub_point3, sub_range2, sub_bivec3, } to_quat128 :: proc { rotor3_to_quat128, } to_rl_rect :: proc { range2_to_rl_rect, } to_runes :: proc { string_to_runes, } to_string :: proc { runes_to_string, str_builder_to_string, } vec3 :: proc { vec3_via_f32s, bivec3_to_vec3, point3_to_vec3, pointflat3_to_vec3, unitvec3_to_vec3, } vec4 :: proc { unitvec4_to_vec4, } to_writer :: proc { str_builder_to_writer, } ui_set_layout :: proc { ui_style_set_layout, ui_style_theme_set_layout, } wedge :: proc { wedge_vec3, wedge_bivec3, }