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dd2f6e9c71
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eba9ec8a30
@ -25,7 +25,6 @@ UI_ScreenState :: struct
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min_zoom_inputbox : UI_TextInputBox,
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max_zoom_inputbox : UI_TextInputBox,
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cfg_drop_down : UI_DropDown,
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zoom_mode_drop_down : UI_DropDown,
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pos, size, min_size : Vec2,
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is_open : b32,
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is_maximized : b32,
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@ -378,60 +377,6 @@ ui_screen_settings_menu :: proc( captures : rawptr = nil ) -> ( should_raise : b
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}
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}
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}
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Zoom_Mode:
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{
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scope( theme_table_row(is_even = true))
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hb := ui_hbox(.Left_To_Right, "settings_menu.cam_zoom_mode.hb"); {
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using hb
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layout.size.min = {0, 35}
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layout.flags = {.Fixed_Height}
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layout.padding = to_ui_layout_side(4)
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}
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scope(theme_text)
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title := ui_text("settings_menu.cam_zoom_mode.title", str_intern("Camera: Zoom Mode")); {
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using title
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layout.anchor.ratio.x = 1.0
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layout.margins.left = 10
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layout.font_size = 12
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}
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// TODO(Ed): This is technically a manual drop-down as the vbox within ui_dropdown is unusuable for attaching the buttons
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// This can be alleviated if we add an option for the drop-down to support a floating vbox (fixed position computed, following drop_down btn)
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// For now its buttons are attached to app_config vbox
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mode_selector := ui_drop_down( & zoom_mode_drop_down, "settings_menu.cam_zoom_mode.drop_down", str_intern_fmt("%s", config.cam_zoom_mode), vb_compute_layout = true )
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mode_selector.btn.layout.size.min = { 80, mode_selector.btn.layout.size.min.y }
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if mode_selector.is_open
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{
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idx := 1
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for entry in CameraZoomMode
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{
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ui_parent(app_config.vbox)
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scope(theme_button)
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btn := ui_button(str_intern_fmt("settings_menu.cam_zoom_mode.%s.btn", entry).str)
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{
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using btn
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layout.size.min = {100, 25}
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layout.alignment = {1.0, 0}
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layout.anchor.left = 1.0
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layout.flags = {.Fixed_Height}
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layout.padding = to_ui_layout_side(4)
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ui_parent(btn)
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scope(theme_text)
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text_widget := ui_text(str_intern_fmt("settings_menu.cam_zoom_mode.%s.text", entry).str, str_intern_fmt("%s", entry))
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}
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if btn.pressed {
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mode_selector.should_close = true
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config.cam_zoom_mode = entry
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screen_ui.active = 0
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}
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}
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}
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}
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}
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}
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ui_vbox_end(vbox, compute_layout = false )
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@ -243,6 +243,7 @@ update :: proc( delta_time : f64 ) -> b32
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return clamp(binary_search_closest(levels, zoom), 0, len(levels) - 1)
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}
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config.cam_zoom_mode = .Digital
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switch config.cam_zoom_mode
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{
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case .Smooth:
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@ -69,8 +69,8 @@ ui_layout_children_horizontally :: proc( container : ^UI_Box, direction : UI_Lay
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for child := container.first; child != nil; child = child.next {
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using child.layout
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child_width := allocate_space(child, total_stretch_ratio, avail_flex_space, container_height)
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anchor = range2({0, anchor.bottom}, {0, anchor.top})
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alignment = {0, alignment.y}
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anchor = range2({0, 0}, {0, 0})
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alignment = {0, 0}
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pos.x = space_used
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space_used += child_width + child.layout.margins.left + child.layout.margins.right
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}
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@ -78,8 +78,8 @@ ui_layout_children_horizontally :: proc( container : ^UI_Box, direction : UI_Lay
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for child := container.first; child != nil; child = child.next {
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using child.layout
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child_width := allocate_space(child, total_stretch_ratio, avail_flex_space, container_height)
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anchor = range2({1, anchor.bottom}, {0, anchor.top})
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alignment = {1, alignment.y}
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anchor = range2({1, 0}, {0, 0})
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alignment = {1, 0}
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pos.x = space_used
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space_used -= child_width + child.layout.margins.left + child.layout.margins.right
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}
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@ -148,8 +148,8 @@ ui_layout_children_vertically :: proc( container : ^UI_Box, direction : UI_Layou
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for child := container.first; child != nil; child = child.next {
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using child.layout
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child_height := allocate_space(child, total_stretch_ratio, avail_flex_space, container_width)
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anchor = range2({anchor.left, 1}, {anchor.right, 0})
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alignment = {alignment.x, 1}
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anchor = range2({0, 1}, {0, 0})
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alignment = {0, 1}
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pos.y = space_used
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space_used -= child_height - child.layout.margins.top - child.layout.margins.bottom
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}
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@ -157,8 +157,8 @@ ui_layout_children_vertically :: proc( container : ^UI_Box, direction : UI_Layou
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for child := container.first; child != nil; child = child.next {
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using child.layout
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child_height := allocate_space(child, total_stretch_ratio, avail_flex_space, container_width)
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anchor = range2({anchor.left,0}, {anchor.right, 0})
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alignment = {alignment.x, 0}
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anchor = range2({0,0}, {0, 0})
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alignment = {0, 0}
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pos.y = space_used
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space_used += child_height - child.layout.margins.top - child.layout.margins.bottom
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}
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@ -28,11 +28,10 @@ ui_button :: proc( label : string, flags : UI_BoxFlags = {} ) -> (btn : UI_Widge
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#region("Drop Down")
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UI_DropDown :: struct {
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btn : UI_Widget,
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title : UI_Widget,
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vbox : UI_VBox,
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is_open : b32,
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should_close : b32,
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btn : UI_Widget,
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title : UI_Widget,
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vbox : UI_VBox,
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is_open : bool,
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}
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@(deferred_out = ui_drop_down_end_auto)
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@ -42,12 +41,11 @@ ui_drop_down :: proc( drop_down : ^UI_DropDown, label : string, title_text : Str
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vb_flags := UI_BoxFlags{},
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vb_compute_layout := true,
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btn_theme : ^UI_Theme = nil,
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title_theme : ^UI_Theme = nil,
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vb_parent : ^UI_Box = nil,
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title_theme : ^UI_Theme = nil
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) -> (deferred : ^UI_DropDown)
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{
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deferred = drop_down
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ui_drop_down_begin(drop_down, label, title_text, direction, btn_flags, vb_flags, btn_theme, title_theme, vb_parent, vb_compute_layout)
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ui_drop_down_begin(drop_down, label, title_text, direction, btn_flags, vb_flags, btn_theme, title_theme)
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if ! drop_down.is_open do return
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ui_parent_push(drop_down.vbox)
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return
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@ -60,7 +58,6 @@ ui_drop_down_begin :: proc( drop_down : ^UI_DropDown, label : string, title_text
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vb_flags := UI_BoxFlags{},
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btn_theme : ^UI_Theme = nil,
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title_theme : ^UI_Theme = nil,
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vb_parent : ^UI_Box = nil,
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vb_compute_layout := true )
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{
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using drop_down
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@ -80,23 +77,13 @@ ui_drop_down_begin :: proc( drop_down : ^UI_DropDown, label : string, title_text
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}
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if btn.pressed {
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is_open = ! is_open
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is_open = !is_open
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}
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is_open &= ! should_close
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should_close = false
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if is_open == false do return
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scope(theme_transparent)
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if vb_parent != nil {
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ui_parent_push(vb_parent)
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}
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vbox = ui_vbox_begin( direction, str_intern_fmt("%v : vbox", label).str, compute_layout = vb_compute_layout )
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vbox.layout.anchor.ratio.y = 1.0
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if vb_parent != nil {
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ui_parent_pop()
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}
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}
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ui_drop_down_end :: proc( drop_down : ^UI_DropDown ) {
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