Commit Graph

13 Commits

Author SHA1 Message Date
Ed_
b0adfbf5f5 Made the initial whitespace parser 2024-03-02 18:19:27 -05:00
Ed_
1de141288f Made font_cache use the zpl hash map, make a proper setup for how many atlases to sore in the size_table 2024-02-27 09:32:26 -05:00
Ed_
4deee942a8 General codebase refactor & cleanup
Renamed HashTable to HMapZPL, with procs having the zpl_ namespace prefix.
(I want to eventually get away from using it)

Started to use the grime pattern for library aliasing better.
2024-02-27 07:50:57 -05:00
Ed_
a00ba8a152 Minor cleanup for formatting, reverse verify condition usage
Verify condition needed to only fire off if false not the other way around.
2024-02-23 09:36:23 -05:00
Ed_
04c8f84e7d We got decent text rendering in world now! 2024-02-13 18:50:22 -05:00
Ed_
5c124521dc Font drawing is nice now 2024-02-13 17:16:39 -05:00
Ed_
f36b05e795 Starting to layout scaffolding for UI based on RAD Debugger/Ryan's UI Series 2024-02-12 20:52:56 -05:00
Ed_
6147d4e344 Refactors, lots and lots of it... plus coodinate space 2024-02-11 23:00:06 -05:00
Ed_
f76ba4e9ba Lots of stuff (Big ones are cam and frame initial features)
There is now a 2D camera in the workspace!
We have a basic 'Frame' definition. It doesn't have any interaction yet...

I started to define spacial math, mostly for doing conversion and getting a grounding on pixel/points/cm reference. The world space is in cm.
2024-02-10 03:40:53 -05:00
Ed_
2e6ca2d0fd Segregated host/api better. Memory setup is problably solid now. 2024-01-30 01:29:48 -05:00
Ed_
761794f594 Hot reload works 2024-01-22 03:47:53 -05:00
Ed_
3b259f2893 Odin is nice. 2024-01-21 23:38:02 -05:00
Ed_
d0c016a355 Got window setup & basic text to window space debug. 2024-01-21 13:35:52 -05:00