43141183a6
wip messing around with adding jai flavored hash/key table.
2025-10-20 12:51:29 -04:00
58ba273dd1
code2: initial curation of virtual arena
2025-10-18 20:46:06 -04:00
62979b480e
Code2 Progress: more sokol stuff
2025-10-18 15:01:19 -04:00
5a3b8ef3b9
WIP(untested, compiles): Started to setup sokol callbacks
2025-10-17 00:58:39 -04:00
b46c790756
WIP(Untested, compiles): Grime progress
2025-10-16 20:21:44 -04:00
b4f0806d1b
WIP: More progress on setting grime back up.
2025-10-16 14:15:26 -04:00
9f75d080a7
hot reload works with tick lanes and job worker loops!
2025-10-15 00:44:14 -04:00
c106d3bc96
WIP: tick lanes were working, currently bootstrapping the job system.
2025-10-14 00:04:30 -04:00
0d904fba7c
WIP: Untested more process runtime bootstrapping, some decisions on how grime is setup..
2025-10-13 12:47:16 -04:00
5f57cea027
got multi-laned hot-reload
2025-10-13 02:13:58 -04:00
866432723e
progress on grime
2025-10-12 16:19:26 -04:00
80846d035f
got it compiling again (still quite a bit todo)
2025-10-12 02:13:57 -04:00
54ff97b6c1
more progress on grime for code2
2025-10-12 01:52:08 -04:00
983cac0660
Bewing cursed stuff... (not sure I'll bother, but I want to see if it works...)
2025-10-11 22:46:13 -04:00
d25757da61
more progress on code 2
2025-10-11 21:24:46 -04:00
05e979907a
WIP: fleshing out cod2 for once a bit more
...
Planning to try out a flavor of Ryan's multi-threaded laned procs with the some extra threads hooked up separately to a job system.
Will most likely do 2 threads main/helper on live lanes, then 2 others on job queue loops
2025-10-11 19:17:29 -04:00
7219b780fc
began the rewrite...
2025-09-14 16:26:43 -04:00