Starting the process of porting VEFontCache
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26
Readme.md
26
Readme.md
@ -28,26 +28,32 @@ The dependencies are:
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Major 'codebase modules':
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* Engine : Main loop, logging, client interface for host, etc
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* App : General app config & contextual state
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* Engine : client interface for host, tick, update, rendering.
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* Has the following definitions: startup, shutdown, reload, tick, clean_frame (which host hooks up to when managing the client dll)
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* Env : Core Memory & State definition + orchestration
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* Will handle async ops.
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* Font Provider : Manages fonts.
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* When loading fonts, the provider currently uses raylib to generate bitmap glyth sheets for a range of font sizes at once.
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* Goal is to eventually render using SDF shaders.
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* Bulk of visualization must be able to render text effectively
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* Going to use some form of caching.
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* Needs to be able to scale text in-realtime to linear values.
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* Grime : Name speaks for itself, stuff not directly related to the target features to iterate upon for the prototype.
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* Defining dependency aliases or procedure overload tables, rolling own allocator, data structures, etc.
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* Input : All human input related features
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* Base input features (polling & related) are platform abstracted from raylib
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* Input Events
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* Parser : AST generation, editing, and serialization. A 1/3 of this prototype will most likely be this alone.
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* Project : Encpasulation of user config/state separate from persistent app config/state as a 'project'
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* Manages the codebase (program model database)
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* Base input features (polling & related) are platform abstracted from sokol_app
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* Entirely user rebindable
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* Parsers
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* AST generation, editing, and serialization.
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* Parsers for different levels of "synatitic & semantic awareness", Formatting -> Domain Specific AST
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* Figure out pragmatic transformations between ASTs.
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* Project : Encpasulation of user config/context/state separate from persistent app's
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* Manages the codebase (database & model view controller)
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* Manages workspaces : View compositions of the codebase
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* UI : Core graphic user interface framework, AST visualzation & editing, backend visualization
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* Will most likely be the bulk of this prototype.
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* PIMGUI (Persistent Immediate Mode User Interface)
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* Auto-layout
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* Supports heavy procedural generation of box widgets
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* Viewports
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* Docking/Tiling, Floating, Canvas
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Due to the nature of the prototype there are 'sub-groups' such as the codebase being its own ordeal as well as the workspace.
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They'll be elaborated in their own documentation
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