Lots of stuff (Big ones are cam and frame initial features)
There is now a 2D camera in the workspace! We have a basic 'Frame' definition. It doesn't have any interaction yet... I started to define spacial math, mostly for doing conversion and getting a grounding on pixel/points/cm reference. The world space is in cm.
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@ -3,7 +3,7 @@ package sectr
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import "core:unicode/utf8"
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import rl "vendor:raylib"
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debug_text :: proc( content : string, x, y : f32, size : f32 = 16.0, color : rl.Color = rl.WHITE, font : rl.Font = {} )
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debug_text :: proc( content : string, pos : Vec2, size : f32 = 16.0, color : rl.Color = rl.WHITE, font : rl.Font = {} )
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{
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if len( content ) == 0 {
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return
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@ -17,7 +17,7 @@ debug_text :: proc( content : string, x, y : f32, size : f32 = 16.0, color : rl.
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rl.DrawTextCodepoints( font,
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raw_data(runes), cast(i32) len(runes),
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position = rl.Vector2 { x, y },
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position = transmute(rl.Vector2) pos,
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fontSize = size,
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spacing = 0.0,
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tint = color );
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