Lots of stuff (Big ones are cam and frame initial features)

There is now a 2D camera in the workspace!
We have a basic 'Frame' definition. It doesn't have any interaction yet...

I started to define spacial math, mostly for doing conversion and getting a grounding on pixel/points/cm reference. The world space is in cm.
This commit is contained in:
2024-02-10 03:40:53 -05:00
parent 2d698d22c9
commit f76ba4e9ba
13 changed files with 390 additions and 178 deletions

View File

@ -49,8 +49,10 @@ State :: struct {
project : Project,
screen_width : i32,
screen_height : i32,
screen_width : i32,
screen_height : i32,
screen_dpi_scale : f32,
screen_dpc : f32, // Pixels per cm
monitor_id : i32,
monitor_refresh_hz : i32,
@ -75,7 +77,10 @@ Project :: struct {
}
Workspace :: struct {
name : string
name : string,
cam : Camera,
frame_1 : Frame
}
DebugData :: struct {
@ -85,27 +90,5 @@ DebugData :: struct {
draw_debug_text_y : f32,
mouse_vis : b32,
mouse_pos : vec2,
}
DebugActions :: struct {
pause_renderer : b32,
load_auto_snapshot : b32,
record_replay : b32,
play_replay : b32,
show_mouse_pos : b32,
}
poll_debug_actions :: proc( actions : ^ DebugActions, input : ^ InputState )
{
using actions
using input
base_replay_bind := keyboard.right_alt.ended_down && pressed( keyboard.L)
record_replay = base_replay_bind && keyboard.right_shift.ended_down
play_replay = base_replay_bind && ! keyboard.right_shift.ended_down
show_mouse_pos = keyboard.right_alt.ended_down && pressed(keyboard.M)
mouse_pos : Vec2,
}