Improvements to UI signal
This commit is contained in:
165
code/ui.odin
165
code/ui.odin
@ -232,17 +232,18 @@ UI_Box :: struct {
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parent : ^UI_Box,
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num_children : i32,
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flags : UI_BoxFlags,
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computed : UI_Computed,
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theme : UI_StyleTheme,
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style : ^UI_Style,
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flags : UI_BoxFlags,
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computed : UI_Computed,
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prev_style : UI_Style,
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style : UI_Style,
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// Persistent Data
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first_frame : b8,
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hot_delta : f32,
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active_delta : f32,
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style_delta : f32,
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first_frame : b8,
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hot_delta : f32,
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active_delta : f32,
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disabled_delta : f32,
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style_delta : f32,
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// prev_computed : UI_Computed,
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// prev_style : UI_Style,v
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mouse : UI_InteractState,
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@ -286,10 +287,10 @@ UI_State :: struct {
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clipboard_copy : UI_Key,
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last_clicked : UI_Key,
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cursor_active_start : Vec2,
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// cursor_resize_start : Vec2,
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// drag_state_arena : ^ Arena,
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// drag_state data : string,
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cursor_active_start : Vec2,
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hot_start_style : UI_Style,
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active_start_style : UI_Style,
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last_pressed_key : [MouseBtn.count] UI_Key,
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last_pressed_key_us : [MouseBtn.count] f32,
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@ -360,16 +361,7 @@ ui_box_make :: proc( flags : UI_BoxFlags, label : string ) -> (^ UI_Box)
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curr_box.first_frame = prev_box == nil
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}
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// TODO(Ed) : Review this when we learn layouts more...
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if prev_box != nil {
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layout_dirty &= ! ui_box_equal( curr_box, prev_box )
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}
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else {
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layout_dirty = true
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}
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curr_box.flags = flags
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curr_box.theme = stack_peek( & theme_stack )
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curr_box.parent = stack_peek( & parent_stack )
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// Clear old links
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@ -434,7 +426,6 @@ ui_graph_build_begin :: proc( ui : ^ UI_State, bounds : Vec2 = {} )
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}
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root = ui_box_make( {}, "root#001" )
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root.style = & root.theme.default
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ui_parent_push(root)
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}
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@ -478,134 +469,6 @@ ui_parent :: proc( ui : ^ UI_Box) {
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ui_parent_push( ui )
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}
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ui_signal_from_box :: proc ( box : ^ UI_Box ) -> UI_Signal
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{
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ui := get_state().ui_context
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input := get_state().input
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frame_delta := frametime_delta32()
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signal := UI_Signal { box = box }
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// Cursor Collision
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signal.cursor_pos = ui_cursor_pos()
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signal.cursor_over = cast(b8) pos_within_range2( signal.cursor_pos, box.computed.bounds )
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resize_border_width := cast(f32) get_state().config.ui_resize_border_width
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resize_border_non_range := add(box.computed.bounds, range2(
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{ resize_border_width, -resize_border_width },
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{ -resize_border_width, resize_border_width }))
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within_resize_range := cast(b8) ! pos_within_range2( signal.cursor_pos, resize_border_non_range )
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within_resize_range &= signal.cursor_over
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left_pressed := pressed( input.mouse.left )
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left_released := released( input.mouse.left )
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mouse_clickable := UI_BoxFlag.Mouse_Clickable in box.flags
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keyboard_clickable := UI_BoxFlag.Keyboard_Clickable in box.flags
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if mouse_clickable && signal.cursor_over && left_pressed
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{
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ui.hot = box.key
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ui.active = box.key
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ui.active_mouse[MouseBtn.Left] = box.key
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ui.cursor_active_start = signal.cursor_pos
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ui.last_pressed_key = box.key
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signal.pressed = true
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// TODO(Ed) : Support double-click detection
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}
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if mouse_clickable && signal.cursor_over && left_released
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{
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box.active_delta = 0
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ui.active = UI_Key(0)
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ui.active_mouse[MouseBtn.Left] = UI_Key(0)
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signal.released = true
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signal.left_clicked = true
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ui.last_clicked = box.key
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}
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if mouse_clickable && ! signal.cursor_over && left_released
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{
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box.hot_delta = 0
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ui.hot = UI_Key(0)
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ui.active = UI_Key(0)
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ui.active_mouse[MouseBtn.Left] = UI_Key(0)
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signal.released = true
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signal.left_clicked = false
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}
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if keyboard_clickable
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{
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// TODO(Ed) : Add keyboard interaction support
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}
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// TODO(Ed) : Add scrolling support
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if UI_BoxFlag.Scroll_X in box.flags {
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}
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if UI_BoxFlag.Scroll_Y in box.flags {
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}
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// TODO(Ed) : Add panning support
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if UI_BoxFlag.Pan_X in box.flags {
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}
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if UI_BoxFlag.Pan_Y in box.flags {
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}
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is_hot := ui.hot == box.key
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is_active := ui.active == box.key
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if signal.cursor_over &&
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ui.hot == UI_Key(0) || is_hot &&
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ui.active == UI_Key(0) || is_active
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{
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ui.hot = box.key
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is_hot = true
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}
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if ! is_active {
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ui.hot_resizable = cast(b32) within_resize_range
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}
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signal.resizing = cast(b8) is_active && (within_resize_range || ui.active_resizing)
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if is_hot {
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box.hot_delta += frame_delta
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}
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if is_active {
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box.active_delta += frame_delta
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}
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ui.active_resizing = cast(b32) is_active && signal.resizing
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signal.dragging = cast(b8) is_active && ( ! within_resize_range && ! ui.active_resizing)
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style_preset := UI_StylePreset.Default
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// box.style = stack_peek( & ui.them_stack ).default
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if box.key == ui.hot {
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style_preset = UI_StylePreset.Hovered
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// box.stye = stack_peek( & ui.theme_stack ).hovered
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}
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if box.key == ui.active {
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style_preset = UI_StylePreset.Focused
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// box.stye = stack_peek( & ui.theme_stack ).focused
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}
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if UI_BoxFlag.Disabled in box.flags {
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style_preset = UI_StylePreset.Disabled
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// box.style = stack_peek( & ui.theme.stack ).disabled
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}
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box.style = & box.theme.array[style_preset]
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return signal
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}
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ui_style_ref :: proc( box_state : UI_StylePreset ) -> (^ UI_Style) {
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return & stack_peek_ref( & get_state().ui_context.theme_stack ).array[box_state]
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}
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