Got whitespace parser working + widget generation for basic case!
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@ -50,11 +50,11 @@ render :: proc()
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// Debug Text
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{
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debug_text( "Screen Width : %v", rl.GetScreenWidth () )
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debug_text( "Screen Height: %v", rl.GetScreenHeight() )
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// debug_text( "Screen Width : %v", rl.GetScreenWidth () )
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// debug_text( "Screen Height: %v", rl.GetScreenHeight() )
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debug_text( "frametime_target_ms : %f ms", frametime_target_ms )
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debug_text( "frametime : %f ms", frametime_delta_ms )
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debug_text( "frametime_last_elapsed_ms : %f ms", frametime_elapsed_ms )
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// debug_text( "frametime_last_elapsed_ms : %f ms", frametime_elapsed_ms )
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if replay.mode == ReplayMode.Record {
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debug_text( "Recording Input")
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}
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@ -83,7 +83,7 @@ render :: proc()
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if active_box != nil{
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debug_text("Active Box: %v", active_box.label.str )
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}
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debug_text("Active Resizing: %v", ui.active_start_signal.resizing)
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// debug_text("Active Resizing: %v", ui.active_start_signal.resizing)
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debug.draw_debug_text_y = 50
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}
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@ -100,7 +100,7 @@ render_mode_2d :: proc()
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rl.BeginMode2D( project.workspace.cam )
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draw_text( "This is text in world space", { 0, 200 }, 16.0 )
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// draw_text( "This is text in world space", { 0, 200 }, 16.0 )
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cam_zoom_ratio := 1.0 / cam.zoom
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