Got support for persistent ordering of UI_Boxes using UI_FloatingManager
This commit is contained in:
@ -193,6 +193,7 @@ startup :: proc( prof : ^SpallProfiler, persistent_mem, frame_mem, transient_mem
|
||||
// Setup the screen ui state
|
||||
{
|
||||
ui_startup( & screen_ui.base, cache_allocator = persistent_slab_allocator() )
|
||||
ui_floating_startup( & screen_ui.floating, persistent_slab_allocator(), 16 * Kilobyte, 16 * Kilobyte, "screen ui floating manager" )
|
||||
|
||||
using screen_ui
|
||||
menu_bar.pos = { -60, 0 }
|
||||
@ -353,7 +354,7 @@ tick :: proc( host_delta_time : f64, host_delta_ns : Duration ) -> b32
|
||||
{
|
||||
// profile("Client tick timing processing")
|
||||
config.engine_refresh_hz = uint(monitor_refresh_hz)
|
||||
// config.engine_refresh_hz = 10
|
||||
// config.engine_refresh_hz = 1
|
||||
frametime_target_ms = 1.0 / f64(config.engine_refresh_hz) * S_To_MS
|
||||
sub_ms_granularity_required := frametime_target_ms <= Frametime_High_Perf_Threshold_MS
|
||||
|
||||
|
Reference in New Issue
Block a user