coordinate space math fixes, got resize handles working in settings menu prototype
will eventually lift to its own generic widget I still need to implement the corner resize..
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@ -269,14 +269,14 @@ MouseState :: struct {
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side, forward, back, extra : DigitalBtn
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}
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},
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pos, delta : Vec2,
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raw_pos, pos, delta : Vec2,
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vertical_wheel, horizontal_wheel : AnalogAxis
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}
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mouse_world_delta :: #force_inline proc "contextless" () -> Vec2 {
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using state := get_state()
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cam := & state.project.workspace.cam
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return { input.mouse.delta.x, -input.mouse.delta.y } * ( 1 / cam.zoom )
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return input.mouse.delta * ( 1 / cam.zoom )
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}
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InputState :: struct {
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@ -347,8 +347,9 @@ poll_input :: proc( old, new : ^ InputState )
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input_process_digital_btn( old_btn, new_btn, is_down )
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}
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new.mouse.pos = rl.GetMousePosition() - transmute(Vec2) get_state().app_window.extent
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new.mouse.delta = rl.GetMouseDelta()
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new.mouse.raw_pos = rl.GetMousePosition()
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new.mouse.pos = render_to_surface_pos(new.mouse.raw_pos)
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new.mouse.delta = rl.GetMouseDelta() * {1, -1}
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new.mouse.vertical_wheel = rl.GetMouseWheelMove()
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}
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}
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