Misc changes
* Made refactor rende procedures to specify dependencies instead of directly grabbing from state singleton
This commit is contained in:
@ -4,11 +4,9 @@ import "core:math"
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import "core:os"
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import ve "codebase:font/VEFontCache"
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import sokol_gfx "thirdparty:sokol/gfx"
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import sokol_glue "thirdparty:sokol/glue"
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Font_Provider_Use_Freetype :: false
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Font_Largest_Px_Size :: 172
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Font_Largest_Px_Size :: 154
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Font_Size_Interval :: 2
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Font_Default :: FontID { 0, "" }
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@ -26,503 +24,41 @@ FontDef :: struct {
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path_file : string,
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default_size : i32,
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size_table : [Font_Largest_Px_Size / Font_Size_Interval] ve.FontID,
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// ve_id : ve.FontID,
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}
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FontProviderData :: struct
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FontProviderContext :: struct
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{
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ve_font_cache : ve.Context,
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font_cache : HMapChained(FontDef),
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ve_ctx : ve.Context,
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font_cache : HMapChained(FontDef),
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draw_list_vbuf : sokol_gfx.Buffer,
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draw_list_ibuf : sokol_gfx.Buffer,
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vbuf_layer_offset : u64,
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ibuf_layer_offset : u64,
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calls_layer_offset : u64,
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glyph_shader : sokol_gfx.Shader,
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atlas_shader : sokol_gfx.Shader,
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screen_shader : sokol_gfx.Shader,
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// 2k x 512, R8
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glyph_rt_color : sokol_gfx.Image,
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glyph_rt_depth : sokol_gfx.Image,
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// glyph_rt_resolve : sokol_gfx.Image,
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glyph_rt_sampler : sokol_gfx.Sampler,
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// 4k x 2k, R8
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atlas_rt_color : sokol_gfx.Image,
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atlas_rt_depth : sokol_gfx.Image,
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// atlas_rt_resolve : sokol_gfx.Image,
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atlas_rt_sampler : sokol_gfx.Sampler,
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glyph_pipeline : sokol_gfx.Pipeline,
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atlas_pipeline : sokol_gfx.Pipeline,
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screen_pipeline : sokol_gfx.Pipeline,
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glyph_pass : sokol_gfx.Pass,
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atlas_pass : sokol_gfx.Pass,
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screen_pass : sokol_gfx.Pass,
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using render : VE_RenderData,
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}
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font_provider_startup :: proc()
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font_provider_startup :: proc( ctx : ^FontProviderContext )
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{
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profile(#procedure)
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state := get_state()
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provider_data := & state.font_provider_data; using provider_data
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using ctx
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error : AllocatorError
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font_cache, error = make( HMapChained(FontDef), hmap_closest_prime(1 * Kilo), persistent_allocator(), dbg_name = "font_cache" )
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verify( error == AllocatorError.None, "Failed to allocate font_cache" )
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ve.init( & provider_data.ve_font_cache, .STB_TrueType, allocator = persistent_slab_allocator() )
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ve.startup( & ve_ctx, .STB_TrueType, allocator = persistent_slab_allocator() )
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log("VEFontCached initialized")
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ve.configure_snap( & provider_data.ve_font_cache, u32(state.app_window.extent.x * 2.0), u32(state.app_window.extent.y * 2.0) )
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// provider_data.ve_font_cache.debug_print = true
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// provider_data.ve_font_cache.debug_print_verbose = true
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// TODO(Ed): Setup sokol hookup for VEFontCache
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{
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AttachmentDesc :: sokol_gfx.Attachment_Desc
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BlendFactor :: sokol_gfx.Blend_Factor
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BlendOp :: sokol_gfx.Blend_Op
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BlendState :: sokol_gfx.Blend_State
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BorderColor :: sokol_gfx.Border_Color
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BufferDesciption :: sokol_gfx.Buffer_Desc
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BufferUsage :: sokol_gfx.Usage
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BufferType :: sokol_gfx.Buffer_Type
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ColorTargetState :: sokol_gfx.Color_Target_State
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Filter :: sokol_gfx.Filter
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ImageDesc :: sokol_gfx.Image_Desc
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PassAction :: sokol_gfx.Pass_Action
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Range :: sokol_gfx.Range
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ResourceState :: sokol_gfx.Resource_State
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SamplerDescription :: sokol_gfx.Sampler_Desc
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Wrap :: sokol_gfx.Wrap
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VertexAttributeState :: sokol_gfx.Vertex_Attr_State
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VertexBufferLayoutState :: sokol_gfx.Vertex_Buffer_Layout_State
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VertexIndexType :: sokol_gfx.Index_Type
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VertexFormat :: sokol_gfx.Vertex_Format
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VertexLayoutState :: sokol_gfx.Vertex_Layout_State
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VertexStep :: sokol_gfx.Vertex_Step
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using provider_data
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backend := sokol_gfx.query_backend()
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app_env := sokol_glue.environment()
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glyph_shader = sokol_gfx.make_shader(ve_render_glyph_shader_desc(backend) )
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atlas_shader = sokol_gfx.make_shader(ve_blit_atlas_shader_desc(backend) )
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screen_shader = sokol_gfx.make_shader(ve_draw_text_shader_desc(backend) )
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draw_list_vbuf = sokol_gfx.make_buffer( BufferDesciption {
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size = size_of([4]f32) * Kilo * 1024,
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usage = BufferUsage.STREAM,
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type = BufferType.VERTEXBUFFER,
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})
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verify( sokol_gfx.query_buffer_state( draw_list_vbuf) < ResourceState.FAILED, "Failed to make draw_list_vbuf" )
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draw_list_ibuf = sokol_gfx.make_buffer( BufferDesciption {
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size = size_of(u32) * Kilo * 512,
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usage = BufferUsage.STREAM,
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type = BufferType.INDEXBUFFER,
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})
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verify( sokol_gfx.query_buffer_state( draw_list_ibuf) < ResourceState.FAILED, "Failed to make draw_list_iubuf" )
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Image_Filter := Filter.LINEAR
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// glyph_pipeline
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{
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vs_layout : VertexLayoutState
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{
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using vs_layout
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attrs[ATTR_ve_render_glyph_vs_v_position] = VertexAttributeState {
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format = VertexFormat.FLOAT2,
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offset = 0,
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buffer_index = 0,
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}
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attrs[ATTR_ve_render_glyph_vs_v_texture] = VertexAttributeState {
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format = VertexFormat.FLOAT2,
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offset = size_of(Vec2),
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buffer_index = 0,
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}
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buffers[0] = VertexBufferLayoutState {
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stride = size_of([4]f32),
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step_func = VertexStep.PER_VERTEX
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}
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}
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color_target := ColorTargetState {
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pixel_format = .R8,
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write_mask = .RGBA,
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blend = BlendState {
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enabled = true,
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src_factor_rgb = .ONE_MINUS_DST_COLOR,
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dst_factor_rgb = .ONE_MINUS_SRC_COLOR,
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op_rgb = BlendOp.ADD,
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src_factor_alpha = .ONE_MINUS_DST_ALPHA,
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dst_factor_alpha = .ONE_MINUS_SRC_ALPHA,
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op_alpha = BlendOp.ADD,
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},
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}
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glyph_pipeline = sokol_gfx.make_pipeline({
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shader = glyph_shader,
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layout = vs_layout,
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index_type = VertexIndexType.UINT32,
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colors = {
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0 = color_target,
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},
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color_count = 1,
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depth = {
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pixel_format = .DEPTH,
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compare = .ALWAYS,
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write_enabled = false,
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},
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cull_mode = .NONE,
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sample_count = 1,
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// label =
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})
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verify( sokol_gfx.query_pipeline_state(glyph_pipeline) < ResourceState.FAILED, "Failed to make glyph_pipeline" )
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}
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// glyph_pass
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{
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glyph_rt_color = sokol_gfx.make_image( ImageDesc {
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type = ._2D,
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render_target = true,
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width = i32(ve_font_cache.atlas.buffer_width),
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height = i32(ve_font_cache.atlas.buffer_height),
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num_slices = 1,
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num_mipmaps = 1,
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usage = .IMMUTABLE,
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pixel_format = .R8,
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sample_count = 1,
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// TODO(Ed): Setup labels for debug tracing/logging
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// label =
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})
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verify( sokol_gfx.query_image_state(glyph_rt_color) < ResourceState.FAILED, "Failed to make glyph_pipeline" )
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glyph_rt_depth = sokol_gfx.make_image( ImageDesc {
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type = ._2D,
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render_target = true,
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width = i32(ve_font_cache.atlas.buffer_width),
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height = i32(ve_font_cache.atlas.buffer_height),
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num_slices = 1,
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num_mipmaps = 1,
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usage = .IMMUTABLE,
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pixel_format = .DEPTH,
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sample_count = 1,
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})
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glyph_rt_sampler = sokol_gfx.make_sampler( SamplerDescription {
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min_filter = Image_Filter,
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mag_filter = Image_Filter,
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mipmap_filter = Filter.NONE,
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wrap_u = .CLAMP_TO_EDGE,
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wrap_v = .CLAMP_TO_EDGE,
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min_lod = -1000.0,
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max_lod = 1000.0,
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border_color = BorderColor.OPAQUE_BLACK,
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compare = .NEVER,
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max_anisotropy = 1,
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})
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verify( sokol_gfx.query_sampler_state( glyph_rt_sampler) < ResourceState.FAILED, "Failed to make atlas_rt_sampler" )
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color_attach := AttachmentDesc {
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image = glyph_rt_color,
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}
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glyph_attachments := sokol_gfx.make_attachments({
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colors = {
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0 = color_attach,
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},
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depth_stencil = {
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image = glyph_rt_depth,
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},
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})
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verify( sokol_gfx.query_attachments_state(glyph_attachments) < ResourceState.FAILED, "Failed to make glyph_attachments" )
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glyph_action := PassAction {
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colors = {
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0 = {
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load_action = .LOAD,
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store_action = .STORE,
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clear_value = {0.00, 0.00, 0.00, 1.00},
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}
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},
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depth = {
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load_action = .DONTCARE,
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store_action = .DONTCARE,
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clear_value = 0.0,
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},
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stencil = {
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load_action = .DONTCARE,
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store_action = .DONTCARE,
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clear_value = 0,
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}
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}
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glyph_pass = sokol_gfx.Pass {
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action = glyph_action,
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attachments = glyph_attachments,
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// label =
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}
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}
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// atlas_pipeline
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{
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vs_layout : VertexLayoutState
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{
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using vs_layout
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attrs[ATTR_ve_blit_atlas_vs_v_position] = VertexAttributeState {
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format = VertexFormat.FLOAT2,
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offset = 0,
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buffer_index = 0,
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}
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attrs[ATTR_ve_blit_atlas_vs_v_texture] = VertexAttributeState {
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format = VertexFormat.FLOAT2,
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offset = size_of(Vec2),
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buffer_index = 0,
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}
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buffers[0] = VertexBufferLayoutState {
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stride = size_of([4]f32),
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step_func = VertexStep.PER_VERTEX
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}
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}
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color_target := ColorTargetState {
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pixel_format = .R8,
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write_mask = .RGBA,
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blend = BlendState {
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enabled = true,
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src_factor_rgb = .SRC_ALPHA,
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dst_factor_rgb = .ONE_MINUS_SRC_ALPHA,
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op_rgb = BlendOp.ADD,
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src_factor_alpha = .SRC_ALPHA,
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dst_factor_alpha = .ONE_MINUS_SRC_ALPHA,
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op_alpha = BlendOp.ADD,
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},
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}
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atlas_pipeline = sokol_gfx.make_pipeline({
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shader = atlas_shader,
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layout = vs_layout,
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index_type = VertexIndexType.UINT32,
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colors = {
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0 = color_target,
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},
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color_count = 1,
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depth = {
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pixel_format = .DEPTH,
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compare = .ALWAYS,
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write_enabled = false,
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},
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cull_mode = .NONE,
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sample_count = 1,
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})
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}
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// atlas_pass
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{
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atlas_rt_color = sokol_gfx.make_image( ImageDesc {
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type = ._2D,
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render_target = true,
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width = i32(ve_font_cache.atlas.width),
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height = i32(ve_font_cache.atlas.height),
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num_slices = 1,
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num_mipmaps = 1,
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usage = .IMMUTABLE,
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pixel_format = .R8,
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sample_count = 1,
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// TODO(Ed): Setup labels for debug tracing/logging
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// label =
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})
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verify( sokol_gfx.query_image_state(atlas_rt_color) < ResourceState.FAILED, "Failed to make atlas_rt_color")
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atlas_rt_depth = sokol_gfx.make_image( ImageDesc {
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type = ._2D,
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render_target = true,
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width = i32(ve_font_cache.atlas.width),
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height = i32(ve_font_cache.atlas.height),
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num_slices = 1,
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num_mipmaps = 1,
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usage = .IMMUTABLE,
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pixel_format = .DEPTH,
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sample_count = 1,
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})
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verify( sokol_gfx.query_image_state(atlas_rt_depth) < ResourceState.FAILED, "Failed to make atlas_rt_depth")
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atlas_rt_sampler = sokol_gfx.make_sampler( SamplerDescription {
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min_filter = Image_Filter,
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mag_filter = Image_Filter,
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mipmap_filter = Filter.NONE,
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wrap_u = .CLAMP_TO_EDGE,
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wrap_v = .CLAMP_TO_EDGE,
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min_lod = -1000.0,
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max_lod = 1000.0,
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border_color = BorderColor.OPAQUE_BLACK,
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compare = .NEVER,
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max_anisotropy = 1,
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})
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verify( sokol_gfx.query_sampler_state( atlas_rt_sampler) < ResourceState.FAILED, "Failed to make atlas_rt_sampler" )
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color_attach := AttachmentDesc {
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image = atlas_rt_color,
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// mip_level = 1,
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}
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atlas_attachments := sokol_gfx.make_attachments({
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colors = {
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0 = color_attach,
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},
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depth_stencil = {
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image = atlas_rt_depth,
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},
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})
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verify( sokol_gfx.query_attachments_state(atlas_attachments) < ResourceState.FAILED, "Failed to make atlas_attachments")
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atlas_action := PassAction {
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colors = {
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0 = {
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load_action = .LOAD,
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store_action = .STORE,
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clear_value = {0.00, 0.00, 0.00, 1.0},
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}
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},
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depth = {
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load_action = .DONTCARE,
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store_action = .DONTCARE,
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clear_value = 0.0,
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},
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stencil = {
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load_action = .DONTCARE,
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store_action = .DONTCARE,
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clear_value = 0,
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}
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}
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atlas_pass = sokol_gfx.Pass {
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action = atlas_action,
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attachments = atlas_attachments,
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// label =
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}
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}
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// screen pipeline
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{
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vs_layout : VertexLayoutState
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{
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using vs_layout
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attrs[ATTR_ve_draw_text_vs_v_position] = VertexAttributeState {
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format = VertexFormat.FLOAT2,
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offset = 0,
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buffer_index = 0,
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}
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attrs[ATTR_ve_draw_text_vs_v_texture] = VertexAttributeState {
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format = VertexFormat.FLOAT2,
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offset = size_of(Vec2),
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buffer_index = 0,
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}
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buffers[0] = VertexBufferLayoutState {
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stride = size_of([4]f32),
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step_func = VertexStep.PER_VERTEX
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}
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}
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color_target := ColorTargetState {
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pixel_format = app_env.defaults.color_format,
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write_mask = .RGBA,
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blend = BlendState {
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enabled = true,
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src_factor_rgb = .SRC_ALPHA,
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dst_factor_rgb = .ONE_MINUS_SRC_ALPHA,
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op_rgb = BlendOp.ADD,
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src_factor_alpha = .SRC_ALPHA,
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dst_factor_alpha = .ONE_MINUS_SRC_ALPHA,
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op_alpha = BlendOp.ADD,
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},
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}
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screen_pipeline = sokol_gfx.make_pipeline({
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shader = screen_shader,
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layout = vs_layout,
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index_type = VertexIndexType.UINT32,
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colors = {
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0 = color_target,
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},
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color_count = 1,
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sample_count = 1,
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depth = {
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pixel_format = app_env.defaults.depth_format,
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compare = .ALWAYS,
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write_enabled = false,
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},
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cull_mode = .NONE,
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})
|
||||
verify( sokol_gfx.query_pipeline_state(screen_pipeline) < ResourceState.FAILED, "Failed to make screen_pipeline" )
|
||||
}
|
||||
|
||||
// screen_pass
|
||||
{
|
||||
screen_action := PassAction {
|
||||
colors = {
|
||||
0 = {
|
||||
load_action = .LOAD,
|
||||
store_action = .STORE,
|
||||
clear_value = {0.00, 0.00, 0.00, 0.0},
|
||||
},
|
||||
1 = {
|
||||
load_action = .LOAD,
|
||||
store_action = .STORE,
|
||||
clear_value = {0.00, 0.00, 0.00, 0.0},
|
||||
},
|
||||
2 = {
|
||||
load_action = .LOAD,
|
||||
store_action = .STORE,
|
||||
clear_value = {0.00, 0.00, 0.00, 0.0},
|
||||
}
|
||||
},
|
||||
depth = {
|
||||
load_action = .DONTCARE,
|
||||
store_action = .DONTCARE,
|
||||
clear_value = 0.0,
|
||||
},
|
||||
stencil = {
|
||||
load_action = .DONTCARE,
|
||||
store_action = .DONTCARE,
|
||||
clear_value = 0,
|
||||
}
|
||||
}
|
||||
|
||||
screen_pass = sokol_gfx.Pass {
|
||||
action = screen_action,
|
||||
// label =
|
||||
}
|
||||
}
|
||||
}
|
||||
// provider_data.ve_ctx.debug_print = true
|
||||
// provider_data.ve_ctx.debug_print_verbose = true
|
||||
font_provider_setup_sokol_gfx_objects( & render, ve_ctx )
|
||||
}
|
||||
|
||||
font_provider_reload :: proc()
|
||||
font_provider_reload :: proc( ctx : ^FontProviderContext )
|
||||
{
|
||||
state := get_state()
|
||||
provider_data := & state.font_provider_data
|
||||
|
||||
hmap_chained_reload( provider_data.font_cache, persistent_allocator())
|
||||
|
||||
// ve.configure_snap( & provider_data.ve_font_cache, u32(state.app_window.extent.x * 2.0), u32(state.app_window.extent.y * 2.0) )
|
||||
ve.hot_reload( & provider_data.ve_font_cache, persistent_slab_allocator() )
|
||||
hmap_chained_reload( ctx.font_cache, persistent_allocator())
|
||||
ve.hot_reload( & ctx.ve_ctx, persistent_slab_allocator() )
|
||||
}
|
||||
|
||||
font_provider_shutdown :: proc()
|
||||
font_provider_shutdown :: proc( ctx : ^FontProviderContext )
|
||||
{
|
||||
state := get_state()
|
||||
provider_data := state.font_provider_data; using provider_data
|
||||
|
||||
ve.shutdown( & provider_data.ve_font_cache )
|
||||
ve.shutdown( & ctx.ve_ctx )
|
||||
}
|
||||
|
||||
font_load :: proc(path_file : string,
|
||||
@ -530,12 +66,12 @@ font_load :: proc(path_file : string,
|
||||
desired_id : string = Font_Load_Gen_ID
|
||||
) -> FontID
|
||||
{
|
||||
provider_data := & get_state().font_provider_ctx; using provider_data
|
||||
|
||||
msg := str_fmt_tmp("Loading font: %v", path_file)
|
||||
profile(msg)
|
||||
log(msg)
|
||||
|
||||
provider_data := & get_state().font_provider_data; using provider_data
|
||||
|
||||
font_data, read_succeded : = os.read_entire_file( path_file, persistent_allocator() )
|
||||
verify( b32(read_succeded), str_fmt("Failed to read font file for: %v", path_file) )
|
||||
font_data_size := cast(i32) len(font_data)
|
||||
@ -549,7 +85,7 @@ font_load :: proc(path_file : string,
|
||||
desired_id = file_name_from_path(path_file)
|
||||
}
|
||||
|
||||
font_cache_watch := provider_data.font_cache
|
||||
font_cache_watch := font_cache
|
||||
|
||||
key := cast(u64) crc32( transmute([]byte) desired_id )
|
||||
def, set_error := hmap_chained_set(font_cache, key, FontDef{})
|
||||
@ -568,7 +104,7 @@ font_load :: proc(path_file : string,
|
||||
// logf("Loading at size %v", font_size)
|
||||
id := (font_size / Font_Size_Interval) + (font_size % Font_Size_Interval)
|
||||
ve_id := & def.size_table[id - 1]
|
||||
ve_ret_id := ve.load_font( & provider_data.ve_font_cache, desired_id, font_data, f32(font_size) )
|
||||
ve_ret_id := ve.load_font( & ve_ctx, desired_id, font_data, f32(font_size) )
|
||||
(ve_id^) = ve_ret_id
|
||||
}
|
||||
|
||||
@ -580,9 +116,9 @@ Font_Use_Default_Size :: f32(0.0)
|
||||
|
||||
font_provider_resolve_draw_id :: proc( id : FontID, size := Font_Use_Default_Size ) -> (ve_id :ve.FontID, resolved_size : i32)
|
||||
{
|
||||
state := get_state(); using state
|
||||
provider_data := get_state().font_provider_ctx; using provider_data
|
||||
|
||||
def := hmap_chained_get( font_provider_data.font_cache, id.key )
|
||||
def := hmap_chained_get( font_cache, id.key )
|
||||
size := size == 0.0 ? f32(def.default_size) : size
|
||||
even_size := math.round(size * (1.0 / f32(Font_Size_Interval))) * f32(Font_Size_Interval)
|
||||
resolved_size = clamp( i32( even_size), 12, Font_Largest_Px_Size )
|
||||
@ -594,11 +130,7 @@ font_provider_resolve_draw_id :: proc( id : FontID, size := Font_Use_Default_Siz
|
||||
|
||||
measure_text_size :: proc( text : string, font : FontID, font_size := Font_Use_Default_Size, spacing : f32 ) -> Vec2
|
||||
{
|
||||
state := get_state(); using state
|
||||
|
||||
// profile(#procedure)
|
||||
ve_id, size := font_provider_resolve_draw_id( font, font_size )
|
||||
|
||||
measured := ve.measure_text_size( & font_provider_data.ve_font_cache, ve_id, text )
|
||||
measured := ve.measure_text_size( & get_state().font_provider_ctx.ve_ctx, ve_id, text )
|
||||
return measured
|
||||
}
|
||||
|
454
code/sectr/font/render_sokol.odin
Normal file
454
code/sectr/font/render_sokol.odin
Normal file
@ -0,0 +1,454 @@
|
||||
package sectr
|
||||
|
||||
import ve "codebase:font/VEFontCache"
|
||||
import sokol_gfx "thirdparty:sokol/gfx"
|
||||
import sokol_glue "thirdparty:sokol/glue"
|
||||
|
||||
VE_RenderData :: struct {
|
||||
draw_list_vbuf : sokol_gfx.Buffer,
|
||||
draw_list_ibuf : sokol_gfx.Buffer,
|
||||
|
||||
glyph_shader : sokol_gfx.Shader,
|
||||
atlas_shader : sokol_gfx.Shader,
|
||||
screen_shader : sokol_gfx.Shader,
|
||||
|
||||
// 2k x 512, R8
|
||||
glyph_rt_color : sokol_gfx.Image,
|
||||
glyph_rt_depth : sokol_gfx.Image,
|
||||
// glyph_rt_resolve : sokol_gfx.Image,
|
||||
glyph_rt_sampler : sokol_gfx.Sampler,
|
||||
|
||||
// 4k x 2k, R8
|
||||
atlas_rt_color : sokol_gfx.Image,
|
||||
atlas_rt_depth : sokol_gfx.Image,
|
||||
// atlas_rt_resolve : sokol_gfx.Image,
|
||||
atlas_rt_sampler : sokol_gfx.Sampler,
|
||||
|
||||
glyph_pipeline : sokol_gfx.Pipeline,
|
||||
atlas_pipeline : sokol_gfx.Pipeline,
|
||||
screen_pipeline : sokol_gfx.Pipeline,
|
||||
|
||||
glyph_pass : sokol_gfx.Pass,
|
||||
atlas_pass : sokol_gfx.Pass,
|
||||
screen_pass : sokol_gfx.Pass,
|
||||
}
|
||||
|
||||
font_provider_setup_sokol_gfx_objects :: proc( ctx : ^VE_RenderData, ve_ctx : ve.Context )
|
||||
{
|
||||
using ctx
|
||||
AttachmentDesc :: sokol_gfx.Attachment_Desc
|
||||
BlendFactor :: sokol_gfx.Blend_Factor
|
||||
BlendOp :: sokol_gfx.Blend_Op
|
||||
BlendState :: sokol_gfx.Blend_State
|
||||
BorderColor :: sokol_gfx.Border_Color
|
||||
BufferDesciption :: sokol_gfx.Buffer_Desc
|
||||
BufferUsage :: sokol_gfx.Usage
|
||||
BufferType :: sokol_gfx.Buffer_Type
|
||||
ColorTargetState :: sokol_gfx.Color_Target_State
|
||||
Filter :: sokol_gfx.Filter
|
||||
ImageDesc :: sokol_gfx.Image_Desc
|
||||
PassAction :: sokol_gfx.Pass_Action
|
||||
Range :: sokol_gfx.Range
|
||||
ResourceState :: sokol_gfx.Resource_State
|
||||
SamplerDescription :: sokol_gfx.Sampler_Desc
|
||||
Wrap :: sokol_gfx.Wrap
|
||||
VertexAttributeState :: sokol_gfx.Vertex_Attr_State
|
||||
VertexBufferLayoutState :: sokol_gfx.Vertex_Buffer_Layout_State
|
||||
VertexIndexType :: sokol_gfx.Index_Type
|
||||
VertexFormat :: sokol_gfx.Vertex_Format
|
||||
VertexLayoutState :: sokol_gfx.Vertex_Layout_State
|
||||
VertexStep :: sokol_gfx.Vertex_Step
|
||||
|
||||
backend := sokol_gfx.query_backend()
|
||||
app_env := sokol_glue.environment()
|
||||
|
||||
glyph_shader = sokol_gfx.make_shader(ve_render_glyph_shader_desc(backend) )
|
||||
atlas_shader = sokol_gfx.make_shader(ve_blit_atlas_shader_desc(backend) )
|
||||
screen_shader = sokol_gfx.make_shader(ve_draw_text_shader_desc(backend) )
|
||||
|
||||
draw_list_vbuf = sokol_gfx.make_buffer( BufferDesciption {
|
||||
size = size_of([4]f32) * 2 * Mega,
|
||||
usage = BufferUsage.STREAM,
|
||||
type = BufferType.VERTEXBUFFER,
|
||||
})
|
||||
verify( sokol_gfx.query_buffer_state( draw_list_vbuf) < ResourceState.FAILED, "Failed to make draw_list_vbuf" )
|
||||
|
||||
draw_list_ibuf = sokol_gfx.make_buffer( BufferDesciption {
|
||||
size = size_of(u32) * 1 * Mega,
|
||||
usage = BufferUsage.STREAM,
|
||||
type = BufferType.INDEXBUFFER,
|
||||
})
|
||||
verify( sokol_gfx.query_buffer_state( draw_list_ibuf) < ResourceState.FAILED, "Failed to make draw_list_iubuf" )
|
||||
|
||||
Image_Filter := Filter.LINEAR
|
||||
|
||||
// glyph_pipeline
|
||||
{
|
||||
vs_layout : VertexLayoutState
|
||||
{
|
||||
using vs_layout
|
||||
attrs[ATTR_ve_render_glyph_vs_v_position] = VertexAttributeState {
|
||||
format = VertexFormat.FLOAT2,
|
||||
offset = 0,
|
||||
buffer_index = 0,
|
||||
}
|
||||
attrs[ATTR_ve_render_glyph_vs_v_texture] = VertexAttributeState {
|
||||
format = VertexFormat.FLOAT2,
|
||||
offset = size_of(Vec2),
|
||||
buffer_index = 0,
|
||||
}
|
||||
buffers[0] = VertexBufferLayoutState {
|
||||
stride = size_of([4]f32),
|
||||
step_func = VertexStep.PER_VERTEX
|
||||
}
|
||||
}
|
||||
|
||||
color_target := ColorTargetState {
|
||||
pixel_format = .R8,
|
||||
write_mask = .RGBA,
|
||||
blend = BlendState {
|
||||
enabled = true,
|
||||
src_factor_rgb = .ONE_MINUS_DST_COLOR,
|
||||
dst_factor_rgb = .ONE_MINUS_SRC_COLOR,
|
||||
op_rgb = BlendOp.ADD,
|
||||
src_factor_alpha = .ONE_MINUS_DST_ALPHA,
|
||||
dst_factor_alpha = .ONE_MINUS_SRC_ALPHA,
|
||||
op_alpha = BlendOp.ADD,
|
||||
},
|
||||
}
|
||||
|
||||
glyph_pipeline = sokol_gfx.make_pipeline({
|
||||
shader = glyph_shader,
|
||||
layout = vs_layout,
|
||||
index_type = VertexIndexType.UINT32,
|
||||
colors = {
|
||||
0 = color_target,
|
||||
},
|
||||
color_count = 1,
|
||||
depth = {
|
||||
pixel_format = .DEPTH,
|
||||
compare = .ALWAYS,
|
||||
write_enabled = false,
|
||||
},
|
||||
cull_mode = .NONE,
|
||||
sample_count = 1,
|
||||
// label =
|
||||
})
|
||||
verify( sokol_gfx.query_pipeline_state(glyph_pipeline) < ResourceState.FAILED, "Failed to make glyph_pipeline" )
|
||||
}
|
||||
|
||||
// glyph_pass
|
||||
{
|
||||
glyph_rt_color = sokol_gfx.make_image( ImageDesc {
|
||||
type = ._2D,
|
||||
render_target = true,
|
||||
width = i32(ve_ctx.atlas.buffer_width),
|
||||
height = i32(ve_ctx.atlas.buffer_height),
|
||||
num_slices = 1,
|
||||
num_mipmaps = 1,
|
||||
usage = .IMMUTABLE,
|
||||
pixel_format = .R8,
|
||||
sample_count = 1,
|
||||
// TODO(Ed): Setup labels for debug tracing/logging
|
||||
// label =
|
||||
})
|
||||
verify( sokol_gfx.query_image_state(glyph_rt_color) < ResourceState.FAILED, "Failed to make glyph_pipeline" )
|
||||
|
||||
glyph_rt_depth = sokol_gfx.make_image( ImageDesc {
|
||||
type = ._2D,
|
||||
render_target = true,
|
||||
width = i32(ve_ctx.atlas.buffer_width),
|
||||
height = i32(ve_ctx.atlas.buffer_height),
|
||||
num_slices = 1,
|
||||
num_mipmaps = 1,
|
||||
usage = .IMMUTABLE,
|
||||
pixel_format = .DEPTH,
|
||||
sample_count = 1,
|
||||
})
|
||||
|
||||
glyph_rt_sampler = sokol_gfx.make_sampler( SamplerDescription {
|
||||
min_filter = Image_Filter,
|
||||
mag_filter = Image_Filter,
|
||||
mipmap_filter = Filter.NONE,
|
||||
wrap_u = .CLAMP_TO_EDGE,
|
||||
wrap_v = .CLAMP_TO_EDGE,
|
||||
min_lod = -1000.0,
|
||||
max_lod = 1000.0,
|
||||
border_color = BorderColor.OPAQUE_BLACK,
|
||||
compare = .NEVER,
|
||||
max_anisotropy = 1,
|
||||
})
|
||||
verify( sokol_gfx.query_sampler_state( glyph_rt_sampler) < ResourceState.FAILED, "Failed to make atlas_rt_sampler" )
|
||||
|
||||
color_attach := AttachmentDesc {
|
||||
image = glyph_rt_color,
|
||||
}
|
||||
|
||||
glyph_attachments := sokol_gfx.make_attachments({
|
||||
colors = {
|
||||
0 = color_attach,
|
||||
},
|
||||
depth_stencil = {
|
||||
image = glyph_rt_depth,
|
||||
},
|
||||
})
|
||||
verify( sokol_gfx.query_attachments_state(glyph_attachments) < ResourceState.FAILED, "Failed to make glyph_attachments" )
|
||||
|
||||
glyph_action := PassAction {
|
||||
colors = {
|
||||
0 = {
|
||||
load_action = .LOAD,
|
||||
store_action = .STORE,
|
||||
clear_value = {0.00, 0.00, 0.00, 1.00},
|
||||
}
|
||||
},
|
||||
depth = {
|
||||
load_action = .DONTCARE,
|
||||
store_action = .DONTCARE,
|
||||
clear_value = 0.0,
|
||||
},
|
||||
stencil = {
|
||||
load_action = .DONTCARE,
|
||||
store_action = .DONTCARE,
|
||||
clear_value = 0,
|
||||
}
|
||||
}
|
||||
|
||||
glyph_pass = sokol_gfx.Pass {
|
||||
action = glyph_action,
|
||||
attachments = glyph_attachments,
|
||||
// label =
|
||||
}
|
||||
}
|
||||
|
||||
// atlas_pipeline
|
||||
{
|
||||
vs_layout : VertexLayoutState
|
||||
{
|
||||
using vs_layout
|
||||
attrs[ATTR_ve_blit_atlas_vs_v_position] = VertexAttributeState {
|
||||
format = VertexFormat.FLOAT2,
|
||||
offset = 0,
|
||||
buffer_index = 0,
|
||||
}
|
||||
attrs[ATTR_ve_blit_atlas_vs_v_texture] = VertexAttributeState {
|
||||
format = VertexFormat.FLOAT2,
|
||||
offset = size_of(Vec2),
|
||||
buffer_index = 0,
|
||||
}
|
||||
buffers[0] = VertexBufferLayoutState {
|
||||
stride = size_of([4]f32),
|
||||
step_func = VertexStep.PER_VERTEX
|
||||
}
|
||||
}
|
||||
|
||||
color_target := ColorTargetState {
|
||||
pixel_format = .R8,
|
||||
write_mask = .RGBA,
|
||||
blend = BlendState {
|
||||
enabled = true,
|
||||
src_factor_rgb = .SRC_ALPHA,
|
||||
dst_factor_rgb = .ONE_MINUS_SRC_ALPHA,
|
||||
op_rgb = BlendOp.ADD,
|
||||
src_factor_alpha = .SRC_ALPHA,
|
||||
dst_factor_alpha = .ONE_MINUS_SRC_ALPHA,
|
||||
op_alpha = BlendOp.ADD,
|
||||
},
|
||||
}
|
||||
|
||||
atlas_pipeline = sokol_gfx.make_pipeline({
|
||||
shader = atlas_shader,
|
||||
layout = vs_layout,
|
||||
index_type = VertexIndexType.UINT32,
|
||||
colors = {
|
||||
0 = color_target,
|
||||
},
|
||||
color_count = 1,
|
||||
depth = {
|
||||
pixel_format = .DEPTH,
|
||||
compare = .ALWAYS,
|
||||
write_enabled = false,
|
||||
},
|
||||
cull_mode = .NONE,
|
||||
sample_count = 1,
|
||||
})
|
||||
}
|
||||
|
||||
// atlas_pass
|
||||
{
|
||||
atlas_rt_color = sokol_gfx.make_image( ImageDesc {
|
||||
type = ._2D,
|
||||
render_target = true,
|
||||
width = i32(ve_ctx.atlas.width),
|
||||
height = i32(ve_ctx.atlas.height),
|
||||
num_slices = 1,
|
||||
num_mipmaps = 1,
|
||||
usage = .IMMUTABLE,
|
||||
pixel_format = .R8,
|
||||
sample_count = 1,
|
||||
// TODO(Ed): Setup labels for debug tracing/logging
|
||||
// label =
|
||||
})
|
||||
verify( sokol_gfx.query_image_state(atlas_rt_color) < ResourceState.FAILED, "Failed to make atlas_rt_color")
|
||||
|
||||
atlas_rt_depth = sokol_gfx.make_image( ImageDesc {
|
||||
type = ._2D,
|
||||
render_target = true,
|
||||
width = i32(ve_ctx.atlas.width),
|
||||
height = i32(ve_ctx.atlas.height),
|
||||
num_slices = 1,
|
||||
num_mipmaps = 1,
|
||||
usage = .IMMUTABLE,
|
||||
pixel_format = .DEPTH,
|
||||
sample_count = 1,
|
||||
})
|
||||
verify( sokol_gfx.query_image_state(atlas_rt_depth) < ResourceState.FAILED, "Failed to make atlas_rt_depth")
|
||||
|
||||
atlas_rt_sampler = sokol_gfx.make_sampler( SamplerDescription {
|
||||
min_filter = Image_Filter,
|
||||
mag_filter = Image_Filter,
|
||||
mipmap_filter = Filter.NONE,
|
||||
wrap_u = .CLAMP_TO_EDGE,
|
||||
wrap_v = .CLAMP_TO_EDGE,
|
||||
min_lod = -1000.0,
|
||||
max_lod = 1000.0,
|
||||
border_color = BorderColor.OPAQUE_BLACK,
|
||||
compare = .NEVER,
|
||||
max_anisotropy = 1,
|
||||
})
|
||||
verify( sokol_gfx.query_sampler_state( atlas_rt_sampler) < ResourceState.FAILED, "Failed to make atlas_rt_sampler" )
|
||||
|
||||
color_attach := AttachmentDesc {
|
||||
image = atlas_rt_color,
|
||||
// mip_level = 1,
|
||||
}
|
||||
|
||||
atlas_attachments := sokol_gfx.make_attachments({
|
||||
colors = {
|
||||
0 = color_attach,
|
||||
},
|
||||
depth_stencil = {
|
||||
image = atlas_rt_depth,
|
||||
},
|
||||
})
|
||||
verify( sokol_gfx.query_attachments_state(atlas_attachments) < ResourceState.FAILED, "Failed to make atlas_attachments")
|
||||
|
||||
atlas_action := PassAction {
|
||||
colors = {
|
||||
0 = {
|
||||
load_action = .LOAD,
|
||||
store_action = .STORE,
|
||||
clear_value = {0.00, 0.00, 0.00, 1.0},
|
||||
}
|
||||
},
|
||||
depth = {
|
||||
load_action = .DONTCARE,
|
||||
store_action = .DONTCARE,
|
||||
clear_value = 0.0,
|
||||
},
|
||||
stencil = {
|
||||
load_action = .DONTCARE,
|
||||
store_action = .DONTCARE,
|
||||
clear_value = 0,
|
||||
}
|
||||
}
|
||||
|
||||
atlas_pass = sokol_gfx.Pass {
|
||||
action = atlas_action,
|
||||
attachments = atlas_attachments,
|
||||
// label =
|
||||
}
|
||||
}
|
||||
|
||||
// screen pipeline
|
||||
{
|
||||
vs_layout : VertexLayoutState
|
||||
{
|
||||
using vs_layout
|
||||
attrs[ATTR_ve_draw_text_vs_v_position] = VertexAttributeState {
|
||||
format = VertexFormat.FLOAT2,
|
||||
offset = 0,
|
||||
buffer_index = 0,
|
||||
}
|
||||
attrs[ATTR_ve_draw_text_vs_v_texture] = VertexAttributeState {
|
||||
format = VertexFormat.FLOAT2,
|
||||
offset = size_of(Vec2),
|
||||
buffer_index = 0,
|
||||
}
|
||||
buffers[0] = VertexBufferLayoutState {
|
||||
stride = size_of([4]f32),
|
||||
step_func = VertexStep.PER_VERTEX
|
||||
}
|
||||
}
|
||||
|
||||
color_target := ColorTargetState {
|
||||
pixel_format = app_env.defaults.color_format,
|
||||
write_mask = .RGBA,
|
||||
blend = BlendState {
|
||||
enabled = true,
|
||||
src_factor_rgb = .SRC_ALPHA,
|
||||
dst_factor_rgb = .ONE_MINUS_SRC_ALPHA,
|
||||
op_rgb = BlendOp.ADD,
|
||||
src_factor_alpha = .SRC_ALPHA,
|
||||
dst_factor_alpha = .ONE_MINUS_SRC_ALPHA,
|
||||
op_alpha = BlendOp.ADD,
|
||||
},
|
||||
}
|
||||
|
||||
screen_pipeline = sokol_gfx.make_pipeline({
|
||||
shader = screen_shader,
|
||||
layout = vs_layout,
|
||||
index_type = VertexIndexType.UINT32,
|
||||
colors = {
|
||||
0 = color_target,
|
||||
},
|
||||
color_count = 1,
|
||||
sample_count = 1,
|
||||
depth = {
|
||||
pixel_format = app_env.defaults.depth_format,
|
||||
compare = .ALWAYS,
|
||||
write_enabled = false,
|
||||
},
|
||||
cull_mode = .NONE,
|
||||
})
|
||||
verify( sokol_gfx.query_pipeline_state(screen_pipeline) < ResourceState.FAILED, "Failed to make screen_pipeline" )
|
||||
}
|
||||
|
||||
// screen_pass
|
||||
{
|
||||
screen_action := PassAction {
|
||||
colors = {
|
||||
0 = {
|
||||
load_action = .LOAD,
|
||||
store_action = .STORE,
|
||||
clear_value = {0.00, 0.00, 0.00, 0.0},
|
||||
},
|
||||
1 = {
|
||||
load_action = .LOAD,
|
||||
store_action = .STORE,
|
||||
clear_value = {0.00, 0.00, 0.00, 0.0},
|
||||
},
|
||||
2 = {
|
||||
load_action = .LOAD,
|
||||
store_action = .STORE,
|
||||
clear_value = {0.00, 0.00, 0.00, 0.0},
|
||||
}
|
||||
},
|
||||
depth = {
|
||||
load_action = .DONTCARE,
|
||||
store_action = .DONTCARE,
|
||||
clear_value = 0.0,
|
||||
},
|
||||
stencil = {
|
||||
load_action = .DONTCARE,
|
||||
store_action = .DONTCARE,
|
||||
clear_value = 0,
|
||||
}
|
||||
}
|
||||
|
||||
screen_pass = sokol_gfx.Pass {
|
||||
action = screen_action,
|
||||
// label =
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user