Baseline input and replay setup done. Needs testing and fixes

This commit is contained in:
2024-02-08 10:50:36 -05:00
parent f27245f7a2
commit 9b4ceeffda
8 changed files with 805 additions and 34 deletions

View File

@ -1,5 +1,6 @@
package sectr
import "base:runtime"
import "core:dynlib"
import "core:fmt"
import "core:mem"
@ -9,7 +10,8 @@ import "core:slice"
import "core:strings"
import rl "vendor:raylib"
Path_Assets :: "../assets/"
Path_Assets :: "../assets/"
Path_Input_Replay :: "scratch.sectr_replay"
ModuleAPI :: struct {
lib : dynlib.Library,
@ -25,7 +27,7 @@ ModuleAPI :: struct {
}
@export
startup :: proc( live_mem, snapshot_mem : ^ virtual.Arena )
startup :: proc( live_mem : virtual.Arena, snapshot_mem : []u8 )
{
// Setup memory for the first time
{
@ -51,6 +53,9 @@ startup :: proc( live_mem, snapshot_mem : ^ virtual.Arena )
state := new( State, tracked_allocator( memory.persistent ) )
using state
input = & input_data[1]
input_prev = & input_data[0]
// Rough setup of window with rl stuff
screen_width = 1280
screen_height = 1000
@ -58,7 +63,7 @@ startup :: proc( live_mem, snapshot_mem : ^ virtual.Arena )
rl.InitWindow( screen_width, screen_height, win_title )
// Determining current monitor and setting the target frametime based on it..
monitor_id = rl.GetCurrentMonitor()
monitor_id = rl.GetCurrentMonitor ()
monitor_refresh_hz = rl.GetMonitorRefreshRate( monitor_id )
rl.SetTargetFPS( monitor_refresh_hz )
fmt.println( "Set target FPS to: %v", monitor_refresh_hz )
@ -83,12 +88,21 @@ sectr_shutdown :: proc()
return
}
state := get_state()
rl.UnloadFont( state.font_rec_mono_semicasual_reg )
rl.CloseWindow()
// Replay
{
os.close( state.replay.active_file )
}
// Raylib
{
rl.UnloadFont ( state.font_rec_mono_semicasual_reg )
rl.CloseWindow()
}
}
@export
reload :: proc( live_mem, snapshot_mem : ^ virtual.Arena )
reload :: proc( live_mem : virtual.Arena, snapshot_mem : []u8 )
{
using memory;
block := live_mem.curr_block
@ -100,6 +114,13 @@ reload :: proc( live_mem, snapshot_mem : ^ virtual.Arena )
persistent = cast( ^TrackedAllocator ) & persistent_slice[0]
transient = cast( ^TrackedAllocator ) & transient_slice[0]
temp = cast( ^TrackedAllocator ) & temp_slice[0]
snapshot = snapshot_mem
}
// TODO(Ed) : This lang really not have a fucking swap?
swap :: proc( a, b : ^ $Type ) -> ( ^ Type, ^ Type ) {
return b, a
}
@export
@ -107,6 +128,56 @@ update :: proc() -> b32
{
state := get_state(); using state
state.input, state.input_prev = swap( state.input, state.input_prev )
poll_input( state.input_prev, state.input )
debug_actions : DebugActions
poll_debug_actions( & debug_actions, state.input )
// Input Replay
{
if debug_actions.record_replay { #partial switch replay.mode
{
case ReplayMode.Off : {
save_snapshot( & memory.snapshot[0] )
replay_recording_begin( Path_Input_Replay )
}
case ReplayMode.Record : {
replay_recording_end()
}
}}
if debug_actions.play_replay { switch replay.mode
{
case ReplayMode.Off : {
replay_playback_begin( Path_Input_Replay )
}
case ReplayMode.Playback : {
replay_playback_end()
load_snapshot( & memory.snapshot[0] )
}
case ReplayMode.Record : {
replay_recording_end( )
load_snapshot( & memory.snapshot[0] )
replay_playback_begin( Path_Input_Replay )
}
}}
if replay.loop_active
{
if replay.mode == ReplayMode.Record {
record_input( replay.active_file, input )
}
else if replay.mode == ReplayMode.Playback {
play_input( replay.active_file, input )
}
}
}
if debug_actions.show_mouse_pos {
debug.mouse_vis = !debug.mouse_vis
}
should_shutdown : b32 = ! cast(b32) rl.WindowShouldClose()
return should_shutdown
}
@ -129,20 +200,39 @@ render :: proc()
@static draw_text_scratch : [Kilobyte * 64]u8
state := get_state(); using state
if ( draw_debug_text_y > 800 ) {
draw_debug_text_y = 50
if debug.draw_debug_text_y > 800 {
debug.draw_debug_text_y = 50
}
content := fmt.bprintf( draw_text_scratch[:], format, ..args )
debug_text( content, 25, draw_debug_text_y )
debug_text( content, 25, debug.draw_debug_text_y )
draw_debug_text_y += 16
debug.draw_debug_text_y += 16
}
draw_text( "Screen Width : %v", rl.GetScreenWidth() )
draw_text( "Screen Width : %v", rl.GetScreenWidth () )
draw_text( "Screen Height: %v", rl.GetScreenHeight() )
draw_debug_text_y = 50
if pressed( input.keyboard.M ) {
draw_text( "M Prssed" )
}
if pressed( input.keyboard.right_alt ) {
draw_text( "Alt Pressed")
}
if debug.mouse_vis {
width : f32 = 32
pos := debug.mouse_pos
mouse_rect : rl.Rectangle
mouse_rect.x = pos.x - width/2
mouse_rect.y = pos.y - width/2
mouse_rect.width = width
mouse_rect.height = width
rl.DrawRectangleRec( mouse_rect, Color_White )
}
debug.draw_debug_text_y = 50
}
@export
@ -150,8 +240,3 @@ clean_temp :: proc()
{
mem.tracking_allocator_clear( & memory.temp.tracker )
}
get_state :: proc() -> (^ State)
{
return cast(^ State) raw_data( memory.persistent.backing.data )
}