Got this thing to compile and seem operable at runtime

There was quite a few errors with the hashtable (not suprised). I need to use it more to see if it fails to work properly.

For now it should be fine enough for prototyping
This commit is contained in:
2024-02-22 23:15:29 -05:00
parent 7332644515
commit 9b3bc6fd68
7 changed files with 208 additions and 67 deletions

View File

@ -138,7 +138,11 @@ UI_Layout :: struct {
corner_radii : [Corner.Count]f32,
size : UI_ScalarConstraint,
// TODO(Ed) I problably won't use this as I can determine
// the size of content manually when needed and make helper procs...
// size_to_content : b32,
size : Vec2,
}
UI_Style :: struct {
@ -187,11 +191,17 @@ UI_Box :: struct {
disabled_time : f32,
}
Layout_Stack_Size :: 512
Style_Stack_Size :: 512
UI_State :: struct {
box_cache : HashTable( UI_Box ),
box_tree_dirty : b32,
root : ^ UI_Box,
root : ^ UI_Box,
layout_dirty : b32,
layout_stack : Stack( UI_Layout, Layout_Stack_Size ),
style_stack : Stack( UI_Style, Style_Stack_Size ),
hot : UI_Key,
active : UI_Key,
@ -202,7 +212,83 @@ UI_State :: struct {
// drag_state data : string,
}
ui_key_from_string :: proc ( value : string ) -> UI_Key {
key := cast(UI_Key) crc32( transmute([]byte) value )
return key
}
ui_box_equal :: proc ( a, b : ^ UI_Box ) -> b32 {
BoxSize :: size_of(UI_Box)
hash_a := crc32( transmute([]u8) slice_ptr( a, BoxSize ) )
hash_b := crc32( transmute([]u8) slice_ptr( b, BoxSize ) )
result : b32 = hash_a == hash_b
return result
}
ui_startup :: proc ( ui : ^ UI_State, cache_allocator : Allocator ) {
ui := ui
ui^ = {}
box_cache, allocation_error := hashtable_init_reserve( UI_Box, cache_allocator, Kilobyte * 8 )
verify( allocation_error != AllocatorError.None, "Failed to allocate box cache" )
ui.box_cache = box_cache
}
ui_reload :: proc ( ui : ^ UI_State, cache_allocator : Allocator ) {
// We need to repopulate Allocator references
ui.box_cache.entries.allocator = cache_allocator
ui.box_cache.hashes.allocator = cache_allocator
}
// TODO(Ed) : Is this even needed?
ui_shutdown :: proc () {
}
ui_graph_build_begin :: proc ( ui : ^ UI_State )
{
ui_context := & get_state().ui_context
ui_context = ui
using ui_context
box : UI_Box = {}
box.label = "root#001"
box.key = ui_key_from_string( box.label )
box.layout = stack_peek( & layout_stack ) ^
box.style = stack_peek( & style_stack ) ^
cached_box := hashtable_get( & box_cache, cast(u64) box.key )
if cached_box != nil {
layout_dirty &= ! ui_box_equal( & box, cached_box )
}
else {
layout_dirty = true
}
set_result, set_error: = hashtable_set( & box_cache, cast(u64) box.key, box )
verify( set_error != AllocatorError.None, "Failed to set hashtable due to allocator error" )
root = set_result
}
ui_box_make :: proc( flags : UI_BoxFlags, label : string ) -> (^ UI_Box)
{
return nil
}
ui_layout_push :: proc ( preset : UI_Layout ) {
}
ui_layout_pop :: proc () {
}
ui_layout_push_size :: proc( size : Vec2 ) {
}
ui_style_push :: proc ( preset : UI_Style ) {
}