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@ -120,7 +120,8 @@ UI_BoxCache_TableSize :: 32 * Kilobyte
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// TODO(Ed): Rename to UI_Context
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UI_State :: struct {
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// TODO(Ed) : Use these?
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// TODO(Ed) : Use these? Right now the way our hashtable does things is it implicitly uses a pool allocator.
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// We could instead use an arena (CR) allocator, if it chains it won't matter because the boxes are only accessed purely as a DAG.
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// build_arenas : [2]Arena,
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// build_arena : ^ Arena,
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@ -141,11 +142,13 @@ UI_State :: struct {
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// render_list : Array(UI_RenderBoxInfo),
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render_list_box : Array(UI_RenderBoxInfo),
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render_list_text : Array(UI_RenderTextInfo),
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// TODO(Ed): We can have multiple list sets, one towards working-set, and the one enqueued for rendering (a buffered list matching the framebuffer)
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// We can back these by arenas? Do we want them persistently on the slab?
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null_box : ^UI_Box, // This was used with the Linked list interface...
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root : ^UI_Box,
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// TODO(Ed) : Look into using a build arena like Ryan does for these possibly (and thus have a linked-list stack)
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// TODO(Ed) : Look into using a build arena like Ryan does for these possibly (and thus have a linked-list stack) (Chained Arenas)
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layout_combo_stack : StackFixed( UI_LayoutCombo, UI_Style_Stack_Size ),
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style_combo_stack : StackFixed( UI_StyleCombo, UI_Style_Stack_Size ),
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parent_stack : StackFixed( ^UI_Box, UI_Parent_Stack_Size ),
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@ -1,10 +1,8 @@
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package sectr
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import "base:runtime"
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import lalg "core:math/linalg"
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/*
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Widget Layout Ops
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TODO(Ed): Review this file, these are can now be done with ui_box_compute_layout
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For complex layout operations that are not supported by the core's auto-layout system.
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*/
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