updating to latest VEFontCache... tested 10k draw call target (worked)
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/*
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Odin's virtual arena allocator doesn't do what I ideally want for allocation resizing.
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(It was also a nice exercise along with making the other allocators)
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~~Odin's virtual arena allocator doesn't do what I ideally want for allocation resizing.~~
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It was also a nice exercise along with making the other allocators)
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So this is a virtual memory backed arena allocator designed
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to take advantage of one large contigous reserve of memory.
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With the expectation that resizes with its interface will only occur using the last allocated block.
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Note(Ed): Odin's mem allocator now has that feature
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All virtual address space memory for this application is managed by a virtual arena.
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No other part of the program will directly touch the vitual memory interface direclty other than it.
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