Got replay working
Doesn't work across app runs, unlike handmade the crux here is raylib. Even if we did raylibs features ourselves there would still be an issue of restoring the gpu memory state. So in order to have replays work across app runs is proper state serialization. I'll leave that for later and focus on the next core features.
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@ -62,7 +62,9 @@ setup_memory :: proc () -> VMemChunk
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// Setup the static arena for the entire application
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{
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result := virtual.arena_init_static( & sectr_live, sectr.memory_chunk_size, sectr.memory_chunk_size )
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base_address : rawptr = transmute( rawptr) u64(Terabyte * 2)
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result := arena_init_static( & sectr_live, base_address, sectr.memory_chunk_size, sectr.memory_chunk_size )
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if result != runtime.Allocator_Error.None
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{
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// TODO(Ed) : Setup a proper logging interface
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@ -86,7 +88,12 @@ setup_memory :: proc () -> VMemChunk
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os. exit( -1 )
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// TODO(Ed) : Figure out the error code enums..
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}
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file_resize( snapshot_file, sectr.memory_chunk_size )
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file_info, stat_code := os.stat( path_snapshot )
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{
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if file_info.size != sectr.memory_chunk_size {
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file_resize( snapshot_file, sectr.memory_chunk_size )
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}
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}
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map_error : virtual.Map_File_Error
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sectr_snapshot, map_error = virtual.map_file_from_file_descriptor( uintptr(snapshot_file), { virtual.Map_File_Flag.Read, virtual.Map_File_Flag.Write } )
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