Gut raylib usage from the codebase.
Going to either fully commit to sokol or if it fails, rolling the platform layer myself.
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@ -3,11 +3,10 @@ package sectr
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// Scratch space
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import sokol_gfx "thirdparty:sokol/gfx"
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import rl "vendor:raylib"
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DebugData :: struct {
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square_size : i32,
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square_pos : rl.Vector2,
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square_pos : Vec2,
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debug_text_vis : b32,
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draw_debug_text_y : f32,
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@ -35,10 +34,6 @@ DebugData :: struct {
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lorem_content : []byte,
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lorem_parse : PWS_ParseResult,
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// Test 3d Viewport
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cam_vp : rl.Camera3D,
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viewport_rt : rl.RenderTexture,
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gfx_clear_demo_pass_action : sokol_gfx.Pass_Action,
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gfx_tri_demo_state : struct {
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pipeline : sokol_gfx.Pipeline,
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@ -6,8 +6,6 @@ import "core:mem"
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import "core:mem/virtual"
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import "core:os"
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import rl "vendor:raylib"
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Str_App_State := "App State"
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#region("Memory")
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@ -167,6 +165,7 @@ AppWindow :: struct {
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extent : Extents2, // Window half-size
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dpi_scale : f32, // Dots per inch scale (provided by raylib via glfw)
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ppcm : f32, // Dots per centimetre
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resized : b32, // Extent changed this frame
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}
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FontData :: struct {
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@ -241,9 +240,14 @@ State :: struct {
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font_rec_mono_semicasual_reg : FontID,
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default_font : FontID,
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// Context tracking
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// These are used as implicit contextual states when doing immediate mode interfaces
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// or for event callbacks that need their context assigned
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// There are two potential UI contextes for this prototype so far,
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// the screen-space UI and the current workspace UI.
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// This is used so that the ui api doesn't need to have the user pass the context every single time.
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// This is used so that the ui api doesn't need to have the user pass the context through every proc.
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ui_context : ^UI_State,
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ui_floating_context : ^UI_FloatingManager,
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@ -116,12 +116,12 @@ theme_table_row :: proc( is_even : bool ) -> UI_Theme
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if ! loaded
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{
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app_color := app_color_theme()
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table_bg : Color
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table_bg : RGBA8
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if is_even {
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table_bg = app_color.table_even_bg_color
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table_bg = app_color.table_even_bg
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}
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else {
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table_bg = app_color.table_odd_bg_color
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table_bg = app_color.table_odd_bg
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}
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layout := UI_Layout {
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flags = {},
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