Builds again has on text rendering (makes sense)
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@ -356,7 +356,7 @@ startup :: proc( prof : ^SpallProfiler, persistent_mem, frame_mem, transient_mem
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// debug.path_lorem = str_fmt("C:/projects/SectrPrototype/examples/Lorem Ipsum (197).txt", allocator = persistent_slab_allocator())
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// debug.path_lorem = str_fmt("C:/projects/SectrPrototype/examples/Lorem Ipsum (1022).txt", allocator = persistent_slab_allocator())
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// debug.path_lorem = str_fmt("C:/projects/SectrPrototype/examples/sokol_gp.h", allocator = persistent_slab_allocator())
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debug.path_lorem = str_fmt("C:/projects/SectrPrototype/examples/sokol_gp.h", allocator = persistent_slab_allocator())
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// debug.path_lorem = str_fmt("C:/projects/SectrPrototype/examples/ve_fontcache.h", allocator = persistent_slab_allocator())
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alloc_error : AllocatorError; success : bool
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@ -927,7 +927,7 @@ draw_text_string_pos_norm :: #force_inline proc( text : string, id : FontID, fon
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// ve.set_px_scalar( & font_provider_ctx.ve_ctx, config.font_size_screen_scalar )
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ve.set_colour( & font_provider_ctx.ve_ctx, color_norm )
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ve.draw_text( & font_provider_ctx.ve_ctx, ve_id, f32(resolved_size), pos, draw_scale, text )
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ve.draw_text_normalized_space( & font_provider_ctx.ve_ctx, ve_id, f32(resolved_size), color_norm, {}, pos, draw_scale, 1.0, text )
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return
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}
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@ -957,7 +957,7 @@ draw_text_shape_pos_norm :: #force_inline proc( shape : ShapedText, id : FontID,
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// ve.set_px_scalar( & font_provider_ctx.ve_ctx, config.font_size_screen_scalar )
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ve.set_colour( & font_provider_ctx.ve_ctx, color_norm )
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ve.draw_text_shape( & font_provider_ctx.ve_ctx, ve_id, f32(resolved_size), pos, screen_size_norm * scale, shape )
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ve.draw_text_shape_normalized_space( & font_provider_ctx.ve_ctx, ve_id, f32(resolved_size), color_norm, {}, pos, screen_size_norm * scale, 1.0, shape )
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return
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}
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@ -998,7 +998,16 @@ draw_text_string_pos_extent_zoomed :: #force_inline proc( text : string, id : Fo
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color_norm := normalize_rgba8(color)
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ve.set_colour( & get_state().font_provider_ctx.ve_ctx, color_norm )
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ve.draw_text( & get_state().font_provider_ctx.ve_ctx, ve_id, f32(resolved_size), normalized_pos, text_scale, text )
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ve.draw_text_normalized_space( & get_state().font_provider_ctx.ve_ctx,
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ve_id,
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f32(resolved_size),
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color_norm,
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{},
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normalized_pos,
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text_scale,
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1.0,
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text
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)
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}
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draw_text_shape_pos_extent_zoomed :: #force_inline proc( shape : ShapedText, id : FontID, size : f32, pos, cam_offset, screen_size, screen_size_norm : Vec2, zoom : f32, color := Color_White )
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@ -1009,7 +1018,7 @@ draw_text_shape_pos_extent_zoomed :: #force_inline proc( shape : ShapedText, id
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zoom_adjust_size := size * zoom
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// Over-sample font-size for any render under a camera
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over_sample : f32 = f32(state.config.font_size_canvas_scalar)
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over_sample : f32 = f32(app_config().text_size_canvas_scalar)
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// zoom_adjust_size *= over_sample
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pos_offset := (pos + cam_offset)
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@ -1034,7 +1043,7 @@ draw_text_shape_pos_extent_zoomed :: #force_inline proc( shape : ShapedText, id
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color_norm := normalize_rgba8(color)
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// ve.set_px_scalar( & get_state().font_provider_ctx.ve_ctx, config.font_size_canvas_scalar )
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ve.set_colour( & font_provider_ctx.ve_ctx, color_norm )
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ve.draw_text_shape( & font_provider_ctx.ve_ctx, ve_id, f32_resolved_size, normalized_pos, text_scale, shape )
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ve.draw_text_shape_normalized_space( & font_provider_ctx.ve_ctx, ve_id, f32_resolved_size, color_norm, {}, normalized_pos, text_scale, 1.0, shape )
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}
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// TODO(Ed): Eventually the workspace will need a viewport for drawing text
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